branchGarrys Mod/maincancel

6,561 Commits over 2,983 Days - 0.09cph!

5 Years Ago
Managed Lua convars save properly with FCVAR_NEVER_AS_STRING flag
5 Years Ago
Fixed dupe icons not showing skins and bodygroups.
5 Years Ago
Added ENT_ANIM.GetShadowCastDirection hook
5 Years Ago
HEV suit checkbox in spawnmenu
5 Years Ago
A checkbox for cl_enable_loadingurl in Options menu
5 Years Ago
Entity shadows continue to update even when the entity is "asleep" while the shadow is being lerped Added Entity.UpdateShadow() clientside function
5 Years Ago
Community: * Cleaned up Unused arg of Player.PhysgunUnfreeze() * string.NiceSize calculates MBs not MiBs, etc like the suffix suggests * Added sql.IndexExists() * Added cl_enable_loadingurl (defaults 1)
5 Years Ago
Updated Stack (Lua object) implementation (Community)
5 Years Ago
Fixed undoing specific history element breaking Undo logic for newly spawned entities
5 Years Ago
Fixed reflective/refractive glass rendering in the main view, resulting in PixVis working from main view too causing Lamp Tool's glow (and others) to hide unexpectedly
5 Years Ago
Fixed reflections on brushes in Hammer having the checkerboard pattern
5 Years Ago
ENTITY:SetPreventTransmit can override transmit state of TRANSMIT_ALWAYS
5 Years Ago
Fix sun glow sprite disappearing when looking at it
5 Years Ago
HL1 suit intro sounds do not override HL2 ones
5 Years Ago
Do not reset player's health and armor on level transition
5 Years Ago
Changed the toolgun RenderTarget to use render.Push/PopRenderTarget() to show the proper way of doing Render To Texture stuff
5 Years Ago
env_explosion sparks work as intended
5 Years Ago
Drag'n'drop to open .vmf files in Hammer
5 Years Ago
Taunt cam hides quick info HUD
5 Years Ago
GMod enables the Workshop addon the player unsubscribed or subscribed to
5 Years Ago
Spawnmenu will automatically open UI of currently selected toolmode on creation
5 Years Ago
Suit audio doesn't play with gmod_suit 0
5 Years Ago
Added Player.GetPreviousWeapon() EFL_NO_DAMAGE_FORCES also affects players
5 Years Ago
Convars with FCVAR_NEVER_AS_STRING fire convar change callbacks Convars will try to avoid being set to "3.000000" instead of just "3" Added Convar.Revert, works only on Lua stuff
5 Years Ago
Added optional min and max arguments to Create(Client)ConVar Added ConVar.GetFlags, IsFlagSet, GetMin and GetMax
5 Years Ago
debug_dump handles FCVAR_NEVER_AS_STRING
5 Years Ago
Expand the flahslight fix to ther functions that need it
5 Years Ago
Fixed certain decals not receiving shadows from projected textures
5 Years Ago
GMod no longer tries to delete workshop files outside of GMod's directory ( ISteamUGC item files ) Dedicated servers actually mount ISteamUGC addons The initial addon mounting in main menu now displays a message that we are doing somethinig
5 Years Ago
Updated Ammo HUD to allow secondary ammo to fit at least 3 digints as opposed to 1.5 prior Updated all built-in weapons to use a smaller font for ammo type icons
5 Years Ago
You can now ignite "simple_physics_prop" class via Ignite property DTooltip is going to handle its contents when its target panel is removed
5 Years Ago
All DProperties default data type rows, DNumberScratch, DNumSlider, DSlider now support Set/IsEnabled Adjusted contrast on disabled checkboxes and combo boxes
5 Years Ago
Flashlight has limited energy with gmod_suit set to 1 Reworked sprint logic to work better Fixed prediction errors with no energy sprint and gmod_suit 1
5 Years Ago
Restored most of HL2 suit stuff, disabled by default via gmod_suit convar
5 Years Ago
GravGunPunt is no longer called for NULL entities (on client) Fixed an issue which caused weapons to go invisible under very specific circumstances
5 Years Ago
COLOR:ToHSL()
5 Years Ago
Added HSL color functions
5 Years Ago
5 Years Ago
can be built with vs2019's vs2017 toolset
5 Years Ago
Add the new images too
5 Years Ago
Added ability to remove favorite servers from the Favorites list
5 Years Ago
Remove relativelightingorigin functions
5 Years Ago
Added Entity.SetLightingOriginRelativeEntity Added Entity.SetLightingOriginRelativeEntity Entity.SetLightingOriginEntity is now shared Added VMatrix.Zero and IsZero
5 Years Ago
Enable shadowing from world lights if r_shadowfromanyworldlight is set to 1 for when the map doesn't Enabled shadowfromworldlights by default Added support for _castentityshadow in Hammer
5 Years Ago
COLOR.Unpack COLOR.SetUnpacked and COLOR.ToTable (Community Contribution)
5 Years Ago
Added Vector.Unpack, Vector.SetUnpacked and Vector.ToTable Added Angle.Unpack, Angle.SetUnpacked and Angle.ToTable Added VMatrix.Unpack and VMatrix.SetUnpacked Added Entity.Get/SetLightingOriginEntity
5 Years Ago
Fixed some CS:GO maps having terrible looking water and black skyboxes
5 Years Ago
Dynamic Render To Texture shadow angles
5 Years Ago
Added LuaLocomotion:Set/GetGravity()
5 Years Ago
Treesway for unlitgeneric, because we can