6,561 Commits over 2,983 Days - 0.09cph!
Last played map will now scroll into view when opening new game menu
Updated some TF2 map icons and added missing ones
Git: Added 4th argument to DComboBox.AddChoice - icon
Fixed crash issues with compressed game lump data on some TF2 maps, also fixes missing detail props and stuff
Merge Lerp_Hermite change from source-sdk-2013/issues/404
Fixed physenv.AddSurfaceData crashing when not given elasticity key
Prevent SetParent on world
Deletion of orphaned entities no longer deletes world or players
▉▋▄▌▅ ▌ ▆▆█▆▌ ▍▉▄▌▉ ▋▅▊▆▄▆▆ ▅ ▇▍▄█▊█ ▄▋▆▇ ▄▋ ▄▉▋_▆▅▋_▍▄▅▋▇█▄▍▋▅ ▋▌▊▆█ ▍█▅▌▌ ▊▍▆ ▄▋▅▄▅█
Remove m_Renderables field from flashlight states as it causes crashes and is not actually used anywhere
default value for gordon_precriminal criteria
citizens won't greet the player if they're not a criminal
Basic Steam Rich Presence support
Stop too many game.AddDecal calls from preventing being able to start a game
Fixed the decal index buffer crash
Fixed Player.Say appending a trainig space
Restored MakeProp and MakeRagdoll function arguments to not break mods that use them directly
* Added surface.GetAlphaMultiplier()
* Improved the DModelPanel scrissor rect fix for drag'n'drop
Unrestrict Finger Poser so it can be used on any entity
DModelPanel now properly works when being dragged by the drag'n'drop system
fogui no longer overrides console variables on game start causing inconsistencies across different client's fog and farz.
fixed muting players > entity index 31
▊█▆▉▇█▍▉▍▄ █▌▍▍▋▉ ▌▄▅▌▉▅▇ █▊ █▅▌▍ ▄▆▍▆█▉▌█▋ ▌▋▅▍▋█
Entity.EnableConstraints( false ) now deletes the constrains (experimental)
HL1 Turrets now react properly to Disable AI and Ignore Players
Added HL1 Turrets to the Spawnmenu & Icons for them & can be duplicated
Changed HL1 Turret translations to not include the "Ceiling" part
Fixed prop_effect not being duplicatable
Prevented spawn console commands from generating errors when entered into dedicated server console
Added fixed chrome materials for the HL1 turrets
▌▊▆▌█ ▄▅▄/▇▆▌▋▄▆▊█▇ ▍▋▌▌ ▍▅▍▇▅▍▌ ▇▉█▉▄▅ ▄▆ ▋▌▊▇▅▇.▆▍▄▄
Added input.WasMouseReleased( key )
Fixed ViewModelFlip stopping worldclicker aiming animation for view models
wordclicker view model animations now use proper variables for 2nd and 3rd viewmodes, instead of using the variable for the 1st view model
PANEL.OnScreenSizeChanged now has 2 arguments - the old width and height
Added PANEL.OnSizeChanged( newW, newH )
Fixed SpawnIcon's SetSize affecting the child element's size too late
Fixed a crash issue with ModelImage.SetSpawnIcon
ModelImage.SetSpawnIcon will no longer display an error image when given non-existent .png, now displays the usual broken image material
Added right click option to tool material and model selectors to be able to copy the model and material paths.
Added icons to most right click menus in the spawnmenu
Added net message names to the "A net message is already started" message
Fix some addon entities not being targetable by the properties system
Removed leftover debug output from Remove property
Updated env_wind to affect treesway on its own
Updated steam.inf
Restored Half-Life 1 turret entities
Update ignore.conf with even more post-compile useless folders
Fixed RebuildSpawnIcon() not taking bodygroups into account
Entity.SetModelScale is now limited to +-400 on server (unclamped on client)
Fixed a crash issue with Vehicle.GetVehicleViewPosition
Vehicle.GetVehicleViewPosition's only argument is now optional ( defaults to 0 )
Fixed a few Vehicle functions returning garbage in certain cases ( GetVehicleViewPosition, GetPassengerSeatPoint, GetWheelContactPoint )
Move the "Trying to send with no players" warning of net library send functions to developer 1
Restore material order in the Materials Tool UI
Git:
* Dragginig/Resizing DFrame as a child element now works properly
* Consistent caching between Entity.GetEyeTraceNoCursor and Entity.GetEyeTrace
util.SpriteTrail no longer crashes the game if you do not give the material ".vmt" extension.
util.SpriteTrail no longer silently fails halfway through when not given a color.
Player.Kick no longer fails with reasons too long (cuts them off now at 512)
Fixed kick reasons being cutoff at 256 (now cutoff at 512)
Fixed DMenu's non self deleting submenus not opening in some cases
Updated TTT to its latest version
PlayerUse no longer blocks using when Lua doesn't return a value or returns a non boolean.
Made DLabelURL's color functions work consistently to DLabel's
monster_human_grunt now uses default values from skill2 for the replaced convars instead of arbitrary values
Fixed calling SetHoldType too early not updating the hold type on client
Fixed some effects (mostly on NPCs) not working in multiplayer
SWEP Holdtype is now updated clientside whenever server sends a holdtype update
Removed mistakenly included hl2_game_sound_manifest.txt from being included in the actual game_sounds_manifest.txt
Made flashlight sound not stop weapon sounds