branchGarrys Mod/maincancel

6,561 Commits over 2,983 Days - 0.09cph!

6 Years Ago
Last played map will now scroll into view when opening new game menu Updated some TF2 map icons and added missing ones Git: Added 4th argument to DComboBox.AddChoice - icon
6 Years Ago
Fixed crash issues with compressed game lump data on some TF2 maps, also fixes missing detail props and stuff
6 Years Ago
Merge Lerp_Hermite change from source-sdk-2013/issues/404
6 Years Ago
Fixed physenv.AddSurfaceData crashing when not given elasticity key
6 Years Ago
Prevent SetParent on world Deletion of orphaned entities no longer deletes world or players
6 Years Ago
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6 Years Ago
Remove m_Renderables field from flashlight states as it causes crashes and is not actually used anywhere
6 Years Ago
default value for gordon_precriminal criteria citizens won't greet the player if they're not a criminal
6 Years Ago
Basic Steam Rich Presence support
6 Years Ago
Stop too many game.AddDecal calls from preventing being able to start a game
6 Years Ago
Fixed the decal index buffer crash
6 Years Ago
Fixed Player.Say appending a trainig space Restored MakeProp and MakeRagdoll function arguments to not break mods that use them directly
6 Years Ago
* Added surface.GetAlphaMultiplier() * Improved the DModelPanel scrissor rect fix for drag'n'drop
6 Years Ago
Unrestrict Finger Poser so it can be used on any entity DModelPanel now properly works when being dragged by the drag'n'drop system
6 Years Ago
fogui no longer overrides console variables on game start causing inconsistencies across different client's fog and farz.
6 Years Ago
fixed muting players > entity index 31
6 Years Ago
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6 Years Ago
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6 Years Ago
Entity.EnableConstraints( false ) now deletes the constrains (experimental)
6 Years Ago
HL1 Turrets now react properly to Disable AI and Ignore Players Added HL1 Turrets to the Spawnmenu & Icons for them & can be duplicated Changed HL1 Turret translations to not include the "Ceiling" part Fixed prop_effect not being duplicatable Prevented spawn console commands from generating errors when entered into dedicated server console Added fixed chrome materials for the HL1 turrets
6 Years Ago
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6 Years Ago
build name
6 Years Ago
analytics 2.0
6 Years Ago
Added input.WasMouseReleased( key )
6 Years Ago
Fixed ViewModelFlip stopping worldclicker aiming animation for view models wordclicker view model animations now use proper variables for 2nd and 3rd viewmodes, instead of using the variable for the 1st view model
6 Years Ago
PANEL.OnScreenSizeChanged now has 2 arguments - the old width and height Added PANEL.OnSizeChanged( newW, newH ) Fixed SpawnIcon's SetSize affecting the child element's size too late Fixed a crash issue with ModelImage.SetSpawnIcon ModelImage.SetSpawnIcon will no longer display an error image when given non-existent .png, now displays the usual broken image material
6 Years Ago
Added right click option to tool material and model selectors to be able to copy the model and material paths. Added icons to most right click menus in the spawnmenu
6 Years Ago
Added net message names to the "A net message is already started" message Fix some addon entities not being targetable by the properties system Removed leftover debug output from Remove property
6 Years Ago
undo for now
6 Years Ago
session management
6 Years Ago
testing analytics
6 Years Ago
fix setmodelscale
6 Years Ago
Updated env_wind to affect treesway on its own Updated steam.inf Restored Half-Life 1 turret entities
6 Years Ago
Update ignore.conf with even more post-compile useless folders
6 Years Ago
Fixed RebuildSpawnIcon() not taking bodygroups into account
6 Years Ago
Entity.SetModelScale is now limited to +-400 on server (unclamped on client)
6 Years Ago
Fixed a crash issue with Vehicle.GetVehicleViewPosition Vehicle.GetVehicleViewPosition's only argument is now optional ( defaults to 0 ) Fixed a few Vehicle functions returning garbage in certain cases ( GetVehicleViewPosition, GetPassengerSeatPoint, GetWheelContactPoint )
6 Years Ago
Move the "Trying to send with no players" warning of net library send functions to developer 1
6 Years Ago
Restore material order in the Materials Tool UI
6 Years Ago
Git: * Dragginig/Resizing DFrame as a child element now works properly * Consistent caching between Entity.GetEyeTraceNoCursor and Entity.GetEyeTrace
6 Years Ago
util.SpriteTrail no longer crashes the game if you do not give the material ".vmt" extension. util.SpriteTrail no longer silently fails halfway through when not given a color.
6 Years Ago
Player.Kick no longer fails with reasons too long (cuts them off now at 512) Fixed kick reasons being cutoff at 256 (now cutoff at 512)
6 Years Ago
Fixed DMenu's non self deleting submenus not opening in some cases Updated TTT to its latest version
6 Years Ago
PlayerUse no longer blocks using when Lua doesn't return a value or returns a non boolean.
6 Years Ago
Made DLabelURL's color functions work consistently to DLabel's
6 Years Ago
monster_human_grunt now uses default values from skill2 for the replaced convars instead of arbitrary values
6 Years Ago
Fixed calling SetHoldType too early not updating the hold type on client
6 Years Ago
Fixed some effects (mostly on NPCs) not working in multiplayer
6 Years Ago
SWEP Holdtype is now updated clientside whenever server sends a holdtype update
6 Years Ago
Removed mistakenly included hl2_game_sound_manifest.txt from being included in the actual game_sounds_manifest.txt Made flashlight sound not stop weapon sounds