8,596 Commits over 3,256 Days - 0.11cph!
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Added better gm_construct sources (to the repo, not into game files)
delete unintended FOV experiment from gmod_cameraprop
Ported more episodic behavior for the gravity gun - including being able to pickup props behind a grate-type props
Fixed gravity gun sounds only being audible for its owner
Fixed weapons sometimes trying to play their sounds from underground, resulting them in not playing any sounds
Fixed Lua errors when settings/users.txt is somehow missing
Updated loading screen to be dark around Halloween and during night time (idk)
Sandbox Camera entity now also uses "noclip"/first person drive type, like Lamp
Removed the strange 10 unit distance 3rd person view from "noclip" drive type, now is true first person
Crouch and Jump button now have an effect in "noclip" and "sandbox" drive types, effect similar to normal player noclip
sv_gravity updates the physics gravity without needing a map restart.
Fixed too many NPCs in a squad making new NPCs unable to shoot, which happens when spawning over 16 enemies through the Spawnmenu at the same time
Removed max value from steam stats
Added map icons for new maps of Team Fortress 2, CS:GO and Fistful of Frags
Increased brightness of some Halloween themed map icons
TTT: fixed Magneto Stick ragdoll pinning hint never showing for innocents (Community)
halo library no longer tries to render entities that are set to not to draw
Fixed a crashing issue with Linux due to recent language system changes
Added .xml, .csv, .jpeg, .mp3, .wav and .ogg file formats to file.Write whitelist
Added extra info to "Failed to lock vertex buffer in CMeshDX8::LockVertexBuffer" error
Fixed IMesh.BuildFromTriangles always counting one too many vertices
Fixed a crash issue with Global.Mesh when given a material with vertex format 0, now prints a warning and assumes no material set
Fixed stack traces missing in protected calls
Remove the "PID" text from window title with -multirun so the PID number fits in the task bar
Added slots7-0 to Options menu
Fixed compile errors & a warning
Added support for \ and \n to .properties
Added ProcessID to game's title if -multirun is set (windows only)
Added `OnRequestFullUpdate` game event ( has all the same data as `player_connect_client` event, save for `bot` field. )
Fixed func_tracktrain's outputs in Hammer
"Fixed" mouse wheel events not being picked up by PlayerButtonDown/Up
Fixed prop_* entities resetting their render mode when they have fading enabled (now resets to transcolor only if set to normal render mode)
env_sprite_clientside now can be animated
More anti lag safe guards for ArmDupe net message
net.WriteData doesn't complain about size = 0, just sends nothing
net.ReadData errorNoHalts about invalid length (<0, or above 64k)
Fixed crashing issue when trying to pick up an entity without a physics object, or when the physics object of currently carried object somehow becomes invalid (+use pickup)
Applied bone setup crash fixes to Hammer too
Changed "Model Warning: [%s] might be invalid! " warning to a more descriptive "Warning! '%s' animation requested bone %i, but model only has %i!"
Fixed a crash when clearing the console while it is being excessively spammed
Fixed timers erroring causing a Lua stack leak
Probably fixed Keyvalues loading integer values incorrectly on 64bit linux/osx
trigger_push additions: (fgd included)
Spawnflag 4096 now acts like it does in CSGO - properly takes into account mass and multiple physics objects
Added "SetPushDirection" input
Added "Only falling players" keyvalues
get rid of added code, it was a compiler bug after all as suspected
Touch VPCs for server/client, maybe the crashes will make more sense
Added input.GetAnalogValue( AnalogAxis )
Added ANALOG_* enums
Fixed Lua stack leak with non string errors in ProtectedCall()
ProtectedCall() now fills g_LastError on error like expected
Community: Fixed an issue with Vehicle duplication when there is no associated player
PlayerSpawn* hooks should no longer receive NULL players
gm_spawnvehicle no longer errors when used in srcds console
Fixed non string Lua errors not updating g_LastError and still throwing the error (now updates the text/stack)
Added an errorNoHalt when giving net.WriteData not enough data
Automatically remove extra newlines for ErrorNoHalt with stack calls
Fixed Hammer's Transform dialog (CTRL+M) improperly reading X/Y/Z coordinates ( Microsofts MFC bug workaround )
DComboBox properly updates its text color (for example when using SetEnabled() on it)