repoGarrys Modcancel

8,596 Commits over 3,256 Days - 0.11cph!

4 Years Ago
Limit maximum force for Thruster tool to 1e10 (from 1e35) to reduce crashing potential
4 Years Ago
Hammer: Display Raytraced preview in the 3d view when it finishes rendering
4 Years Ago
Made GetPhysicsAttacker's first argument default to 1 Restored optional-ness of 3rd argument of Entity.Ignite
4 Years Ago
Right/Middle mouse clicking in Hammer 3D view works better now, by only disabling mouse look only when it was started by middle/right clicking a 3d view
4 Years Ago
Fixed a regression with Entity.Fire
4 Years Ago
Fixed not resetting LightmappedGeneric's shader const 0 (basetexturetransform) between renders, resulting in it affecting materials which do not have basetexturetransform set
4 Years Ago
Added activator & caller arguments to Entity.Fire, both default to NULL Switched base_entity:TriggerOutput to use Entity.Fire so it uses the internal engine event queue system
4 Years Ago
merge from main
4 Years Ago
cherrypick hoverball fix
4 Years Ago
Fixed Hoverball corrpupting vector_origin (Community Contrib)
4 Years Ago
cherrypick the tooltip fix
4 Years Ago
fix the merge
4 Years Ago
i was on the wrong branch again ffs
4 Years Ago
net.SendOmit with a NULL entity acts like net.Broadcast, instead of silently failing
4 Years Ago
Do not relay RPT concommands to server without RPT being enabled
4 Years Ago
silence make a bit
4 Years Ago
Restore the old find concommand
4 Years Ago
slider constraint length < 0 fix
4 Years Ago
merge fix
4 Years Ago
cherrypick fixes
4 Years Ago
Do not recreate player's hull every tick Fixed env_sprite_clientside affecting sprite trails
4 Years Ago
merge from main
4 Years Ago
get rid of proper type checking for vgui.Create
4 Years Ago
merge from main
4 Years Ago
cherrypick language files and "realistic fall damage" option
4 Years Ago
Updated language files
4 Years Ago
▍▄▅ ▄▊▄ ▇▊▄ ▅▍▄ ▉▋▉▌▉▄_▇█▌█
4 Years Ago
Throwing the last HL2 grenade maintains previous/last weapon for them grav gun grenade throws
4 Years Ago
Switch vgui.Create warning to ErrorNoHalt
4 Years Ago
Added "enable realistic fall damage" option to "start new game" for Sandbox Fixed an infinite loop with CAI_TrackPather on ep2_outland_11a (and possibly other maps/places)
4 Years Ago
merge from main
4 Years Ago
Increased precision of angrotation for all entities for fix prediction errors when walking on props Nicer error message for steam error 18
4 Years Ago
Double max ammo types
4 Years Ago
CSoundPatch:SetDSP now works while the sound is playing too
4 Years Ago
env_sprite_clientside
4 Years Ago
Added Player.Set/GetMaxArmor
4 Years Ago
new projected texture inputs/keyvalues info_particle_target as alias of info_target prop_dynamic_glow as alias of prop_dynamic
4 Years Ago
Color correction volume simple multiplayer support
4 Years Ago
player setmodelscale fixes
4 Years Ago
cherry pick non networking related changes
4 Years Ago
Fixed child panels not updating their skins when calling Panel.SetSkin on their parent
4 Years Ago
mega grav gun networking increased steam.inf
4 Years Ago
Print a console message when game is started with -noaddons
4 Years Ago
Do not boot players from vehicles when teleporting without the "ONLY players in vehicles" spawnflag, do not teleport players in vehicles at all without it.
4 Years Ago
merge from main
4 Years Ago
Added player_manager.GetPlayerClasses() and PLAYER:ClassChanged() (Community)
4 Years Ago
Lambdas not allowed either
4 Years Ago
Try to appease Apple gods
4 Years Ago
merge from main
4 Years Ago
merge from main