8,596 Commits over 3,256 Days - 0.11cph!
Limit maximum force for Thruster tool to 1e10 (from 1e35) to reduce crashing potential
Hammer: Display Raytraced preview in the 3d view when it finishes rendering
Made GetPhysicsAttacker's first argument default to 1
Restored optional-ness of 3rd argument of Entity.Ignite
Right/Middle mouse clicking in Hammer 3D view works better now, by only disabling mouse look only when it was started by middle/right clicking a 3d view
Fixed a regression with Entity.Fire
Fixed not resetting LightmappedGeneric's shader const 0 (basetexturetransform) between renders, resulting in it affecting materials which do not have basetexturetransform set
Added activator & caller arguments to Entity.Fire, both default to NULL
Switched base_entity:TriggerOutput to use Entity.Fire so it uses the internal engine event queue system
Fixed Hoverball corrpupting vector_origin (Community Contrib)
cherrypick the tooltip fix
i was on the wrong branch again ffs
net.SendOmit with a NULL entity acts like net.Broadcast, instead of silently failing
Do not relay RPT concommands to server without RPT being enabled
Restore the old find concommand
slider constraint length < 0 fix
Do not recreate player's hull every tick
Fixed env_sprite_clientside affecting sprite trails
get rid of proper type checking for vgui.Create
cherrypick language files and "realistic fall damage" option
▍▄▅ ▄▊▄ ▇▊▄ ▅▍▄ ▉▋▉▌▉▄_▇█▌█
Throwing the last HL2 grenade maintains previous/last weapon for them grav gun grenade throws
Switch vgui.Create warning to ErrorNoHalt
Added "enable realistic fall damage" option to "start new game" for Sandbox
Fixed an infinite loop with CAI_TrackPather on ep2_outland_11a (and possibly other maps/places)
Increased precision of angrotation for all entities for fix prediction errors when walking on props
Nicer error message for steam error 18
CSoundPatch:SetDSP now works while the sound is playing too
Added Player.Set/GetMaxArmor
new projected texture inputs/keyvalues
info_particle_target as alias of info_target
prop_dynamic_glow as alias of prop_dynamic
Color correction volume simple multiplayer support
player setmodelscale fixes
cherry pick non networking related changes
Fixed child panels not updating their skins when calling Panel.SetSkin on their parent
mega grav gun networking
increased steam.inf
Print a console message when game is started with -noaddons
Do not boot players from vehicles when teleporting without the "ONLY players in vehicles" spawnflag, do not teleport players in vehicles at all without it.
Added player_manager.GetPlayerClasses() and PLAYER:ClassChanged() (Community)
Lambdas not allowed either
Try to appease Apple gods