8,596 Commits over 3,256 Days - 0.11cph!
cherrypick clc_clientinfo fix
cherry pick fixes from main
roll back the addon system change from x64 as it causes issues with linux srcds shutdown
Do not deduplicate messages smaller than 10 characters
Try _stat64 if we get EOVERFLOW in bootil
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Get rid of dropprimary console command
Invalid main menu backgrounds no longer break background switching
JPEG > JPG for 2 backgrounds
Fixed pressing Enter in Tool tab search/filter collapsing all categories unexpectedly
Detection for which addon caused a Lua error should much more reliable now.
Updated backgrounds from the contest
Fixed recent changes to projected texture culling being triggered by model panels present on screen, and other view altering Lua code
Fix potential Lua errors with main menu backgrounds
Print menu state Lua errors with one spew call to allow deduplication to work on them
Resizing DHorizontalDivider when there's 2 or more of them with the same cookie name resizes them all at the same time
Fixed spawnlist divider not restoring its size properly (Community)
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render.Capture accepts "jpg" as an alias of "jpeg" format
Fixed gamemode convars being recreated multiple times during loading, possibly leaking memory
Exiting the server browser will now immediately stop the server search
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Picking up a prop_effect with the physgun now applies the glow effect to the model itself, not the effect ring
TTT: avoid clipping victory text in round report and other fixes (Community)
"Something is creating script errors" message now also shows the folder addon names, instead of falling back to the default "Something is creating script errors"
Run r_flushlod only on level init, not on level shutdown
Add a small icon to the recent "NPC icon in weapons" addition when the weapon is actually selected as NPC weapon override
Main menu backgrounds never switch to the same image unless there's only 1 image
Updated localization files
TTT: Optimised streaming of end-of-round report (Community Contribution)
Fixed addon names in spawnmenu not matching their workshop names
Quadruple console history log if game is started with developer 1 or higher
A different approach to newline rebuilding in console deduplication to hopefully fix the scrollbar issue
Do not allow the ERROR model's material refcount go below 0
Properly remove disconnected players from CSoundPatchs' recipient filter
Fixed NWVars not updating properly on clients when joining a server/reconnecting
Fixed certain (looping) sounds not restarting when reconnecting to a server
Fixed certain (looping) sounds not updating properly sometimes (such as Thruster sounds keep playing when the thruster is turned off)
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X64: Try to not crash when some weird invalid language files are being attempted to be loaded