8,596 Commits over 3,256 Days - 0.11cph!
hud_draw_fixed_reticle is no longer saved across sessions
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Reset tickrate on client on disconnect
Added Panel:IsWorldClicker()
Sandbox Desktop Widgets feature (Context Menu icons like Player Model Selector) no longer prevents properties system from being able to target entities, and will automatically stretch to fit its contents with too many icons
Fixed prop_vehicle_crane's interference with vehicle 3rd person camera and properties system
Added safeguards for Player.GetVehicle not returning a vehicle in properties system (Community Contribution)
Limit blursize of surface.CreateFont to 0-80 inclusive to avoid crashes
rename NA_STEAM -> NA_P2P
rename netadr_t::IsSteam -> netadr_t::IsP2P
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update to latest steam api
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Fixed progression stopper at c3a2d from half life source
Changes to Vehicle.CheckExitPoint to make it functional (docs on wiki)
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Fixed ENT.Use not working for "ai" SENTs
ai.GetTaskID returns non global values
Delete Entity.GetEntityToWorldTransformMatrix
Entity.GetParentToWorldTransformMatrix => Entity.GetParentWorldTransformMatrix to match existing Entity.GetWorldTransformMatrix
Added Entity.GetParentToWorldTransformMatrix and Entity.GetEntityToWorldTransformMatrix
serverlist.AddCurrentServerToFavorites uses proper appid
RCON no longer accepts and reads from clients when there is no password set on the server
RCON will drop connections that try to send too much data
Correct Bass.dll error code to string definitions
Update bass.dll to a SUPER SECRET version for potential crash fix
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Fixed a crash issue with weapon_striderbuster
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surface.CreateFont's maximum size is now 255 (from 128)
DHorizontalScroller no longer errors when its children are missing the ApplySchemeSettings hook definition
HandleAnimEvent now works for "ai" NPCs too
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Adjusted 3rd person seating positions for Jalopy and Crane models
merge from prerelease (npc_barnacle/language changes)
prop_vehicle_crane is now considered a vehicle by Lua
Lua weapon names are no longer ALL CAPS
npc_barnacle no longer crashes the game with invalid physics objects and fires the OnNPCKilled
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Merge prop_combine_ball/AnimatedOffsetTextureProxy crash fix from main
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