branchHackWeek_TerryHorror/maincancel

38 Commits over 0 Days - ∞cph!

2 Years Ago
Adjust speed based on walk animation Set anim look at values to be unsmoothed
2 Years Ago
Zombie movement ignores debris Map updates, flesh out sewer area Merge branch 'main' of HackWeek_TerryHorror
2 Years Ago
Adding a bit of graph-side damping to 1D move_groundspeed values
2 Years Ago
Animation improvements (part 2)
2 Years Ago
Animation improvements
2 Years Ago
Fix warnings Switch anim choice nodes back to selector, move parameter sets to OnAnimGraphCreated Apply hit force when shooting zombies, copy bone positions to ragdolls
2 Years Ago
Name change Merge branch 'main' of HackWeek_TerryHorror
2 Years Ago
Modulating walks by move_groundspeed
2 Years Ago
Animation speed tweaks
2 Years Ago
Map stuff Rotate player with a slerp Better interact widget placement Map updates Use choice nodes instead of selectors for anim randomisation
2 Years Ago
Add sparks to the fusebox, stagger zombie AI scans
2 Years Ago
Map wip Build map, ch47, exit trigger, game over page Fix game over UI, show time taken to complete level Lock on should now be more "sticky" and not dither between multiple targets Thumbnail First area detailing
2 Years Ago
More map stuff Map fixes Note stuff More map stuff
2 Years Ago
Extremely hacky approach to make sure zombie anim states are in sync
2 Years Ago
Zombie animgraph fixes (IK disable, walk fixes)
2 Years Ago
Lower lock on pos to hit new animations Map changes, interact widget is screen space Temp note work
2 Years Ago
Added another zombie spawn mode Increase sprint speed (420->520) More map wip More map wip
2 Years Ago
Change zombie clothing, use clothing on ragdolls WIP map stuff, rust sedan model
2 Years Ago
Add chat, add zombie surprise events Zombies make a noise when they notice you Merge branch 'main' of HackWeek_TerryHorror
2 Years Ago
Zombie attack/idle/walk selectors
2 Years Ago
Barebones gutted animgraph for the zombies (not very functional yet)
2 Years Ago
Zombie animations Merge branch 'main' of HackWeek_TerryHorror
2 Years Ago
Enable clothing, fuse positioning
2 Years Ago
Weapon raise/lower
2 Years Ago
Fixed forked material paths Update citizen_horror_fork.vanmgrph
2 Years Ago
Fuse and fusebox rust props Fixed slow gravity Fuse and fuse box Merge branch 'main' of HackWeek_TerryHorror
2 Years Ago
Moved citizen fork to avoid asset stomp & implemented b_weapon_lower on pistol holdtype
2 Years Ago
Commit of current Citizen sources to do a fork on this hack week gamemode
2 Years Ago
Store lock on entity as well Fix shooting at feet WIP garage door
2 Years Ago
Ambience sound set to loop
2 Years Ago
More map stuff Health icon Fix being able to lock on to zombies through walls Unsaved Basic soundscape for some ambience Fixed item icons
2 Years Ago
Health pickup Lots more map stuff, health pickup fixes, don't aggro to player if no line of sight
2 Years Ago
Quick lighting pass
2 Years Ago
Key pick up flow Unlocking door flow Fixed jittering player model when walking into walls Zombies can attack, player has health Show player health Add limited ammo Add ammo pickups Map update
2 Years Ago
Smarter target acquisition Work in process framework for world interactions with prompts
2 Years Ago
Ammo icon
2 Years Ago
Pistol, clothing Basic NPC movement Lock on, bullet damage, zombie ragdolls Bigger lock on, re-enabled AI movement Reload animations Show ammo count on UI
2 Years Ago
Initial commit Initial commit Disable duck and jump, player rotation fixes Proper handling of moving between angled camera spaces