repoMobathingcancel

295 Commits over 151 Days - 0.08cph!

8 Years Ago
Map stuff
8 Years Ago
map stuff
8 Years Ago
more example gear
8 Years Ago
more euqip stuff
8 Years Ago
prefab layers
8 Years Ago
more
8 Years Ago
players start naked because yeah
8 Years Ago
more avatars
8 Years Ago
fixing avatars wip
8 Years Ago
navmesh rebake
8 Years Ago
SE shadows, tweaks
8 Years Ago
Map
8 Years Ago
wip
8 Years Ago
updated navmesh components to 5.6b3 versions
8 Years Ago
Fixes.
8 Years Ago
Warrior fixes. Map stuff.
8 Years Ago
fixed flag trggers being in navmesh hotbar tweaks, should prevent some exploits
8 Years Ago
qos/rate
8 Years Ago
reset animator triggers when entering the movement or aiming states, fixed projectile damage positioning
8 Years Ago
effects cleanup index range check projectile data + gizmos improvements ability data
8 Years Ago
save
8 Years Ago
damage dealing NRE fix
8 Years Ago
reset aimedAbilityIndex on exit playerAimingState
8 Years Ago
aiming improvements
8 Years Ago
out of range catch
8 Years Ago
save
8 Years Ago
again
8 Years Ago
qos channels
8 Years Ago
Map
8 Years Ago
things
8 Years Ago
NRE fix
8 Years Ago
moving states into static holder classes rather than nested in the now abstract base types
8 Years Ago
FSM cleanup
8 Years Ago
FSM state types enum
8 Years Ago
Map stuff
8 Years Ago
save
8 Years Ago
projectile shit, qos channels re-ordered
8 Years Ago
Map stuff
8 Years Ago
visibility fixes
8 Years Ago
fixed bad visiblity flagging
8 Years Ago
navmesh network sync revert
8 Years Ago
player prefab not local auth
8 Years Ago
ranger bow is offhand
8 Years Ago
visualiser
8 Years Ago
network xform stuff
8 Years Ago
ranger shots use proper settings
8 Years Ago
save
8 Years Ago
navmesh agents fully server only, ported some helper shit from before
8 Years Ago
refactoring a lot of basic shite
8 Years Ago
error fix