repoMobathingcancel

295 Commits over 151 Days - 0.08cph!

7 Years Ago
Map stuff
7 Years Ago
map stuff
7 Years Ago
more example gear
7 Years Ago
more euqip stuff
7 Years Ago
prefab layers
7 Years Ago
more
7 Years Ago
players start naked because yeah
7 Years Ago
more avatars
7 Years Ago
fixing avatars wip
7 Years Ago
navmesh rebake
7 Years Ago
SE shadows, tweaks
7 Years Ago
Map
7 Years Ago
wip
7 Years Ago
updated navmesh components to 5.6b3 versions
7 Years Ago
Fixes.
7 Years Ago
Warrior fixes. Map stuff.
7 Years Ago
fixed flag trggers being in navmesh hotbar tweaks, should prevent some exploits
7 Years Ago
qos/rate
7 Years Ago
reset animator triggers when entering the movement or aiming states, fixed projectile damage positioning
7 Years Ago
effects cleanup index range check projectile data + gizmos improvements ability data
7 Years Ago
save
7 Years Ago
damage dealing NRE fix
7 Years Ago
reset aimedAbilityIndex on exit playerAimingState
7 Years Ago
aiming improvements
7 Years Ago
out of range catch
7 Years Ago
save
7 Years Ago
again
7 Years Ago
qos channels
7 Years Ago
Map
7 Years Ago
things
7 Years Ago
NRE fix
7 Years Ago
moving states into static holder classes rather than nested in the now abstract base types
7 Years Ago
FSM cleanup
7 Years Ago
FSM state types enum
7 Years Ago
Map stuff
7 Years Ago
save
7 Years Ago
projectile shit, qos channels re-ordered
7 Years Ago
Map stuff
7 Years Ago
visibility fixes
7 Years Ago
fixed bad visiblity flagging
7 Years Ago
navmesh network sync revert
7 Years Ago
player prefab not local auth
7 Years Ago
ranger bow is offhand
7 Years Ago
visualiser
7 Years Ago
network xform stuff
7 Years Ago
ranger shots use proper settings
7 Years Ago
save
7 Years Ago
navmesh agents fully server only, ported some helper shit from before
7 Years Ago
refactoring a lot of basic shite
7 Years Ago
error fix