branchMoss/main/settlementscancel

19 Commits over 0 Days - ∞cph!

7 Years Ago
client compile fix
7 Years Ago
mfm
7 Years Ago
Save
7 Years Ago
faction_system prefab fix
7 Years Ago
Faction rep changes Karma and rep stuff in combat log manifest, code gen
7 Years Ago
Agro improvements (NPCs will defend their settlements when under attack) Added new PlayerReputation component which deals with karma and faction reputation Faction system entity for server side faction standings persistence Factions have default standings with other factions and players Attacking other players and NPCs affects karma (faction rep todo)
7 Years Ago
AI context owns its facts array, not the NPC (makes fact management a little more consistent) Reworked NPC AI a bit Settlements have names Renamed "super charge" stuff in AI to reactionary target/react to etc
7 Years Ago
mfm
7 Years Ago
reset raider agro strat when raid is over
7 Years Ago
compile fix
7 Years Ago
raid target AI improvements
7 Years Ago
agro NRE fix
7 Years Ago
better aggro AI raider strategy faction alignments
7 Years Ago
▄▅▄█▊ ▊▉▅▇▄ ██ ▆█▆█▅█▇▇▌▆ ▌▆█▍ █▌▋▄▉█▅▆
7 Years Ago
▅▆▌▇█▅▇ ▅▌▉ █▊ ▍▉▄▍▌▍█ ▍▇▆▉▊▌▉ ▍▇▌▆ !▄█▌▇▍▅█▅ ▄█▌▊ (▄▇▊▄▇▊, ▆▌▇▋▍▅▅)
7 Years Ago
▇▊█▄▄▄▍▅
7 Years Ago
7 Years Ago
7 Years Ago