2,268 Commits over 274 Days - 0.34cph!
Reverted the spell commit from yesterday
Fix not being able to equip spells in offhand slot
Attempting to make equipped items update automatically after being equipped
WIP weapon switching work
Spawn populations
Manifest
Various world spawn stuff
Serverside tree entities.
Added a primary equipment and secondary equipment ItemContainer to PlayerInventory
2 slots each
Reduced belt size back down to 6
Updated Inventory Menu to point to the new containers
Further prepping for trees.
Prepping terrain for trees WIP
Converted foliage to roughness.
Updated ASE
Synced shaders with Rust
Grabbed the imposter system and pines from Diogo/Damian
Beetle ragdolls don't self-propel into outer space.
WIP fix for the disappearing corpse bug.
Backup in case this breaks the model.
Toadlok ragdolls.
LOD mesh tweaks.
LOD meshes & setup for the cave dwellers.
These anims should loop.
Path fix.
Set up the new cave dwellers.
Manifest.
Fixed the VKnight primary body error.
Ditched the old temporary ragdoll corpses.
Increased belt size to 12 (to cater for the primary/offhand slots)
Added an ItemContainerSource for the primary/offhand equipment slots (points to belt)
Fixed requiredEquipmentSlotType on DropMe not working for non-wearables
Cave dwellers
Removed the super player regen
Fixed those occasional ragdoll rootbone errors.
Fixed a HitInfo constructor not assigning PointStart (should fix some blocking irregularities)