10,098 Commits over 1,340 Days - 0.31cph!
Safer render thread sync stability
Fixed race condition in dev req causing crashes
Fixed delete mismatch in fft destroy
Added pooling to device requests to avoid fragmentation
Added unity graphics interface support
Removed deprecated amplify motion code
Fixed GetMemoryUsedPrivate
System_GetMemoryUsedPrivate fix
Added Bootil::Platform::GetMemoryUsedPrivate()