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10,096 Commits over 1,340 Days - 0.31cph!
Fixed x86 copy paths
Removed SteamNative
RustNative: Added back cpu-based prepass render; gpu readback perf too unpredictable
RustNative: Made both cpu-based prepass and histogram generation non-blocking
RustNative: Updated Windows 32bit and 64bit builds
RustNative: Updated OSX build
Fixed OSX errors and warnings
Updated OSX library
Added native texture allocation, meant for optional dxt compressed cache
Removed native pre pass render (deprecated)
Added native pre pass readback and async histogram computation
Updated Windows 64 and 32bit DLLs
Reverted mathf to use cmath sqrt again
Added -fpmath=sse to Linux and OSX to get proper 32bit and 64bit values
Removed all cmath calls from noise for testing purposes
Removed SteamNative from build scripts
Fixed dylib linker names on OSX
Removed SteamNative from my copy script
Added missing #pragma once to noise header files