branchNative Library/maincancel

10,096 Commits over 1,340 Days - 0.31cph!

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Copy Paths
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Updated my sync scripts
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Added a few utility funcs to native texture api code Added native FFT code for water simulation; added btf opts
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Updated OSX build
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Fixing PVT crash in higher resolutions
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Noise tweaks
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Implemented missing D3D11 path in GPU_Texture_ForceMipLevelCount Tiny opt in prepass render
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