branchNative Library/maincancel
10,096 Commits over 1,340 Days - 0.31cph!
Added a few utility funcs to native texture api code
Added native FFT code for water simulation; added btf opts
Fixing PVT crash in higher resolutions
Implemented missing D3D11 path in GPU_Texture_ForceMipLevelCount
Tiny opt in prepass render