143 Commits over 181 Days - 0.03cph!
SewerHatch UI, LeaveRoomUI, NPC UI (Create not 100%)
Road Vista work, UV tweaks, FogSheet. Lighting tweaks.
Lot's of great things
- Fixed some interaction bugs that allowed the player to interact with
other things while pushing an object.
- Some new models/mats for the back office.
- Optimised the GPU rain somewhat. Less complex shader. Looks better.
- Added some building detail to the main road section.
Loads of models, all UV's Done and mats. Did it through Source control in UE4 too...OWWWWWW GET HER.
Added - call RunUAT RebuildLightmaps -project="%ProjectName%" - to batfile
updated batfile to UE 4:17
Backroom: Desk, Chair, Screens. Neon Sign C Surround and border.
Alley Backroom, Mats, Mesh, Doors
Holo UI and stuff
Holo UI, tweaked rain, changed all Holo UI to be Transparent not masked,
Removed Print string from Character Blueprint.
Basic Sample Room for transition, Triggers, Fade in/out Widgets. Basic blueprint.
Deleting Contents
Way too many compile error to fix Most are mis-match so a clean project
folder is needed.
Tidying the folders and removing unused files.
So much asset store junk.
Removed Outliner junk, removed more ladder junk
Removed Ladder Demo shit.
More ISW and Glass materials removed
Remove Rebert shit and ISW junk
Streaming pool size increased, Water and rain PFX moved to persistant.
Delete some unused full screen textures.
Removed Unused glass materials and assets.
Removed more starter assets.
Moved some animations to correct Folder, Turned of Volumetric lighting on lights in Section 1
Removed Sitting Code and unused chair assets
Stock Mannequin assets removed
Unused HoloUI assets removed