branchRust/hackweek_seamless_nexus/maincancel
11 Commits over 0 Days - Infinitycph!
Fix seamless players losing third person after crossing to another server
Fix arriving seamless players being left behind their boat
Fix arriving seamless players going to sleep and boats sinking
Let players off a vehicle cross between seamless servers
Fix seamless client taking entities from the wrong server
Fix empty seamless neighbor views and duplicated vehicles on slow transfers
Reopen seamless neighbor connections that drop
Add seamless nexus client neighbor connections and server switching
Add seamless nexus server links, neighbor views and vehicle transfers
Give each seamless server its own entity, item and group ID range
Widen network group IDs to 64 bits