repoSandboxGamecancel

3,308 Commits over 944 Days - 0.15cph!

6 Years Ago
wip axis tool
6 Years Ago
Create landscape from 16bit height data. Experiment with Rust.World heightmap data.
6 Years Ago
Create landscapes at runtime from png image Merge
6 Years Ago
Add Quat.FindBetweenNormals and Quat.FindBetweenVectors
6 Years Ago
Mocking up a new tab
6 Years Ago
Fixed some css issues
6 Years Ago
Flexboxed the ingame console
6 Years Ago
endgame console command takes you back to menu
6 Years Ago
Add BaseEntity.Transform, remove internal virtual funcs for position/rotation/scale
6 Years Ago
Project generator tweaks
6 Years Ago
Experimenting with loading models on another thread Currently collisions don't work for some reason. Only assimp importing runs on the thread so this must be some other timing issue
6 Years Ago
Check for git build in project generator
6 Years Ago
Add a flag to prevent subassets from reloading because their parent will handle it
6 Years Ago
Use gamemode name instead
6 Years Ago
Generte launchSettings.json too
6 Years Ago
Overwrite nuget config if it exists
6 Years Ago
Remove out vars
6 Years Ago
Add console command to refresh addon list, add button on menu to use it
6 Years Ago
Add better test rust map
6 Years Ago
Add Rust.World. Add Color32 Merge branch 'master' of github.com:Facepunch/SandboxGame
6 Years Ago
Fix newline
6 Years Ago
Generate nuget config too, do cleaning in project generator
6 Years Ago
Clean up generted projects so it only shows relevant addons
6 Years Ago
Use premultiplied alpha when downscaling thumbnail
6 Years Ago
Prop thumbnail renderer (just a console command for now) Merge branch 'master' of github.com:Facepunch/SandboxGame
6 Years Ago
Fix in root project generation
6 Years Ago
Can generate projects for addons outside of game root now
6 Years Ago
Making local addon sources merge together so you can use multiple Fix enumerate performance Allow writing again (files still need to exist though) Enable asset server by default Merge branch 'merge-localfs'
6 Years Ago
Enable asset server by default
6 Years Ago
Allow writing again (files still need to exist though)
6 Years Ago
Fix enumerate performance
6 Years Ago
Making local addon sources merge together so you can use multiple
6 Years Ago
Update Facepunch.Steamworks
6 Years Ago
Fix end game taking you through multiple (fast) load screens
6 Years Ago
Temporary fix for error spam on dedi
6 Years Ago
Addons load from the server properly now maybe
6 Years Ago
Strip names from Addon.json
6 Years Ago
Bunch of fixes for loding addons from server * server now sends clients a list of all addons with versions * removed name from addon.json, use folder name instead * use correct path on disk for C# debug info (also applies to localfs)
6 Years Ago
Fix remover particle effect, there needs to be a start offset to be able to apply radial velocity (just realised why while typing this commit message)
6 Years Ago
Add burst scale and start position parameters, burst scale allows particle instances to directly set the number of burst particles by using a burst value of 1
6 Years Ago
Balloon pop particle asset. Move block break effect client side.
6 Years Ago
Add particle system scalar and material parameters
6 Years Ago
Decoupled particle system and entity by making particle systems an asset, benefits are no setup costs when spawning emitters, particles systems can be optionally loaded from an importer.
6 Years Ago
Experiment with particle instance parameters
6 Years Ago
Fix chunk mesh using rgb instead of bgr
6 Years Ago
Add OnParticleCollide
6 Years Ago
Enable particle emitter shadow casting. Tint block debris particles.
6 Years Ago
Mesh particle emitters
6 Years Ago
Enable collision on world entities by default
6 Years Ago
Spectator UI