4 Commits over 0 Days - ∞cph!
6 Years Ago
6 Years Ago
CHIPPY-262: Working on browsing leaderboard entries
thumb_up
0
thumb_down
0
6 Years Ago
CHIPPY-262: Finished LeaderboardProxy (untested)
CHIPPY-262: LeaderboardView now works with LeaderboardProxy
All exisiting LeaderboardViews now use LeaderboardProxy
thumb_up
0
thumb_down
0
6 Years Ago
updated colors for clam/orb cores and guns
Merge branch 'new-ui'
Re-added game analytics object
Whitelisted Unit.CurrentCore
track inner 1 pixels re-do
track boss form 1 pixels
trench form 1 pixels
trench form 0 pixels
CHIPPY-252: Can now define properties for songs
Merge branch 'master' of SpaceUsurperUnity
Can now define aliases in custom parameter sets
`"type"` should be `Func<Something>`, then `"value"` can be a scriptfunc string
Split up FSM actions into separate files
Fixed into song testing volumes
CHIPPY-253: Can now specify a set of FSM actions in each song segment
orb form 0 tweaked pixels
orb form 1 tweaked pixels
orb form 2 tweaked pixels
new orb turrets
Guarenteed that song layer actions are executed in the order they appear in the song config file
Merge branch 'master' of SpaceUsurperUnity
hunter new form 2 pixels
Merge branch 'master' of SpaceUsurperUnity
claw form 0 pixels
claw new form 1 pixels
tweaked onion form 0 pixels
CHIPPY-248
Merge branch 'master' of SpaceUsurperUnity
UI fading refactor
importing and assembling pixel group art for guard, frame, hunter, and storm
new onion form 1
Merge branch 'master' of SpaceUsurperUnity
frame cores
guard core tweaks
storm cores
armor cores
hunter cores
fixed cube form 2 spawning issue
tweaked onion pixel colors
armor cores separate bars from frame
core bounceScale defaults to 0f instead of 1f
Revert "core bounceScale defaults to 0f instead of 1f"
This reverts commit c589ab21debd8b55328d20fe09d1b2f25becfe64.
core wobblescale defaults to 1f instead of 0f
core jitterScale defaults to 1f instead of 0f
Better mouse navigation for list menus
Merge branch 'master' of SpaceUsurperUnity
shield pngs for mech
added plant bud image for trench
CHIPPY-254
Merge branch 'master' of SpaceUsurperUnity
Fixed not being able to click on button prompt items
Working on controls for settings menu
Button prompt items can now have multiple input actions
mech shield, fixed corelayer offset rotation
Merge branch 'master' of SpaceUsurperUnity
textures for cube, fuse, invasion, and track
CHIPPY-216: Basic settings page system
CHIPPY-249
Merge branch 'master' of SpaceUsurperUnity
track, invasion smaller guys, cube, and new fuse cores/guns assembled and ready to be put in game
updated colors for laser and satellite
tweaked mech shield
fix satellite form 2 pixels
cube cores and pixel color change
track cores
Fixed cursor not showing when pausing / game over
Fixed viewing settings while paused
Merge branch 'master' of SpaceUsurperUnity
Settings menu responds better to resizing
Settings page layout tweaks
List menus can now have dividers
Added a way to close the settings menu
Merge branch 'master' of SpaceUsurperUnity
pixel group art for asteroids
invasion ship 3 new pixels
Fixed interacting with list menus when not focussed
Settings pages change title
Misc layout changes
Merge branch 'master' of SpaceUsurperUnity
Better pause menu scaling with resolution
Implemented workshop and quit game buttons
updated pixelgroup art for guard, some meta files for previously uploaded asteroid textures
updated pixel groups for laser
they might still need some animation values put in though
Added `Clean` build step
Merge branch 'master' of SpaceUsurperUnity
Update Jenkinsfile
Merge branch 'master' of SpaceUsurperUnity
invasion ship 3 tweaks, core
invasion ship 2
invasion ship 1
tweaked laser cores
circle asteroid
Fixed button prompts not being evenly aligned
Improved settings menu title resizing
Added GameMananger.onResolutionChanged
List menus now respond to resolution changes properly
Added toggle control
Can now fit multiple settings in a row
Finished off toggle control
Added WIP video settings page
Improved settings menu control structure
Settings menu controls now fade in
tiny asteroid files
Merge branch 'master' of SpaceUsurperUnity
tiny asteroid 0
tiny asteroid 1
logo test stage
tiny asteroid 2
Main menu animation tweaks
asteroid circle explosive
Fixed campaign headers not hiding
asteroid wide explosive
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
Toggle control styling fixes
Merge branch 'master' of SpaceUsurperUnity
Fixed stage item button prompt ignoring focus
Can now use scroll wheel with sliders, holding shift makes them snap to each 5%
List menu items have a larger clickable area
Fixed timer not showing when enabled in settings
Tweaked toggle control positions
Added multi choice control prefab
Added MultiChoiceControl.cs
Controls can now show / hide individually
Added mockup of resolution / aspect / frame cap settings
asteroid circle medium
asteroid big
asteroid big explosive
invasion stage asteroid spawning
hunter asteroids
hunter form 0 pixels
bounds stuff is form data now, not unit data
Enabled canvas scaler
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
hunter form 1 new pixels, behaviour
hunter form 2 tweaks
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
Fix for some odd UI scaling at higher resolutions
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
storm form 1 new pixels
Fixed some more scaling issues
Increased item info text size
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
Stage list position tweak
Settings menu now listens to Cancel inputs
Can press Cancel to unpause again
Can now have a non-filled row of controls
Fixed audio settings control layout
Fixed settings menu resizing when changing page
Mutli-choice control layout tweak
Can now add dividers to settings pages
Can now use a custom toString function for multi choice controls
Added anti aliasing quality setting
Changing aspect now affects which resolution options are available
storm form 2 new pixels
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
Added button control
Added apply / revert to video options
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
merge
Made FlashPixelData a struct, stopped pooling it
Removed O(N) flashing pixel removal
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
removed guard boss form 2, moved patterns to form 1
Fixed possible issue with `d96070d`
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
moved claw form 2 patterns to form 1
armor shield1c repulsion circles
armor pattern tweaks
tweaked invasion boss pixels
invasion boss form 1 patterns
invasion asteroids respawn again
Bindings settings layout mockup
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
Fixed video settings not resetting correctly
Settings menu now repositions based on size
Fixed volume sliders being swapped
intro tutorial pet
Fixed case where anti aliasing settings wouldn't update
Button controls fade out when disabled
Fix for controls sometimes flickering for first visible frame
Applied exponent to audio sliders
Bindings page buttons now act as a radio menu
can destroy tutorial pet, more tips
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
more tutorial pet stuff
intro patterns, tutorial tweaks
Settings menu now always does an opening animation
Can now choose between SMAA qualities
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
clamp tutorial messages in-bounds
update GameAnalytics
autoselect newly picked up powerups
protected parts still call onHit, prereq tutorial message waits til you hit core
Fixed floating text warning
Working on bindings control
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
intro patterns
reworked how powerups increase player damage
changed the way shields look on player
changed shield break effect
confused status description
polished shield effect
Added Lewis' powerup icons
Added SpriteAtlas class, different DepthLevels can use specific atlases
Powerup icons now use Lewis' graphics
Updated a bunch of powerups to use the new icon path system
Powerup icon UI tweak
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
Updated equipment view powerup icon
core changes, etc
merge
Fixed build error
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
confused
fixed spriteshield shield sprite
assigned more icons
changed powerup floater text
double gun activation powerup
ghost walk powerup
ghost walk opacity
laser turret powerup
intro form 0 pixel anim
better intro form 0 anim
intro form 0 contract anim
intro form 1 pixel anims
pxc anim queue, intro form 1 pixel anims
airburst powerup
Started adding new menu assets
Playing with menu art animations
Fix for build error
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
Passive status icons now use a circle background
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
pxc effect transform line
Another build error fix
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
slice powerup
Finished implementing control rebinding page
Merge branch 'master' of SpaceUsurperUnity
intro form 2 tutorial arrows, some powerup changes
pixelData.pixelNum
invuln pixel tutorial message
more tutorial message tweaks
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
intro form 1 tutorial arrows
despawn tutorial arrows if pet is destroyed
unit implode when core is destroyed
implode funcs
fixed default implosion behaviour
god rays death effect for intro boss
some tutorial pet stuff
tutorial pet warns to avoid bullets
Update Jenkinsfile
More work on Lewis's new main menu styling
Fixed case where bullets become squares when powerups are around
intro boss tweaks, etc
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
Better main menu campaign positioning, added level card shadows
changed centipede graphic
Fixed some visuals of stage cards for unselected campaigns
pixelGroup.OnPartHitByLaser
track wall tweaks
hunter worm pattern
can destroy respawned pixels of parts
reworked a bunch of powerups
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
reworked player double gun
More main menu styling
Fixed stage lists vibrating
Merge branch 'master' of SpaceUsurperUnity
Fixed header size after merge
Fixed another cause of stage list vibrations
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
Stage list items should now align better
More main menu work
some powerup tweaks
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
polished slice powerup effect
polished turret
airburst and bubble polish
polished drone
polished cannon
intro core revenge bullets, etc
moved progress bar down a bit, stage camera can hang off bottom edge
Started work on main menu leaderboards
Merge branch 'master' of SpaceUsurperUnity
Basic leaderboard display working
cloud textures
cube core revenge bullets
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
intro bg clouds
fixed core being destroyed while imploding
More main menu leaderboard work
Merge branch 'master' of SpaceUsurperUnity
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
Lots of new songs
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
cleaned up some sfx
unit shaking, player death camera tweaks
intro unit shaking when damaged
intro boss movement, tutorial arrows move with unit
tweaked orb form 1 pixels
improved intro boss pixel glow
fix pixeldatas too high error
fuse enemy A implosion effect
Level select styling / positioning polish
More menu art animation
Merge branch 'master' of SpaceUsurperUnity
Fixed some leaderboards not loading
Fixed title button prompt proportions
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
Added blurred core icons to stage list items
merge
Fixed game stage rendering
Added temporary way to play levels from level select
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
merge
Fixed main camera rendering the wrong layer
Can unpause with controller start button again
new sfx
some intro sfx stuff
mech electricity implosion effect
mech disconnect effects
repel player tweaks
Main menu navigation fixes
bullet text
Yet more main menu styling / navigation
Merge branch 'master' of SpaceUsurperUnity
Removed random using statement causing builds to fail
BulletPattern.AffectBullets
fixed bullet text rotation
new powerup collect floater
power down floater
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
fixed pattern infinite loop
tweaked mech spark effect
mech lightening attack
tweaked lightening pattern
lightning sfx, mech boss core revenge lightning
lightning orb attack
bullets can loop a single keyframe
can clear bullet redirection, lightning orb bounces off bounds
scope pattern
fixed part shield effect
patter.advanceImmediately
tweaked scope pattern
Fixed possible missing reference when switching leaderboards
Merge branch 'master' of SpaceUsurperUnity
Added script for generating radial gradients
Added powerup progress shader
Added WIP powerup cycle timer display
Powerup cycle display tweaks
Added optional aux text display for selectable status effects
stage bounds no longer need to be centered
unit bounds updated when stage bounds change
camera func values
working on new tutorial idea
satellite atom pattern
more tutorial work
bullet tweaks
changed floating text font
finished tutorial states
tutorial sfx
more tutorial sfx
intro boss tutorial fixes
start tutorial button
tutorial tweaks
tutorial message formatting
Fixed costly medal material updates
Main menu optimisation attempts
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
instruction labels
Working on final settings menu design
More settings menu work
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
stagepath is a string now
bubble field pattern
outward rings attack
Added Tabs control
Using tabs control for bindings settings page
improved lightning attacks
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
Settings style tweaks, bindings controls fade in / out when switching pages
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
frame cascade pattern
mech form 0 anims
mech form 1 anim & tweaks
mech form 2 anims and pixel tweaks
more lightning attacks
Fixed a few control rebinding bugs
List menu highlight now fades in if it wasn't visible before
mech turret
turret attack
spawn turrets, fix some mech form 2 stuff
More UI styling tweaks
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
mech burst patterns
moved lightning attacks to storm stage
mech pellet patterns
more mech slowspokes patterns
fix mech form 1 spawn issue
replaced mech cluster5
Slight pause menu redesign, fits better with settings menu
strangling vine attack
trench diamond attack
Started working on controller support for the settings menu
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
Fixed navigating back to settings menu from a settings page
trench crawler pattern
tweaked pixel respawning glow
fixed respawning bug
trench implosion effect
fixed a camera shake bug
tweak pixel chunks, etc
More controller navigation for menus
Can navigate through controls on a settings page
Can now interact with settings controls with a controller / keyboard
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
Smarter SettingsPage.GetVectorBetween() implementation
Fixed some control navigation edge cases
trench form 0 anims
trench boss movement
trench form 1 anim
Added TabsControl.SelectTab()
Bindings page now starts on controller input rebinding if using a controller
Working on BindingsControl controller support
tweaks
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
Workaround for error when baking floater subroutines
fixed some json errors
changed frame pixel flash properties, added some frame patterns
claw form 0 anims
CHIPPY-235: Added aux text to powerup info display
CHIPPY-235: Powerup info cards expand to fit description
CHIPPY-222: Added UI mockup for game over award / stage name
CHIPPY-222: Implemented PB UI
CHIPPY-264: Fixed controller input rebinding edge cases
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
CHIPPY-218: Added leaderboard display to game over screen
Mystery scene changes
onion form 0 anims
onion form 1 anims
onion form 2 anims
onion boss implode effect
onion boss move funcs
satellite form 0 anims
satellite form 1 anims
satellite form 2 anims
satellite movement and implosion
merge
frame form 0 anims
more frame stuff
Fixed broken stage border colours in main menu
fixed some hunter stuff
hunter form 1 anims
CHIPPY-265: Added campaign leaderboards
hunter form 2 anims
orb implode, etc
CHIPPY-268: Reorganised control rebinding pages
Stage border colour tweaks
Fallback for campaign leaderboard scores
CHIPPY-266: Tweaked game stage UI scaling
Misc main scene changes
laser form 0 anims
Possible fix for error spam in steam builds
laser form 1 anims
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
laser form 2 anims
laser robo anims
tentacle stuff
invasion boss form 0 anims
invasion boss form 1 anims
fixed hud camera overhang amount for widescreen
default player gun has some recoil when shooting certain directions relative to player body
player icon
config dialog splash image
changed intro boss powerups
status stuff, player laser turret
side powerups pattern
lose spawner floater text
mech form 0 pattern/powerup tweaks
Updated Facepunch.ExpressionStrings
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
mech form 1 stuff
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
mech form 2 patterns n powerups
more mech stuff
fuse stuff, pixel chunk optimization
CHIPPY-260: Refactored ButtonPrompt to inherit from ButtonListBase
CHIPPY-260: ListMenu now also inherits from ButtonListBase
fuse laser stuff
CHIPPY-260: Main menu header is now a (horizontal) list menu
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
trench patterns from edifice
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
tweaked airburst
more trench patterns
GameStage.GetUnit(name) now returns null if unit is not found
Fixed a couple of issues with post-game friends leaderboard
* Fixed sometimes having too many items
* Fixed rank numbers
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
Added null checks to song scripts
CHIPPY-261: Added button prompt to selected stage
Button list configs can now specify offset max / mins
CHIPPY-262: Added (non-functional) leaderboard browse button prompt
CHIPPY-262: Started working on leaderboard browsing functionality
thumb_up
0
thumb_down
0