branchSpaceUsurperUnity/stage-asynccancel
5 Commits over 0 Days - ∞cph!
working on strafeboosting
physicselements, boosting
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
bullet keyframe angle func
Merge branch 'stage-async'
Merge branch 'master' into stage-async
Laser stage now loads asynchronously
Wheel stage now loads asynchronously
Mine stage now loads asynchronously
SatelliteUnit now loads asynchronously
Can now rotate Pxcs before they load, Tentacle stage now loads asynchronously
Robot stage now uses async loading
Working on async stage loading - done for Octopus