branchUnityBaseProject/mastercancel
29 Commits over 61 Days - 0.02cph!
Force reports UI canvas to correct settings
use string.IsNullOrEmpty instead of a null check for www.error in DownloadProjectManifestCR
hide report UI after submit
Can send reports without a SteamClient instance
Fixed report UI prefab size
Added a simple reports UI prefab bound to F9
Renamed `onComplete` to `onFinished` for consistency
Added optional `onComplete` callback to `Database.Query`
Using UTF8 encoding for database requests
Merge branch 'master' of UnityBaseProject
Added Facepunch.Steamworks
Database with Steamworks auth
Analytic Updates
Removed GoogleAnalytics
Basic Database Adding
Database Insert
Debug Mode
Debug Log
Changed my mind, lets fix, not filter
Exception reporting filtering
Changeset id in exception reporting
Only report exceptions (not errors)
Don't include id ,projectid in benchmarkdata
Use Configuration instead of just public key (works the same, more configurable)
Compat
Benchmark stuff
Console fixes
Google Analytics fixes
Merge remote-tracking branch 'origin/master'
# Conflicts:
# Assets/Plugins/Facepunch/GoogleAnalytics.cs
# Assets/Plugins/Facepunch/Unity.meta