brancharcade/interiorcancel

142 Commits over 0 Days - ∞cph!

8 Years Ago
Chatbox scroll to bottom now only happens if the scroll is already at the bottom
8 Years Ago
Merge branch 'net-lidgren' of arcade into net-lidgren
8 Years Ago
Added auto scrolling to chatbox when text is added to output
8 Years Ago
Fixed an error when registering networkables client side.
8 Years Ago
Changed how players find themselves.
8 Years Ago
Merge branch 'net-lidgren' of arcade into net-lidgren
8 Years Ago
Fixed chatbox submit button
8 Years Ago
Making sure clients are given the message table before receiving their `Player` entity spawn message.
8 Years Ago
Chatbox submit with enter press now works
8 Years Ago
Game host processes now timeout if they lose connection with the game process.
8 Years Ago
Fixed chatbox output
8 Years Ago
Chat starts disabled, player connection response messages are now sent on `Channel.Spawn` to make sure they arrive before the client is told about any entities.
8 Years Ago
Players now oscillate up and down as a floating cube should.
8 Years Ago
`Chatbox` is now hidden by setting the alpha of its internal `CanvasGroup`.
8 Years Ago
Added ability to show / hide the chatbox.
8 Years Ago
Can now free the cursor with Esc.
8 Years Ago
Added command line options for standalone builds, fixed all players having the local client's avatar.
8 Years Ago
Fixed player angles interpolation.
8 Years Ago
Basic interpolation of player state.
8 Years Ago
Basic networked player state updates implemented.
8 Years Ago
Added crouching to `PlayerController`.
8 Years Ago
Finished basic player controller movement / mouselook.
8 Years Ago
Restructured `Unity/Arcade/Assets`.
8 Years Ago
Removed unnecessary references of `GameAPI.dll` from `Arcade` scripts.
8 Years Ago
Fixed protobuf class generation if the project path has spaces in it.
8 Years Ago
Started work on player controller, spawning networked entities mostly working.
8 Years Ago
Merge branch 'interior' of arcade into net-lidgren
8 Years Ago
Merge branch 'interior' into net-lidgren Conflicts: Unity/Arcade/Assets/Scenes/NetworkTest.unity
8 Years Ago
More client side spawning work.
8 Years Ago
Merge branch 'net-lidgren' of arcade into interior
8 Years Ago
Improved chat box
8 Years Ago
Moved most protobuf schema definitions to be inline, started work on client side spawning.
8 Years Ago
Fixed standalone builds of the Arcade.
8 Years Ago
Merge branch 'net-lidgren' of arcade into interior
8 Years Ago
Got rid of the `Arcade.dll` project entirely, fixing networking initialization (???)
8 Years Ago
Merge branch 'net-lidgren' of arcade into interior
8 Years Ago
Fixed `Networkable`s not being assigned editor IDs correctly.
8 Years Ago
Merge branch 'net-lidgren' of arcade into interior
8 Years Ago
Fixed `Chatbox` and `Player` classes not being detected by Unity.
8 Years Ago
Merge branch 'net-lidgren' of arcade into interior
8 Years Ago
Moved `SteamAPI.Shutdown()` call to `OnDisable()`.
8 Years Ago
Merge branch 'net-lidgren' of arcade into interior
8 Years Ago
Fixed error in `Chat` message definition.
8 Years Ago
Merge branch 'net-lidgren' of arcade into interior
8 Years Ago
Fixed error in `PlayerSpawn` message definition.
8 Years Ago
Source files in `Assets/Scripts` are now trawled for regions between `#if PROTOBUF` and a matching `#endif` to be used for protobuf class generation.
8 Years Ago
Merge branch 'net-lidgren' of arcade into interior
8 Years Ago
Replaced `Chatbox` inline protobuf schema with new style.
8 Years Ago
Another possible inline protobuf schema style.
8 Years Ago
Premake script now generates protobuf classes.