brancharcade/interiorcancel

142 Commits over 0 Days - ∞cph!

10 Years Ago
Trying out games referencing DLLs.
10 Years Ago
Fixed sending message payloads that contain arrays.
10 Years Ago
Loading / packaging custom assemblies from a game's root directory seems to work.
10 Years Ago
Giving up on LuaTest for now.
10 Years Ago
[zombies] if a zombie tries to path to inaccessible spot, attacks nearest structure to them
10 Years Ago
Fix for `MissingMethodException` in web player builds.
10 Years Ago
Some cleanup of the Arcade unity project, started working on a networking prototype.
10 Years Ago
Removed networking implementation copied from Rust.
10 Years Ago
Added reference to `Lidgren.Network.dll`.
10 Years Ago
Split `Arcade.dll` into `Arcade.Server.dll` and `Arcade.Client.dll`, started work on networking boilerplate.
10 Years Ago
More networking boilerplate.
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
[zombies] when they cant reach position, zombies attack part of the blocking wall instead
10 Years Ago
Fleshed out networking interfaces.
10 Years Ago
Merge branch 'master' into net-lidgren
10 Years Ago
Made sure everything compiles, moved networking protobuf files.
10 Years Ago
More Lidgren networking implementation.
10 Years Ago
Removed Unity 4 installation requirement from the premake script, added `pdb2mdb.exe` to `Resources`.
10 Years Ago
Added Interior.proto Switched to forward rendering
10 Years Ago
Finished basic networking framework.
10 Years Ago
Merge branch 'net-lidgren' of arcade into net-lidgren
10 Years Ago
Meta file sync.
10 Years Ago
Added `NetworkManager.TickRate`, fixed servers not adding newly connected clients to their client dictionary.
10 Years Ago
Re-enabled vsync.
10 Years Ago
Added `Arcade.Shared` project.
10 Years Ago
[zombies] when pathing attack structure, dont consider other soldiers blocking your path
10 Years Ago
Networking framework refactor to fix namespace hell.
10 Years Ago
Finished networking framework refactor, merged `Arcade.X.dll`s into `Arcade.dll`.
10 Years Ago
Split `NetworkManager` into `Client` and `Server` components, which can be enabled or disabled to switch between a client, listen server or dedicated server.
10 Years Ago
Started work on a chat box to test networking.
10 Years Ago
Started loading interiors from saved protobuf data
10 Years Ago
Added InteriorTest scene with debugging camera
10 Years Ago
New version of the protobuf generator, can now specify base classes for non-external message types.
10 Years Ago
Merge branch 'net-lidgren' of arcade into net-lidgren
10 Years Ago
Changed `Arcade.Interior.Vector2i` to `GameAPI.Vector2I` in `Interior.proto` to fix a compilation error.
10 Years Ago
Revert "Changed `Arcade.Interior.Vector2i` to `GameAPI.Vector2I` in `Interior.proto` to fix a compilation error." This reverts commit 380271460a345e55308c48c79a76582fe078562e.
10 Years Ago
Added Steamworks.NET
10 Years Ago
Steamworks is working.
10 Years Ago
Removed phantom meta file.
10 Years Ago
Part way through implementing a networked message passing system.
10 Years Ago
[zombies] fixed some bugs with how zombies evaluate whether they should attack a structure
10 Years Ago
Merge branch 'master' into net-lidgren
10 Years Ago
Finished `Arcade.Networking.ProtoBuf.MessageTable` class.
10 Years Ago
Can now specify hard-coded message identifiers in protobuf schema files. Message identifiers are now sent using a variable length encoding.
10 Years Ago
Now using ProtoBuf encoded payloads for messages.
10 Years Ago
Started moving over room editor code
10 Years Ago
Moved over content and prefabs needed for room editor
10 Years Ago
Fixed walls not using the type from the saved data
10 Years Ago
Added Vector2i and LineSegment2i to Arcade.Math instead of Arcade.Interior
10 Years Ago
Added using Arcade.Math to scripts that need it