3,393 Commits over 273 Days - 0.52cph!
Elevator test mesh - uv's and low poly done.
Merge branch 'master' of arcade
Added some simple changes to the room browser to make it less confusing.
Added a `NetConfig` static class to communicate networking settings between scenes, fixed up screen reflection shader properties.
Removed the need to specify a server's public address - that wasn't the cause of the connection issue.
Trying to fix connecting to the Amazon hosted dedicated server by specifying its address to Lidgren.
Added `//:smoothing = <value>` option for fields in protobuf schema definitions, `SnapshotBuffer` smoothing solution seems to work well.
Improved player movement, players now collide with cabinets.
Fixed screen reflections.
Merge branch 'master' of arcade
Added categories to room browser
Merge branch 'master' of arcade
Attempting to debug poor snapshot interpolation.
Room description text uses best fit to make better use of the space, allowing a max of 4 lines of text
Merge branch 'net-lidgren' of arcade
Started on room browser visuals
Merge branch 'master' of arcade
Some docs for `SnapshotBuffer`.
Merge branch 'master' of arcade
Fixed a bug with cabinet frame buffering.
Now using `SnapshotBuffer` for cabinet streaming.
Implemented `SnapshotBuffer<TSnapshot>`, now used for player updates.
Merge branch 'master' of arcade
Removed reference to a non-existent `Facepunch` project.
Merge branch 'master' of arcade
Committing so I can merge.
Merge branch 'master' of arcade into net-lidgren
Inputs are now sampled during a FixedUpdate().
Working on allowing input sampling during fixed updates.
[zombies] added new movement indicator
Some project restructure, now using MaterialPropertyBlocks for screens and screen reflectors.
Added NotifyPanel to NetworkingTest to help diagnose issues.
Added third cabinet, possible fix for player movement networking.
Fixed exceptions when entities are removed from groups.
Fixed a possible error after removing networkables.
Moved `Arcade.Math` to `Arcade.Maths` to fix conflicts with `System.Math`, cabinet streaming works sometimes.
Merge branch 'net-lidgren' of arcade into net-lidgren
Started work on cabinet streaming.
Fixed players not sending requests to control cabinets.
Possible fix for NetworkTest scene constantly being marked as modified.
Working on allowing players to control cabinets.
Started work on cabinet networking.
[zombies] cursor now above hud
Merge branch 'master' into net-lidgren
Added `Controls.IsCursorVisible`, although the cursor seems to stay hidden when switching games.
Basic handling of players disconnecting.