brancharcade/ovrcancel

1,415 Commits over 122 Days - 0.48cph!

11 Years Ago
Started implementing the new palette and swatch system.
11 Years Ago
Added SwatchIndex struct for implicit conversions, started fixing Mazing.
11 Years Ago
Mazing and MemoryDungeon now use the new palette system.
11 Years Ago
Fixed SmashBlox to use the new palette system.
11 Years Ago
Ultimate Soldier now uses the new palette system.
11 Years Ago
Fixed some crazy colours in Ultimate Soldier.
11 Years Ago
TypeScript games now work using the new palette system.
11 Years Ago
Documentation for the new Swatch class.
11 Years Ago
Documentation for the new SwatchIndex struct.
11 Years Ago
Finished documenting the new palette system.
11 Years Ago
[ultimate_soldier] AI soldiers only target opponents they can see
11 Years Ago
changed Start & Select to q & e for now
11 Years Ago
[ultimate_soldier] AI soldiers wander aimlessly when they have no target
11 Years Ago
[ultimate_soldier] wandering soldiers move to the sound of a nearby gunshot
11 Years Ago
[ultimate_soldier] fixed AI soldier pathfinding getting locked up
11 Years Ago
Added a drop down game list to Emulator for switching games quickly
11 Years Ago
Added BudgetBoy branding to title bar
11 Years Ago
hooked up GameName field in emulator GUI
11 Years Ago
Fixed up broken emulator scene
11 Years Ago
Moved branding to correct place, OCD
11 Years Ago
Added compile script to Vector3DTest.
11 Years Ago
Updated SmashBloxTS submodule.
11 Years Ago
Merge branch 'master' of arcade
11 Years Ago
Premake script now generates makefiles for TypeScript games when using the gmake action.
11 Years Ago
Updated SmashBloxTS submodule.
11 Years Ago
Mouse button presses are now ignored in the emulator when the cursor is outside of the game display.
11 Years Ago
Emulator watches the games directory for new games added and repopulates the game list panel Fixed toolbar text popups
11 Years Ago
Merge branch 'master' of arcade
11 Years Ago
[ultimate_soldier] made guns flip their orientation less often
11 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
11 Years Ago
Hiding the drop down list by changing the vertical rect size to zero, I hate doing this but it's better than using SetActive
11 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
11 Years Ago
Started work on controllable corruptions - not entirely stable yet.
11 Years Ago
Merge branch 'master' of arcade
11 Years Ago
UV fuckery is now more coherent.
11 Years Ago
Additional corruption tweaks.
11 Years Ago
Fixed drop down list not completely hiding when closed
11 Years Ago
More corruption tweaks, swatch indices can now be coherently offset.
11 Years Ago
Merge branch 'master' of arcade
11 Years Ago
Fixed corruption instability.
11 Years Ago
Game list is now on the left and the panel is sized so each game item is the same size. Centered logo.
11 Years Ago
Added GameListHelper.GetGameLanguage(gameName)
11 Years Ago
Fixed Vector3DTest drawing black lines.
11 Years Ago
Game entries show their game language with cute icons
11 Years Ago
Added a corruption slider to the BBDK, needs styling.
11 Years Ago
Merge branch 'master' of arcade Conflicts: Unity/Assets/Scenes/Emulator.unity
11 Years Ago
Changed game language icons to pills and arranged them on the left side
11 Years Ago
Merge branch 'master' of arcade Conflicts: Unity/Assets/Scenes/Emulator.unity
11 Years Ago
Improved swatch index corruption by filling unused indices in the palette.
11 Years Ago
Merge branch 'master' of arcade