1,415 Commits over 122 Days - 0.48cph!
Added support for single-precision floats in bound members.
[memory_dungeon] enemies flip back face down after attacking
[memory_dungeon] started on enemy vs player attacks (and all player Items are now just Weapons
added an int version of Clamp to Mathf
[memory_dungeon] removed the blink when item added to inventory
[memory_dungeon] made apples replenish hunger
Bindings generation now amends project files to include the generated source files.
Bindings are now generated from methods in static classes marked with GenerateBindings.
Started work on static class binding generation.
[memory_dungeon] Removed a Debug.Log call.
[memory_dungeon] Fixed MoveItemCoroutine not acting in parallel.
[memory_dungeon] inventory auto-rearranging
[memory_dungeon] items get added to ur inventory, can remove them
[memory_dungeon] moved some generic coroutines to an Actions class
Added automatic property renaming to conform to javascript nomenclature.
Added experimental Lua project to be ignored by premake.
Premake script now should use the correct search path for unity DLLs on mac.
If a file is given to the premake script as the location of Unity at first execution, that file's directory is now used.
[memory_dungeon] moved some stuff out of GameStage into a Player class
[memory_dungeon] card factory, card event callbacks
[memory_dungeon] more refactoring
Experimental lua support, not quite working.
Premake script now requests the location of unity assemblies when first executed.
Removed Unity DLL files from source control.
Automatically generated bindings are now functioning in Unity.
Property generation for interfaces implemented.
Upgraded project to U5, let's hope this works.
Started work on a new approach to bindings generation.
Locally pausing games when the player requests to stop playing before waiting for server confirmation, this is so the local pause screen matches the last frame sent to the server.
Fixed project dependencies by correcting a bug with premake.
PreGen projects are now generated for each project flagged for binding generation.
Started implementing project parsing for bindings generation, will probably try a different approach.
Added BindingsGenerator project.
Renamed solution from GameAPI to Arcade.
Merge branch 'master' of arcade
Spawning Enemies from Saved State
Fixed GridManager loading flipping incorrectly.
Added StateLoad/StateSave to GridManager. Started to Load/Save GameStage for Mazing.
Implemented State Save/Load for Mazing EnterScoreStage and HighscoreStage
Complete fix for gmake not recognizing changes to game resources.
Temporary fix for resource file updates not triggering a rebuild with make.
Fixed a mistake in premake5.lua that apparently didn't break anything somehow.
Updated premake5 script to automatically detect platforms.
Moved GameAPI.BudgetBoy (because why the hell not)
Merge branch 'master' of arcade into js-scripting
Split solution into groups.
Fixed unreliable API assembly resolution.