brancharcade/ovrcancel

1,415 Commits over 122 Days - 0.48cph!

11 Years Ago
Added support for single-precision floats in bound members.
11 Years Ago
[memory_dungeon] enemies flip back face down after attacking
11 Years Ago
[memory_dungeon] started on enemy vs player attacks (and all player Items are now just Weapons
11 Years Ago
added an int version of Clamp to Mathf
11 Years Ago
[memory_dungeon] removed the blink when item added to inventory
11 Years Ago
[memory_dungeon] made apples replenish hunger
11 Years Ago
Bindings generation now amends project files to include the generated source files.
11 Years Ago
Bindings are now generated from methods in static classes marked with GenerateBindings.
11 Years Ago
Started work on static class binding generation.
11 Years Ago
[memory_dungeon] Removed a Debug.Log call.
11 Years Ago
[memory_dungeon] Fixed MoveItemCoroutine not acting in parallel.
11 Years Ago
[memory_dungeon] inventory auto-rearranging
11 Years Ago
[memory_dungeon] items get added to ur inventory, can remove them
11 Years Ago
[memory_dungeon] moved some generic coroutines to an Actions class
11 Years Ago
Added automatic property renaming to conform to javascript nomenclature.
11 Years Ago
Added experimental Lua project to be ignored by premake.
11 Years Ago
Premake script now should use the correct search path for unity DLLs on mac.
11 Years Ago
If a file is given to the premake script as the location of Unity at first execution, that file's directory is now used.
11 Years Ago
[memory_dungeon] moved some stuff out of GameStage into a Player class
11 Years Ago
[memory_dungeon] card factory, card event callbacks
11 Years Ago
[memory_dungeon] more refactoring
11 Years Ago
Experimental lua support, not quite working.
11 Years Ago
Premake script now requests the location of unity assemblies when first executed.
11 Years Ago
Updated .gitignore
11 Years Ago
Removed Unity DLL files from source control.
11 Years Ago
Automatically generated bindings are now functioning in Unity.
11 Years Ago
Property generation for interfaces implemented.
11 Years Ago
Upgraded project to U5, let's hope this works.
11 Years Ago
Started work on a new approach to bindings generation.
11 Years Ago
Locally pausing games when the player requests to stop playing before waiting for server confirmation, this is so the local pause screen matches the last frame sent to the server.
11 Years Ago
Fixed project dependencies by correcting a bug with premake.
11 Years Ago
PreGen projects are now generated for each project flagged for binding generation.
11 Years Ago
Started implementing project parsing for bindings generation, will probably try a different approach.
11 Years Ago
Added BindingsGenerator project.
11 Years Ago
Renamed solution from GameAPI to Arcade.
11 Years Ago
Update README.md
11 Years Ago
Merge branch 'master' of arcade
11 Years Ago
Updated README.md
11 Years Ago
Spawning Enemies from Saved State
11 Years Ago
Fixed GridManager loading flipping incorrectly.
11 Years Ago
Added StateLoad/StateSave to GridManager. Started to Load/Save GameStage for Mazing.
11 Years Ago
Implemented State Save/Load for Mazing EnterScoreStage and HighscoreStage
11 Years Ago
Complete fix for gmake not recognizing changes to game resources.
11 Years Ago
Temporary fix for resource file updates not triggering a rebuild with make.
11 Years Ago
Fixed a mistake in premake5.lua that apparently didn't break anything somehow.
11 Years Ago
Updated premake5 script to automatically detect platforms.
11 Years Ago
Moved GameAPI.BudgetBoy (because why the hell not)
11 Years Ago
Merge branch 'master' of arcade into js-scripting
11 Years Ago
Split solution into groups.
11 Years Ago
Fixed unreliable API assembly resolution.