branchbefore/main/Smart Objects v3cancel

22 Commits over 30 Days - 0.03cph!

10 Years Ago
Removed enum types from SOv3.
10 Years Ago
BeforeEditor updates
10 Years Ago
Started moving away from enums. - Attribute Type removed and replaced with ScriptableObjectExt "Hashed Id" and AttributeSettings as parameters.
10 Years Ago
10 Years Ago
Actually b5
10 Years Ago
Updated Enum generation methods in BeforeEditor to work with SOv3 assets. (shouldn't conflict with the hardcoded types)
10 Years Ago
Split GameOptions into a partial
10 Years Ago
Attribute/Need/Effect/SmartObject creation through BeforeEditorWindow (just the asset + name, no data editing yet)
10 Years Ago
- Fixed repaint error in BeforeEditorWindow - Added support for editing assets "properly" using SerializedObject/Property to BeforeEditorTab
10 Years Ago
Tab title fix
10 Years Ago
BeforeEditorTab asset creation form base method/layout added
10 Years Ago
- Added BeforeEditorTab class for better tab mangement in BeforeEditor (BeforeEditor partials now seperate classses derived from BeforeEditorTab) - 5.1.0b5
10 Years Ago
Added UIWditorWindow for quick toggling of top level screens
10 Years Ago
Merge from main
10 Years Ago
- Smart Object part of the SOv3 now implemented. - Agent of SOv3 reorganized. - Effects improvements and changes. - Need improvements. - Actions and Action Chains generalized and shared for all purposes. - Added Incentives. - Triggers improved.
10 Years Ago
Some final improvements to the implementation of Effect Action.
10 Years Ago
Fleshing out and testing how Effect Action works together with Need and Trigger.
10 Years Ago
More work on SOv3. Fleshing out more classes, rewriting for Trigger Manager based Cycle when adding Needs and Effects to Agents... generally working towards stitching everything together.
10 Years Ago
Reworked Attribute for SOv3.
10 Years Ago
EffectAction baseclasses set up for Effect + Trigger baseclass for Effect and Need.
10 Years Ago
Fleshing out Effects and Needs.
10 Years Ago
Started fleshing out Smart Object v3