repobeforecancel

19,298 Commits over 1,614 Days - 0.50cph!

2 Years Ago
Data
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2 Years Ago
Collab req state fix
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2 Years Ago
NRE avoidance, error log
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2 Years Ago
Various goal plan min intervals
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2 Years Ago
Goal plan tracks last execution time, min interval exposed on goal plan settings data Dancing around the fire has a min interval of 30 game minutes
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2 Years Ago
Collabs cleanup
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2 Years Ago
CollaborationRequest NRE fix
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2 Years Ago
Collaboration request reset fix
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2 Years Ago
Fixed InteractionPlan.MaxSubscriptions being set to 1 for everything (smh) InteractionPositionGroup pooling
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2 Years Ago
Cancel collaborations when setting certain flags on requester. Beds no longer interactable. Moved sleep command generation from PlayerController to Building.
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2 Years Ago
Fixed GetTimeSinceLastCollaboration returning bad values Fixed PlayerItemPlacement persisted data error on save
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2 Years Ago
Approach Unit Ignoring Perception is hidden from context menu
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2 Years Ago
Revert main slot collabs module
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2 Years Ago
Added support for collaborations on the secondary agent DM & behaviour slot
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2 Years Ago
Recipient Behaviour Goal Plan breaks if we no longer have pending requests.
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2 Years Ago
Grave unlock listens to group death instead of witnessed death
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2 Years Ago
Fixed SoundDefiniton.Pitch being set by GetPitch function due to erroneous += operator
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2 Years Ago
Witnessed Death activity checks if we're the same group or if we can perceive the dead unit
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2 Years Ago
unexposed a couple of interactions to the UI. Research Tree Button improvements.
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2 Years Ago
Evaluate Hunting Targets In Area fact when units die
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2 Years Ago
Better SetDestination logging
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2 Years Ago
Target Filter in Hunt goal has blackboard write key
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2 Years Ago
Fixed weapon views not getting their projectile component when entity view pooling is disabled
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2 Years Ago
Better logging for item action failures
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2 Years Ago
Unit.Audio.PlaySound def overload NRE fix
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2 Years Ago
Fixed VisualFX NRE
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2 Years Ago
More sound def cleanup
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2 Years Ago
Adds
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2 Years Ago
Sound def usage in item pickups, VisualFX
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2 Years Ago
Abandoning thrown weapon interrupts moving to target. This should avoid some instances of people being stuck trying to attack.
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2 Years Ago
WeightedAudioBundle -> SoundDefinition Use SoundDefintion in various UI widgets RMB when moving existing hunt area returns it to original position
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2 Years Ago
Don't close UIWidget on MMB
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2 Years Ago
Improvements to player hint placement radius control
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2 Years Ago
Fixed NRE when deleting hints
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2 Years Ago
Pick up, move and delete work areas
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2 Years Ago
Hint radius scaling fix
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2 Years Ago
Building widget tab sound
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2 Years Ago
Unlock notifications widget fixes
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2 Years Ago
More task indicator bits
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2 Years Ago
Task indicator UI, thought bubble thing
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2 Years Ago
Fixed same trigger issue in Needs system
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2 Years Ago
Fixed effect triggers getting inverted twice
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2 Years Ago
BEF-780: Placing building causes building widget tab to reset
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2 Years Ago
Fixed sleep command showing on everything
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2 Years Ago
Tweaks
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2 Years Ago
Fixed unlock notifications widget not processing queue properly Tweaks to building status overlay (requirements under progress/decay bar, research bar style)
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2 Years Ago
Hunting Area AI improvements
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2 Years Ago
Hunting area fixes
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2 Years Ago
Hint stores radius, adjustable via PlayerHintPlacement HuntingTargetsInArea takes radius from owner hint, if possible SoundPlayer unscaled time support, pool fix
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2 Years Ago
Added carry interaction to valid interactions in CanFindStockpileForEntity
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