repobeforecancel

19,298 Commits over 1,614 Days - 0.50cph!

4 Years Ago
Data
4 Years Ago
Collab req state fix
4 Years Ago
NRE avoidance, error log
4 Years Ago
Various goal plan min intervals
4 Years Ago
Goal plan tracks last execution time, min interval exposed on goal plan settings data Dancing around the fire has a min interval of 30 game minutes
4 Years Ago
Collabs cleanup
4 Years Ago
CollaborationRequest NRE fix
4 Years Ago
Collaboration request reset fix
4 Years Ago
Fixed InteractionPlan.MaxSubscriptions being set to 1 for everything (smh) InteractionPositionGroup pooling
4 Years Ago
Cancel collaborations when setting certain flags on requester. Beds no longer interactable. Moved sleep command generation from PlayerController to Building.
4 Years Ago
Fixed GetTimeSinceLastCollaboration returning bad values Fixed PlayerItemPlacement persisted data error on save
4 Years Ago
Approach Unit Ignoring Perception is hidden from context menu
4 Years Ago
Revert main slot collabs module
4 Years Ago
Added support for collaborations on the secondary agent DM & behaviour slot
4 Years Ago
Recipient Behaviour Goal Plan breaks if we no longer have pending requests.
4 Years Ago
Grave unlock listens to group death instead of witnessed death
4 Years Ago
Fixed SoundDefiniton.Pitch being set by GetPitch function due to erroneous += operator
4 Years Ago
Witnessed Death activity checks if we're the same group or if we can perceive the dead unit
4 Years Ago
unexposed a couple of interactions to the UI. Research Tree Button improvements.
4 Years Ago
Evaluate Hunting Targets In Area fact when units die
4 Years Ago
Better SetDestination logging
4 Years Ago
Target Filter in Hunt goal has blackboard write key
4 Years Ago
Fixed weapon views not getting their projectile component when entity view pooling is disabled
4 Years Ago
Better logging for item action failures
4 Years Ago
Unit.Audio.PlaySound def overload NRE fix
4 Years Ago
Fixed VisualFX NRE
4 Years Ago
More sound def cleanup
4 Years Ago
Adds
4 Years Ago
Sound def usage in item pickups, VisualFX
4 Years Ago
Abandoning thrown weapon interrupts moving to target. This should avoid some instances of people being stuck trying to attack.
4 Years Ago
WeightedAudioBundle -> SoundDefinition Use SoundDefintion in various UI widgets RMB when moving existing hunt area returns it to original position
4 Years Ago
Don't close UIWidget on MMB
4 Years Ago
Improvements to player hint placement radius control
4 Years Ago
Fixed NRE when deleting hints
4 Years Ago
Pick up, move and delete work areas
4 Years Ago
Hint radius scaling fix
4 Years Ago
Building widget tab sound
4 Years Ago
Unlock notifications widget fixes
4 Years Ago
More task indicator bits
4 Years Ago
Task indicator UI, thought bubble thing
4 Years Ago
Fixed same trigger issue in Needs system
4 Years Ago
Fixed effect triggers getting inverted twice
4 Years Ago
BEF-780: Placing building causes building widget tab to reset
4 Years Ago
Fixed sleep command showing on everything
4 Years Ago
Tweaks
4 Years Ago
Fixed unlock notifications widget not processing queue properly Tweaks to building status overlay (requirements under progress/decay bar, research bar style)
4 Years Ago
Hunting Area AI improvements
4 Years Ago
Hunting area fixes
4 Years Ago
Hint stores radius, adjustable via PlayerHintPlacement HuntingTargetsInArea takes radius from owner hint, if possible SoundPlayer unscaled time support, pool fix
4 Years Ago
Added carry interaction to valid interactions in CanFindStockpileForEntity