17,530 Commits over 1,614 Days - 0.45cph!
Reset behaviour on wake up
CollisionDetectionMode.ContinuousDynamic
Box colliders on some item views
Only add the +1f to debug spawn height for items
Goal: Added CollectItems/HarvestDesiredItem
Goal: Sleep/SleepHere now animal only
Goal: Rest/RestHere now animal only
Debug item spawn gets terrain height and is offset by 1
-weighted building a bit less than collecting/crafting, in the hope that they prefer a tool to a shed
Desire.TestItemDesireFulfillment checks for Resources containing the desired Item
Removed some commented code
Fixed Unit views not being correctly parented/zeroed to their entity
Fixing more entity scales
updated all entity view prefab scales
Tweaks to EntityView creation and setup, with better scaling support
Weights, unclamped slider on GSE listings
BIG STICK
Descriptions
Controller updates, changed lots of effects to use parallel actions
-when decision log is focused (ctrl + alt + x does it and turns it on, if not already so), you can switch filters by pressing 1 to 4
EntityView prefab min scale
Disabled "drop undesired item" goal until we can fix it
DM no longer disabled durin sleep
Waterfall material is opaque because fog
Bunch o' data tweaks
Lots of things (I'm too tired to write a changelog)
Unit.IsMoving checks current speed vital
Fixed UnitMovementSpeedTrigger not working properly
Added interactable rock items to the cliffside spawns
DesireConsideration never fails, but just outs 0f if no matching Desire was found
Units start with a default body heat gen value of 1..
Removed throw attack from spears
Removed StatisticalModel data type, cleaned up considerations a bit
Effects for each movement mode
Unit collection stat boost tinkering
Added Mood VE to the fire
Invert IMAvoidThreatAtCurrentLocation response curve
AttackTarget resets movement mode on break
-reimported stats, they broke
Data tweaks
Removed unused MaxSafetyNeed and InverseTemperature considerations
Added SitByFire GoalPlan under Social / Socialise
-CarryingAnything condition fixed, in turn fixes Deposit To Building so it actually works
Forgot an #if UNITY_EDITOR
-trying a new 'Deposit to building' goal