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17,530 Commits over 1,614 Days - 0.45cph!

9 Years Ago
Sound tweaks
9 Years Ago
Reset behaviour on wake up
9 Years Ago
CollisionDetectionMode.ContinuousDynamic
9 Years Ago
Removed idea sound
9 Years Ago
Box colliders on some item views
9 Years Ago
Stick view prefab
9 Years Ago
Only add the +1f to debug spawn height for items
9 Years Ago
Goal: Added CollectItems/HarvestDesiredItem Goal: Sleep/SleepHere now animal only Goal: Rest/RestHere now animal only
9 Years Ago
Debug item spawn gets terrain height and is offset by 1
9 Years Ago
made loop
9 Years Ago
-weighted building a bit less than collecting/crafting, in the hope that they prefer a tool to a shed
9 Years Ago
Desire.TestItemDesireFulfillment checks for Resources containing the desired Item
9 Years Ago
Item view prefab updates
9 Years Ago
Removed some commented code
9 Years Ago
Fixed Unit views not being correctly parented/zeroed to their entity
9 Years Ago
Fixing more entity scales
9 Years Ago
updated all entity view prefab scales
9 Years Ago
Tweaks to EntityView creation and setup, with better scaling support
9 Years Ago
Weights, unclamped slider on GSE listings BIG STICK Descriptions
9 Years Ago
updated log
9 Years Ago
Controller updates, changed lots of effects to use parallel actions
9 Years Ago
-when decision log is focused (ctrl + alt + x does it and turns it on, if not already so), you can switch filters by pressing 1 to 4
9 Years Ago
EntityView prefab min scale
9 Years Ago
removed sound events
9 Years Ago
adding substate machines
9 Years Ago
Disabled "drop undesired item" goal until we can fix it
9 Years Ago
DM no longer disabled durin sleep
9 Years Ago
Waterfall material is opaque because fog Bunch o' data tweaks
9 Years Ago
Lots of things (I'm too tired to write a changelog)
9 Years Ago
Death effect tweak
9 Years Ago
Removed old ticks
9 Years Ago
Unit death/anim tweaks
9 Years Ago
Unit.IsMoving checks current speed vital
9 Years Ago
Fixed UnitMovementSpeedTrigger not working properly
9 Years Ago
Added interactable rock items to the cliffside spawns DesireConsideration never fails, but just outs 0f if no matching Desire was found Units start with a default body heat gen value of 1..
9 Years Ago
Removed throw attack from spears
9 Years Ago
Data
9 Years Ago
Combat values tweaks
9 Years Ago
Removed StatisticalModel data type, cleaned up considerations a bit
9 Years Ago
Effects for each movement mode
9 Years Ago
Unit collection stat boost tinkering Added Mood VE to the fire
9 Years Ago
DSE threshold tweaks
9 Years Ago
Invert IMAvoidThreatAtCurrentLocation response curve
9 Years Ago
AttackTarget resets movement mode on break
9 Years Ago
-reimported stats, they broke
9 Years Ago
Data tweaks Removed unused MaxSafetyNeed and InverseTemperature considerations Added SitByFire GoalPlan under Social / Socialise
9 Years Ago
-CarryingAnything condition fixed, in turn fixes Deposit To Building so it actually works
9 Years Ago
Forgot an #if UNITY_EDITOR
9 Years Ago
-trying a new 'Deposit to building' goal
9 Years Ago
DSE end debug catch