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17,530 Commits over 1,614 Days - 0.45cph!

7 Years Ago
Save
7 Years Ago
Fixed items not being properly added to settlement supplies
7 Years Ago
settlement UI crap
7 Years Ago
Settlement info UI happiness & supplies readout
7 Years Ago
Save
7 Years Ago
Icon hookup
7 Years Ago
UI
7 Years Ago
It's no longer possible for people to claim buildings as their homes which are not inhabitable Settlement info widget basics Crafting UI will only show for stations that have unlocked craftable items
7 Years Ago
Fixed needs persisting for units (and any other entities) after they have left the group Fixed selected unit UI widgets not changing
7 Years Ago
Disabled cooking on stick due to bugs
7 Years Ago
Exposed missing "hide from UI on failure" in DSE conditions array drawers Home building claim fixes
7 Years Ago
Added AI for humans to claim a building as their home if they don't already have one
7 Years Ago
GetHomeBuilding can be used outside of DM
7 Years Ago
Various debug cleanup, added new toggles for settlement and possessions debug logging. Added cheat toggles to the debug UI Refactored desires down to a single type Replaced shelter desire with new "home need" Version++
7 Years Ago
Conditions.CanDepositToStockpile NRE fix
7 Years Ago
NRE fix
7 Years Ago
IOE fix
7 Years Ago
Unit group join/leave cleanup, NRE fix
7 Years Ago
Food gathering AI fixes
7 Years Ago
Better settlement level 2 conditions
7 Years Ago
People will now fill storage baskets with berries from their handbaskets when possible
7 Years Ago
Containers can now be restricted to the first entity type that gets deposited Added container persistence data
7 Years Ago
Settlement radius now has a global bonus value which is calculated as more buildings are built
7 Years Ago
NRE fix
7 Years Ago
Save
7 Years Ago
Fixed settlement level possession reqs not creating desires Fixed unit info widget not showing properly when selecting units Added some API for settlement inhabitant joining/leaving. Units now have Settlement level driven possession requirements added/removed approriately
7 Years Ago
Fixed Roles component adding possession requirements for inactive roles when the level changed (i.e. on init)
7 Years Ago
Player controller selection tweak to hopefully fix info widget not always displaying
7 Years Ago
Editor
7 Years Ago
Renamed "replacement" settlement level possession reqs
7 Years Ago
Editor
7 Years Ago
Add existing people to the first settlement when it gets created. Settlement level 1 requires hand axe. People now cook stuff on stick.
7 Years Ago
Editor
7 Years Ago
Editor
7 Years Ago
Editor
7 Years Ago
Editor
7 Years Ago
Removed duplicate ListComponent since it's in Facepunch.System
7 Years Ago
Item type enum gen, more roles def editor
7 Years Ago
Removed possessions importance value
7 Years Ago
Settlement level requirement check logs
7 Years Ago
Role def editor
7 Years Ago
Role possessions requirements are now defined per-level. Requirements from the previous level are removed. Role levels apply stat manipulations Settlement levels define tribe-wide possession requirements
7 Years Ago
Correct position for rat on stick. Cooking on stick AI enabled (but you still have to manually skin the corpse)
7 Years Ago
dodge without root motion
7 Years Ago
Got rid of Command.Type
7 Years Ago
Fixed player controller assigning incorrect command types
7 Years Ago
Don't enable NavMeshAgent when attaching Units to Items
7 Years Ago
Fixed some player commands not invoking
7 Years Ago
Fixed NRE in AIBehaviour caused by Reset order Fixed fishing interaction having no tool requirements
7 Years Ago
Fixed tribe tracker UI not showing