17,530 Commits over 1,614 Days - 0.45cph!
Fixed items not being properly added to settlement supplies
Settlement info UI happiness & supplies readout
It's no longer possible for people to claim buildings as their homes which are not inhabitable
Settlement info widget basics
Crafting UI will only show for stations that have unlocked craftable items
Fixed needs persisting for units (and any other entities) after they have left the group
Fixed selected unit UI widgets not changing
Disabled cooking on stick due to bugs
Exposed missing "hide from UI on failure" in DSE conditions array drawers
Home building claim fixes
Added AI for humans to claim a building as their home if they don't already have one
GetHomeBuilding can be used outside of DM
Various debug cleanup, added new toggles for settlement and possessions debug logging. Added cheat toggles to the debug UI
Refactored desires down to a single type
Replaced shelter desire with new "home need"
Version++
Conditions.CanDepositToStockpile NRE fix
Unit group join/leave cleanup, NRE fix
Better settlement level 2 conditions
People will now fill storage baskets with berries from their handbaskets when possible
Containers can now be restricted to the first entity type that gets deposited
Added container persistence data
Settlement radius now has a global bonus value which is calculated as more buildings are built
Fixed settlement level possession reqs not creating desires
Fixed unit info widget not showing properly when selecting units
Added some API for settlement inhabitant joining/leaving. Units now have Settlement level driven possession requirements added/removed approriately
Fixed Roles component adding possession requirements for inactive roles when the level changed (i.e. on init)
Player controller selection tweak to hopefully fix info widget not always displaying
Renamed "replacement" settlement level possession reqs
Add existing people to the first settlement when it gets created.
Settlement level 1 requires hand axe.
People now cook stuff on stick.
Removed duplicate ListComponent since it's in Facepunch.System
Item type enum gen, more roles def editor
Removed possessions importance value
Settlement level requirement check logs
Role possessions requirements are now defined per-level. Requirements from the previous level are removed.
Role levels apply stat manipulations
Settlement levels define tribe-wide possession requirements
Correct position for rat on stick.
Cooking on stick AI enabled (but you still have to manually skin the corpse)
dodge without root motion
Fixed player controller assigning incorrect command types
Don't enable NavMeshAgent when attaching Units to Items
Fixed some player commands not invoking
Fixed NRE in AIBehaviour caused by Reset order
Fixed fishing interaction having no tool requirements
Fixed tribe tracker UI not showing