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17,530 Commits over 1,614 Days - 0.45cph!

7 Years Ago
Use the correct DecisionMaker method in target filtering first mode
7 Years Ago
Renamed SimTick methods in SetDestinationSettings from Run. Handling for 0 destinations in tick.
7 Years Ago
DecisionMaker decisions pool is no longer static
7 Years Ago
Merged weather rain strength and wetness values
7 Years Ago
Save
7 Years Ago
Ported back a load of weather system stuff, added some more weather types and improved FX for rain and snow
7 Years Ago
PlayerController cleanup and attempt to make people tend to more than one fire (Target filter in selector should be in First mode but that causes an NRE, see BEF-82).
7 Years Ago
Fire FX smoke ribbons
7 Years Ago
Exposed Name field of SmartObject interactions. Added SetDesiredTarget interaction. SetDesiredTarget is default on Campfire.
7 Years Ago
Data save
7 Years Ago
Commenting out manual navMesh samples in Navigation.IsValidDestination Fixed NRE in TribeLeavePopup
7 Years Ago
Unit.Navigation uses NavMesh.FindClosestEdge when partial path distance threshold fails
7 Years Ago
Added a popup for when someone leaves the tribe Default physics step is back to 0.02
7 Years Ago
Stonecutter will no longer bring big rocks to the stockpile if they don't have the necessary equipment to smash them
7 Years Ago
Fixed radial indicator being invisible Fixed cohesion join/leave events firing while skipping to morning
7 Years Ago
Exposed distance required to move mouse to open radial. Distance is percentage of screen height.
7 Years Ago
UI save
7 Years Ago
Effect description
7 Years Ago
Attempt to reposition OOB entities
7 Years Ago
Effect add/remove reason strings, editor fuckery Reverted interaction position navmesh disable hack (need a good way of disabling collision on units when sleeping
7 Years Ago
Unit navMeshAgent is disabled while occupying an interaction position
7 Years Ago
Stopped PlayerTribe.HandleSleep from calling timeManager stuff when already skipping to morning
7 Years Ago
Fixed SelectAllCarriedItemsForX selectors suffering from a bad case of copy-pasta-shiteness
7 Years Ago
Removed a log
7 Years Ago
PlayerController.UIInteracble cleanup
7 Years Ago
Fixed NRE in PlayerController.HighlightEntity
7 Years Ago
Fixed RadialIndicator NREs Renamed PlayerController mouse over events to avoid conflict with some built in Unity callbacks
7 Years Ago
Fixed unit indicators not showing hover state/highlight Fixed PlayerController's UIInteractable property not being used due to the tick method being gated by UI raycast
7 Years Ago
Fixed unit indicators not being clicklable
7 Years Ago
Can no longer spawn player controlled animals via debug tools
7 Years Ago
data
7 Years Ago
Meat Rack max builders and max subscriptions on deposit all set to 2. Fixed stonecutter looping between taking stones for building and depositing them to stockpile.
7 Years Ago
Unbollocksed up the target filter for gathering items for crafting. Craft at Machine requires free hands.
7 Years Ago
totally didn't put that #endif in the wrong place
7 Years Ago
fix for Steam build
7 Years Ago
Fixed housing supplies value being updated from non-ownable buildings. FireMaking to survival DM. Logging in SetDestinationSettings to try to catch out of range error.
7 Years Ago
data save apparently
7 Years Ago
Added Possessions reason filtering to target filters. Fixed people not being able to craft at the crafting table.
7 Years Ago
Fixed buildings that no Ownable component adding default values to the housing supply
7 Years Ago
Increased Unit.Navigation's min sample radius
7 Years Ago
Removed UnitStationaryState behaviour from human animator/interactions sub-state machine root node
7 Years Ago
fixed NRE in IsRequiredToCraftBlackboardItem
7 Years Ago
Dropping corpses now correctly sets animation to isBeingRoasted
7 Years Ago
actually fixed animation logging
7 Years Ago
Fixed error
7 Years Ago
Fixed Emotes.ChangeClip fucking with Animation's stationary state property (cache, reset after rebinding and forcing animator update) Animation state backup no longer allocations, Unit/Animations stores a backup instance that we re-use FuelToEffect defines a min fuel required to start
7 Years Ago
Animation logs now use Debug bool instead of IsSelected
7 Years Ago
new beach sfx
7 Years Ago
Target Filtering should add the desired target to the list of candidates first
7 Years Ago
Deposit All to stockpile on radial instead of individual items