branchbreakin/maincancel

57 Commits over 61 Days - 0.04cph!

8 Years Ago
Initial project check in
8 Years Ago
Updated ignore list
8 Years Ago
Added game state
8 Years Ago
merged
8 Years Ago
added materials
8 Years Ago
Copied over Rust's asset importer (don't import materials/anims by default) Changed existing models import settings
8 Years Ago
Updated materials in prefabs Locked players during intro
8 Years Ago
Jenkins and steam stuff
8 Years Ago
Fixed missing UI shader
8 Years Ago
FP integration
8 Years Ago
removed splash
8 Years Ago
public branch?
8 Years Ago
Started refactoring contract stuff
8 Years Ago
Contracts now spawn every 20 seconds
8 Years Ago
Fixed timer
8 Years Ago
FOV projector doesn't effect TransparentFX
8 Years Ago
Dash VFX
8 Years Ago
Merge from PlayerCollisions
8 Years Ago
Make held items use same physmat as players (was getting stuck on corners)
8 Years Ago
Added intro level
8 Years Ago
Updated contracts with fail state and fail timer
8 Years Ago
Reduced height of walls again (maybe do an xcom style see through walls in the future?)
8 Years Ago
Rough end of round star score
8 Years Ago
Added Multi-Level scene Made fov based on player height Scaled walls below ground Added playerblocker layer
8 Years Ago
Added new levels to build Made kitchen chair not cost 0
8 Years Ago
Added descriptions to level select
8 Years Ago
Added quit / retry after results
8 Years Ago
culled fovmesh from maskcamera in level02
8 Years Ago
Changed round time and score
8 Years Ago
Temp removed retry
8 Years Ago
Re-addded level3 and added to build
8 Years Ago
made lobby spawn player previews, made contract clipping distance larger
8 Years Ago
First pass at FOV shaders / effect
8 Years Ago
Added colour tint to shader
8 Years Ago
Added cut through FOV render
8 Years Ago
Merge from Player&LevelSelectRework
8 Years Ago
Added pause menu Added pause state and gamestart state (separate from InPlay state)
8 Years Ago
Pause menu buttons do their stuff
8 Years Ago
redid build settings (fix not building?)
8 Years Ago
Controllers pause inputs setup. Pause button now toggles on controllers and keyboard
8 Years Ago
Added scene view sync (third party) Make items drop from above if they fall out of the world added intro time to coop game mode (so we can skip it when testing)
8 Years Ago
Added prototype level with hand in volume on moving platform
8 Years Ago
Fixed post game back to menu buttons
8 Years Ago
Updated FOV test shader
8 Years Ago
Added FP integration
8 Years Ago
Merge from player pickup changes
8 Years Ago
Changed to using linecast for detecting LOS of item
8 Years Ago
Added basic transitions
8 Years Ago
Added transition Made GameInstance a singleton! Fixed obstacles layers in Level01
8 Years Ago
New FOV prefab