57 Commits over 61 Days - 0.04cph!
Copied over Rust's asset importer (don't import materials/anims by default) Changed existing models import settings
Updated materials in prefabs
Locked players during intro
Started refactoring contract stuff
Contracts now spawn every 20 seconds
FOV projector doesn't effect TransparentFX
Merge from PlayerCollisions
Make held items use same physmat as players (was getting stuck on corners)
Updated contracts with fail state and fail timer
Reduced height of walls again (maybe do an xcom style see through walls in the future?)
Rough end of round star score
Added Multi-Level scene
Made fov based on player height
Scaled walls below ground
Added playerblocker layer
Added new levels to build
Made kitchen chair not cost 0
Added descriptions to level select
Added quit / retry after results
culled fovmesh from maskcamera in level02
Changed round time and score
Re-addded level3 and added to build
made lobby spawn player previews, made contract clipping distance larger
First pass at FOV shaders / effect
Added colour tint to shader
Added cut through FOV render
Merge from Player&LevelSelectRework
Added pause menu
Added pause state and gamestart state (separate from InPlay state)
Pause menu buttons do their stuff
redid build settings (fix not building?)
Controllers pause inputs setup. Pause button now toggles on controllers and keyboard
Added scene view sync (third party)
Make items drop from above if they fall out of the world
added intro time to coop game mode (so we can skip it when testing)
Added prototype level with hand in volume on moving platform
Fixed post game back to menu buttons
Merge from player pickup changes
Changed to using linecast for detecting LOS of item
Added transition
Made GameInstance a singleton!
Fixed obstacles layers in Level01