branchbreakin/main/Player&LevelSelectReworkcancel
9 Commits over 0 Days - ∞cph!
Added colors and controller icons. Added Level select as separate menu. Player previews are maintained throughout scene changes.
Added level manager prefab. Setup levelSelect scene
made keyboard inputs be "Keyboard1" to account for how controller strings are handled (checkin if playerinstance is controller or keyboard)
fixed NRE on back button in playerselect
Player models spawn with same colours as in player select menu. Gameinstance uses array instead of list to store player prefab references
Added min player warning to player select
Added playerarrayID to playerinstance
removed playerarrayID and just use playerID for everything