branchfacepunch.construct/maincancel

34 Commits over 455 Days - 0.00cph!

1 Year Ago
Cubemap and lighting probe adjustments
1 Year Ago
updates vtx color/ prefabs
1 Year Ago
construct update , lighting , material, vtx color tweak etc...
1 Year Ago
removing test files, updated prefabs
1 Year Ago
updated map
1 Year Ago
updating map (lightmap optim/fix)
1 Year Ago
updated map, fixed broken entities, added car park barrier logic map update added some sewer grid, fixed some mesh gap, disabled breakable lights, tweak fog
2 Years Ago
fixing hanging frame cable length, fixing parking barrier entities + logic setup
2 Years Ago
fixed fire extinguisher rotation
2 Years Ago
Remove grass clusters
2 Years Ago
Fixed fire extinguisher rotations
2 Years Ago
Remove random rogue mesh breaking vis compile
2 Years Ago
Further lighting adjustments to construct and the skybox
2 Years Ago
Minor adjustments to construct lighting, make it energy conserving https://i.imgur.com/gvkG09d.jpg https://i.imgur.com/abTdmNg.jpg
2 Years Ago
updated skyhdr, prefab, moved assets
2 Years Ago
updated WIP vegetation
2 Years Ago
WIP vegetation, interior changes, post process fix fix
3 Years Ago
updated map
3 Years Ago
updated map
3 Years Ago
updated map
3 Years Ago
update cubemap, prefabs
3 Years Ago
updated map
3 Years Ago
updated prefabs
3 Years Ago
decal/ vis update
3 Years Ago
vis setup, skybox
3 Years Ago
Enable Git LFS
3 Years Ago
moved background to skybox, switch white room to static light, vis pass
3 Years Ago
updating map
3 Years Ago
fixed corrupted vmap
3 Years Ago
updated map prefab, moved post process to project
3 Years Ago
updated map
3 Years Ago
updated map/prefab
3 Years Ago
updated map and prefabs
3 Years Ago
Initial commit Map source Update .addon