branchfacepunch.construct/maincancel
34 Commits over 455 Days - 0.00cph!
Cubemap and lighting probe adjustments
updates vtx color/ prefabs
construct update , lighting , material, vtx color tweak etc...
removing test files, updated prefabs
updating map (lightmap optim/fix)
updated map, fixed broken entities, added car park barrier logic
map update
added some sewer grid, fixed some mesh gap, disabled breakable lights, tweak fog
fixing hanging frame cable length, fixing parking barrier entities + logic setup
fixed fire extinguisher rotation
Fixed fire extinguisher rotations
Remove random rogue mesh breaking vis compile
Further lighting adjustments to construct and the skybox
Minor adjustments to construct lighting, make it energy conserving
https://i.imgur.com/gvkG09d.jpg
https://i.imgur.com/abTdmNg.jpg
updated skyhdr, prefab, moved assets
WIP vegetation, interior changes, post process fix fix
moved background to skybox, switch white room to static light, vis pass
updated map prefab, moved post process to project
Initial commit
Map source
Update .addon