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778 Commits over 2,740 Days - 0.01cph!

8 Days Ago
Reflect changes to engine.WriteSave Remove useless arguments in spawnmenu/contextmenu internals DAdjustableModelPanel "fix" for when main menu is open Player Model Selector button in spawn menu Update net.lua
16 Days Ago
Revert PR#2089 Causes regressions with spawnmenu help text and other issues Optimize DListView_Line Adjust DButton's text inset when an icon is present 8 px is consistent 4px on each side of the icon
17 Days Ago
Fixed Lua error in DTree_Node Fixed Lua SWEPs not using the correct localization strings Also removed some useless localization tokens from garrysmod_english.txt
17 Days Ago
Cache result of gmod.GetGamemode() in hook.Run (#2075) * don't call a C function in hook.Run * cache gmod.GetGamemode() instead of using GAMEMODE/GM suggestion by @Astralcircle * removed unused declaration
17 Days Ago
Cache result of gmod.GetGamemode() in gamemode.Call (#2157) * Cache result of gmod.GetGamemode() in gamemode.Call * Missing empty line * Formatting
17 Days Ago
Optimize DLabel autostretch behavior (#2089)
17 Days Ago
Adds Entity:AddSpawnFlags, Entity:RemoveSpawnFlags and Entity:SetSpawnFlags (#2138)
17 Days Ago
Localization Support For Crosshair Setup (#2148) * Localization For Crosshair Setup * Lowercase
17 Days Ago
fixed a typo in hudanimations.txt (#2160)
26 Days Ago
Update base.fgd Fixed Grenade weapon trying to emit NULL sounds Do not set `commentary` on map load Bump max_constraints default Force Sandbox tool names lowercase Portal 2 coop spawnpoints Rollermine variants Remove code to set NPC names from spawnmenu for the killfeed Too error prone unfortunately Fix regression with PR #2143 Optimize spawnmenu SWEP autorefresh stuff Fixed loading screen month checking Do not IsValid input in hook.Add NULL entity is still an entity, and it used to work. IsMounted hack to do with Half-Life 2 20th anniversary
26 Days Ago
TTT: Russian localization update - Fixed some typos. - Updated some wrongly localized strings. Initially, some of the changes were from here: garrysmod/pull/2156 (thanks to @Blueberryy ) Merge pull request #2162 from Satton2/patch-1 TTT: Russian localization update
31 Days Ago
Improve performance of ```team``` library (#2144) * Improve performance of ```team``` library Improves many functions of this library, especially GetColor * Compliance with requirements * Remove nil check * Useless check
31 Days Ago
self:GetTable() => meta.GetTable( self ) (#2154)
31 Days Ago
Fix "Bad SetLocalOrigin(x,y,z) on gmod_hands" warnings (#2143) * Fix Bad SetLocalOrigin hands warnings * Update formatting
47 Days Ago
Fixed a typo in a comment in net.lua (#2146)
54 Days Ago
Update decals_subrect.txt New version from HL2, adds 2 new decals from Portal 1 Update serverevents.res `player_say` includes `teamonly` field.
56 Days Ago
TTT: check data_static for rearm scripts for use in workshop addons (#2139) Workshop addons can only include data files via data_static, which includes rearm scripts. TTT now checks data_static if no rearm script is present in the maps directory.
2 Months Ago
Remove `weapon_hl2mp_base` from properties Pointless string
2 Months Ago
Updated FGD files Minor cleanups nav_blocked event Last Played iteration in server browser
2 Months Ago
Server browser: Added last played date display Addon Preset search box 360 controller configs have more reasonable binds Move gmod specific language strings from gameui_english To garrysmod_english Localization string for main menu blocked message Minor changes Fixed Lua errors when duplication limits are hit Change how custom spawnpoints are added to GMod So its not 27 duplicated .lua files
2 Months Ago
Fortress Forever + NeoTokyo support: Info_ff_teamspawn (#2044) * Fortress Forever spawnpoint * Added info_ff_teamspawn to player.lua * Update getmaps.lua I almost forgot the getmaps thing for Fortress Forever. * Create info_player_attacker.lua NeoTokyo Attacker spawnpoint * NeoTokyo defender spawnpoint See prior commit * NEOTOKYO spawnpoints, too! * Update player.lua * Update player.lua --------- Co-authored-by: Rubat <3299036+robotboy655@users.noreply.github.com>
2 Months Ago
Reduced bits used by net.Read/WritePlayer based on maxplayers (#2078) * reduced bits used by net.Read/WritePlayer based on maxplayers * Update net.lua
2 Months Ago
update german translation (#2132)
2 Months Ago
Check for "icon" to be "ContentIcon" before reading its spawnname (#2137)
2 Months Ago
TTT: fix ragdoll not being created if ttt_dyingshot is on (#2135) Fix assumption of DoPlayerDeath running twice on DyingShot, instead run fully once and prevent future triggers.
2 Months Ago
Localization Support for Options (#2129) * Localization Support for Options - Legal * Add files via upload
2 Months Ago
Make esc block blue + informational instead of a yellow error (#2131)
3 Months Ago
Fixed using wrong translation string in previous commits
3 Months Ago
Localization for NPC and Vehicle tabs Closes garrysmod/pull/2122 Co-Authored-By: Tora <49911006+NovaDiablox@users.noreply.github.com> Added Resistance Turret to spawnmenu Tooltips for Vehicles tab in spawnmenu Lack of these was hiding why the "Car Seat 1 2 3" existed from the players.
3 Months Ago
Use localized entity names for bouncy ball, sandbox editor entities Removed unused variables in Problems panels Removed duplicates in localization files Fixed missing wooden ladder footsteps Jalopy wheel size change for new model So the visuals match with the physics better
3 Months Ago
Remove arguments overloading in surface.SetDrawColor (#2125) * Remove arguments overload * Code styling
3 Months Ago
TTT: Updated Turkish Localization (#2127) * TTT: Quickchat Fix in Turkish * Update turkish.lua * Update turkish.lua * Updated Turkish Properties
3 Months Ago
Localization Support for key bindings. (#2126)
3 Months Ago
Create .editorconfig Lets try and see if this does anything useful
3 Months Ago
Localization Support For In Game Weapons & Items (#2114) * test * Add Properties File * Trying to figure out what's wrong * Update game_hl2.lua * ... * Finally I got it right * Localization Support: game_hl2.lua * Update game_hl2.lua lua/includes/extensions/table.lua:87: bad argument #1 to 'pairs' (table expected, got number) 1. pairs - [C]:-1 2. Merge - lua/includes/extensions/table.lua:87 3. ADD_ITEM - lua/autorun/game_hl2.lua:7 4. unknown - lua/autorun/game_hl2.lua:21 * Update game_hl2.lua * Update game_hl2.lua * Slowy fixing # * ... * Update game_hl2.lua * Fix HL Source Category * Add Back Phsygun * Add HL: Source Ammo * Update game_hl2.lua * Fix Space * Portal Core Ents * Portal Cores * Rework how translations are applied Also no unnecessary changes to order and stuff * Update and rename engine_entities.properties to entities.properties --------- Co-authored-by: Rubat <3299036+robotboy655@users.noreply.github.com>
3 Months Ago
Implemented DTree:GetText Minor cleanups for Sandbox world hints rendering Consistent return types from Sandbox tool Make* functions Constraint library clean ups Nocollide undo fix for Sandbox SWEPs autorefresh for spawnmenu garrysmod-requests/issues/2475 Minor cleanups
3 Months Ago
Minor improvements (#2120)
3 Months Ago
Update spanish.lua in the terrortown gamemode (#2118)
3 Months Ago
Fixed attempt to index global 'sam' (a nil value) (#2121)
3 Months Ago
Improve SortedPairs even more (#2032) * Improve SortedPairs even more pr #2015 is good, but we can make it much better. improvments: table.insert( tbl, val ) > tbl[ #tbl + 1 ] = val next( keys, i ) > keys [ i ] benchmarks: brandonsturgeon's version is 10.57% better then default. my version is 35.87% better then default or 28.29% better then brandonsturgeon's. bench src: https://gist.github.com/Be1zebub/4b90791fc7ab2d89a18c7a93da143095 * Update table.lua not very significant, but why not + 2-5% more perf (compared to the improved version)
3 Months Ago
Allow for properties to be removed (#2113) * Allow for properties to be removed * Added validation checks
3 Months Ago
TTT: Update Turkish (#2112) * Update turkish.lua I can't believe I missed this one * Plural to Singular Plural to Singular to mimic CS2's translation.
3 Months Ago
Add a search bar to sequences and make them sort properly. (#2101) * Add a search bar to sequences and make them sort properly. * Update iconeditor.lua * Update iconeditor.lua * Update iconeditor.lua * Update iconeditor.lua * Update localized string for the search bar placeholder --------- Co-authored-by: Rubat <3299036+robotboy655@users.noreply.github.com>
3 Months Ago
Delete constraints.lua Unused file Make game mount list wider (Adjustments for #2110) Fixed Sandbox Tool Lua errors from engine saves Would happen if the save was made with tools that are no longer available when the save is loaded Show the unbound command in hints, if a command doesn't have a key bound Based on the idea of garrysmod/pull/1962 Fixed halo rendering on certain models making the screen black. garrysmod-issues/issues/6000 Improvements to MatSelect panel Improvements to PropSelect panel (to match MatSelect) Added sbox_max(rope)constraints
3 Months Ago
TTT: fix and optimize traitor button rendering (#2111) - Prevent the highlighted button from redrawing for every button iterated through afterwards - Don't draw an unhighlighted button if that button is highlighted - Reset button texture after drawing a highlighted button so that other buttons don't appear highlighted - Fix param translation text causing forced additive rendering
4 Months Ago
util.IntervalTimer (#2086) * Update util.lua - Added new function util.IntervalTimer, this is an IntervalTimer as found in the source SDK * Update util.lua * Update util.lua - Merged util.IntervalTimer with util.Timer * Update util.lua - Undo a change made to the util.Timer Started function * Update util.lua - Remove IsLessThan and IsGreaterThan functions from the util.Timer metatable * Update util.lua - Add missing comma * Update util.lua - Changed the return value of GetElaspedTime to -1.0 if the timer hasn't been started - Changed the util.Timer function to call the Start function upon creation * GetElaspedTime returns correct time after timer stops --------- Co-authored-by: Rubat <3299036+robotboy655@users.noreply.github.com>
4 Months Ago
Show Icons for Mountable Games (#2110)
4 Months Ago
TTT: Add SAM support to karma banning (#2106)
4 Months Ago
DNumSlidier: Setting min or max value updates slider pos Merge some math lib optimizations from #1477 Closes #1477 Co-Authored-By: code_gs <collings509@gmail.com>
4 Months Ago
Use `m_pitch` and `m_yaw` for looking around in the taunt camera (#2108)