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767 Commits over 2,710 Days - 0.01cph!

Today
Improve performance of ```team``` library (#2144) * Improve performance of ```team``` library Improves many functions of this library, especially GetColor * Compliance with requirements * Remove nil check * Useless check
Today
self:GetTable() => meta.GetTable( self ) (#2154)
Fix "Bad SetLocalOrigin(x,y,z) on gmod_hands" warnings (#2143) * Fix Bad SetLocalOrigin hands warnings * Update formatting
16 Days Ago
Fixed a typo in a comment in net.lua (#2146)
24 Days Ago
Update decals_subrect.txt New version from HL2, adds 2 new decals from Portal 1 Update serverevents.res `player_say` includes `teamonly` field.
26 Days Ago
TTT: check data_static for rearm scripts for use in workshop addons (#2139) Workshop addons can only include data files via data_static, which includes rearm scripts. TTT now checks data_static if no rearm script is present in the maps directory.
31 Days Ago
Remove `weapon_hl2mp_base` from properties Pointless string
31 Days Ago
Updated FGD files Minor cleanups nav_blocked event Last Played iteration in server browser
34 Days Ago
Server browser: Added last played date display Addon Preset search box 360 controller configs have more reasonable binds Move gmod specific language strings from gameui_english To garrysmod_english Localization string for main menu blocked message Minor changes Fixed Lua errors when duplication limits are hit Change how custom spawnpoints are added to GMod So its not 27 duplicated .lua files
35 Days Ago
Fortress Forever + NeoTokyo support: Info_ff_teamspawn (#2044) * Fortress Forever spawnpoint * Added info_ff_teamspawn to player.lua * Update getmaps.lua I almost forgot the getmaps thing for Fortress Forever. * Create info_player_attacker.lua NeoTokyo Attacker spawnpoint * NeoTokyo defender spawnpoint See prior commit * NEOTOKYO spawnpoints, too! * Update player.lua * Update player.lua --------- Co-authored-by: Rubat <3299036+robotboy655@users.noreply.github.com>
37 Days Ago
Reduced bits used by net.Read/WritePlayer based on maxplayers (#2078) * reduced bits used by net.Read/WritePlayer based on maxplayers * Update net.lua
38 Days Ago
update german translation (#2132)
38 Days Ago
Check for "icon" to be "ContentIcon" before reading its spawnname (#2137)
39 Days Ago
TTT: fix ragdoll not being created if ttt_dyingshot is on (#2135) Fix assumption of DoPlayerDeath running twice on DyingShot, instead run fully once and prevent future triggers.
43 Days Ago
Localization Support for Options (#2129) * Localization Support for Options - Legal * Add files via upload
45 Days Ago
Make esc block blue + informational instead of a yellow error (#2131)
49 Days Ago
Fixed using wrong translation string in previous commits
49 Days Ago
Localization for NPC and Vehicle tabs Closes garrysmod/pull/2122 Co-Authored-By: Tora <49911006+NovaDiablox@users.noreply.github.com> Added Resistance Turret to spawnmenu Tooltips for Vehicles tab in spawnmenu Lack of these was hiding why the "Car Seat 1 2 3" existed from the players.
50 Days Ago
Use localized entity names for bouncy ball, sandbox editor entities Removed unused variables in Problems panels Removed duplicates in localization files Fixed missing wooden ladder footsteps Jalopy wheel size change for new model So the visuals match with the physics better
50 Days Ago
Remove arguments overloading in surface.SetDrawColor (#2125) * Remove arguments overload * Code styling
50 Days Ago
TTT: Updated Turkish Localization (#2127) * TTT: Quickchat Fix in Turkish * Update turkish.lua * Update turkish.lua * Updated Turkish Properties
50 Days Ago
Localization Support for key bindings. (#2126)
50 Days Ago
Create .editorconfig Lets try and see if this does anything useful
50 Days Ago
Localization Support For In Game Weapons & Items (#2114) * test * Add Properties File * Trying to figure out what's wrong * Update game_hl2.lua * ... * Finally I got it right * Localization Support: game_hl2.lua * Update game_hl2.lua lua/includes/extensions/table.lua:87: bad argument #1 to 'pairs' (table expected, got number) 1. pairs - [C]:-1 2. Merge - lua/includes/extensions/table.lua:87 3. ADD_ITEM - lua/autorun/game_hl2.lua:7 4. unknown - lua/autorun/game_hl2.lua:21 * Update game_hl2.lua * Update game_hl2.lua * Slowy fixing # * ... * Update game_hl2.lua * Fix HL Source Category * Add Back Phsygun * Add HL: Source Ammo * Update game_hl2.lua * Fix Space * Portal Core Ents * Portal Cores * Rework how translations are applied Also no unnecessary changes to order and stuff * Update and rename engine_entities.properties to entities.properties --------- Co-authored-by: Rubat <3299036+robotboy655@users.noreply.github.com>
58 Days Ago
Implemented DTree:GetText Minor cleanups for Sandbox world hints rendering Consistent return types from Sandbox tool Make* functions Constraint library clean ups Nocollide undo fix for Sandbox SWEPs autorefresh for spawnmenu garrysmod-requests/issues/2475 Minor cleanups
58 Days Ago
Minor improvements (#2120)
58 Days Ago
Update spanish.lua in the terrortown gamemode (#2118)
58 Days Ago
Fixed attempt to index global 'sam' (a nil value) (#2121)
2 Months Ago
Improve SortedPairs even more (#2032) * Improve SortedPairs even more pr #2015 is good, but we can make it much better. improvments: table.insert( tbl, val ) > tbl[ #tbl + 1 ] = val next( keys, i ) > keys [ i ] benchmarks: brandonsturgeon's version is 10.57% better then default. my version is 35.87% better then default or 28.29% better then brandonsturgeon's. bench src: https://gist.github.com/Be1zebub/4b90791fc7ab2d89a18c7a93da143095 * Update table.lua not very significant, but why not + 2-5% more perf (compared to the improved version)
2 Months Ago
Allow for properties to be removed (#2113) * Allow for properties to be removed * Added validation checks
2 Months Ago
TTT: Update Turkish (#2112) * Update turkish.lua I can't believe I missed this one * Plural to Singular Plural to Singular to mimic CS2's translation.
2 Months Ago
Add a search bar to sequences and make them sort properly. (#2101) * Add a search bar to sequences and make them sort properly. * Update iconeditor.lua * Update iconeditor.lua * Update iconeditor.lua * Update iconeditor.lua * Update localized string for the search bar placeholder --------- Co-authored-by: Rubat <3299036+robotboy655@users.noreply.github.com>
2 Months Ago
Delete constraints.lua Unused file Make game mount list wider (Adjustments for #2110) Fixed Sandbox Tool Lua errors from engine saves Would happen if the save was made with tools that are no longer available when the save is loaded Show the unbound command in hints, if a command doesn't have a key bound Based on the idea of garrysmod/pull/1962 Fixed halo rendering on certain models making the screen black. garrysmod-issues/issues/6000 Improvements to MatSelect panel Improvements to PropSelect panel (to match MatSelect) Added sbox_max(rope)constraints
2 Months Ago
TTT: fix and optimize traitor button rendering (#2111) - Prevent the highlighted button from redrawing for every button iterated through afterwards - Don't draw an unhighlighted button if that button is highlighted - Reset button texture after drawing a highlighted button so that other buttons don't appear highlighted - Fix param translation text causing forced additive rendering
3 Months Ago
util.IntervalTimer (#2086) * Update util.lua - Added new function util.IntervalTimer, this is an IntervalTimer as found in the source SDK * Update util.lua * Update util.lua - Merged util.IntervalTimer with util.Timer * Update util.lua - Undo a change made to the util.Timer Started function * Update util.lua - Remove IsLessThan and IsGreaterThan functions from the util.Timer metatable * Update util.lua - Add missing comma * Update util.lua - Changed the return value of GetElaspedTime to -1.0 if the timer hasn't been started - Changed the util.Timer function to call the Start function upon creation * GetElaspedTime returns correct time after timer stops --------- Co-authored-by: Rubat <3299036+robotboy655@users.noreply.github.com>
3 Months Ago
Show Icons for Mountable Games (#2110)
3 Months Ago
TTT: Add SAM support to karma banning (#2106)
3 Months Ago
DNumSlidier: Setting min or max value updates slider pos Merge some math lib optimizations from #1477 Closes #1477 Co-Authored-By: code_gs <collings509@gmail.com>
3 Months Ago
Use `m_pitch` and `m_yaw` for looking around in the taunt camera (#2108)
3 Months Ago
Error handle bad spawnlist files better Minor cleanups Fixed commits.facepunch.com link
3 Months Ago
Map Pool for G String (#2105)
3 Months Ago
TTT: Fix Swedish chef language borking setting (#2099)
3 Months Ago
Use math.tau in some places instead of 2π (#2104)
3 Months Ago
Typo In Motor Tool (#2102) Fixes garrysmod-issues/issues/5976
4 Months Ago
Replace debug.getregistry usage with RegisterMetaTable (#2097)
4 Months Ago
Fixed copy paste error in edit_sky
4 Months Ago
Update surfaceproperties.txt These values are not used, idk how they even got here
4 Months Ago
Added permissions.bin to gitignore More consistent TOOL Holster/Deploy behavior Call `onfailed` callback if HTTP returns false (http library) util.StringToType does not error with invalid "int" inputs Warning about bypassing blocked main menu Minor cleanup
4 Months Ago
Allow custom error message for CanArmDupe (#2065) * Add message to CanArmDupe * Duplicate changes to arming.lua * Duplicate the changes to arming.lua again
4 Months Ago
Added COLOR:Lerp "boolean" and "number" support for util.StringToType Improve map NPC name detection further Fixed Alyx's breathing breaking her other voice lines Update surfaceproperties.txt DNumSlider:SetEnabled affects the label as well Fixed DNumSlider default value resetting not working correctly Added string.NiceName Half-Life 2 map categories are done by map names directly Fulfills garrysmod/pull/2091 DLabel text color behavior changes * SetHighlight always overrides SetDark and SetBright * SetBright and SetDark disable each other * Different color for disabled labels Do not replicate certain Sandbox convars Block "Miscellaneous Symbols and Arrows" unicode block in server browser sent_ball Hammer support New env_blood options Improve documentation of "Cast entity shadows" option in Hammer More logical func_button defaults Bump "mat_hdr_level" problem severity Fixed DForm description in code Finger poser updates correctly on entity loss Faceposer flex groups https://files.facepunch.com/rubat/2024/June28-263-UnwittingEthiopianwolf.jpg Use string.NiceName where appropriate