767 Commits over 2,710 Days - 0.01cph!
Added achievement progress on right-click remove (#1375)
* Added achievement progress on right-click remove with the Remover tool
Use GetConVar() for mp_falldamage (#1616)
* GetConVarNumber deprecated
Updated to ConVar object.
* Update player.lua
* consistency fix
Make ent:GetPlayer() work after rejoins (#1529)
* Allow unsetting the founder of an entity
ie
ent:SetPlayer(nil)
* Make GetPlayer support rejoins
If a player disconnects and then rejoins generally entities want to
continue as normal.
Add PlayerCheckLimit hook (#1329)
* Add PlayerCheckLimit hook
* Call hook with limits also
* Maxcount should be after count
Also message about limit hit with hook results like regular code path
* rid of the whitespace
Co-authored-by: Python1320 <Python1320@users.noreply.github.com>
Fix up PR#1623
This happens EVERY TIME
* Call the hook after undo Owner fix
* Apply the Owner fix to undonum
* CanUndo only gets the last undo in CC_UndoLast, not the whole table
get rid of the unnecessary whitespace
Use GetText over GetValue for OnEnter
Add hook GM:CanUndo (#1623)
* Add hook CanUndo
Return false to prevent undo
* Fix behaviour when CanUndo returns nil
Unrestrict thin ropes. (#1043)
* Unrestrict thin ropes.
* Use math.min
* clamp to 0.2, that's plenty thin
Co-authored-by: Rubat <robotboy655@facepunchstudios.com>
dtextentry: pass the current value through OnEnter (#1576)
idk why this wasn't a thing before
Co-authored-by: Nathan S <nsinvisblemarions@gmail.com>
Add phys_pushscale to fist force (#1289)
Mass resize/re-render in spawnmenu
Delete physics of Toolgun ghosts
Disable "drive" option for jeeps
Replacement HTML for gui.OpenURL w/out Steam Overlay
Fixed Overlay and Motion Blur not working with "poster" well
Fixed 1px gap with certain settings of Toy Town effect
Typo fix (#1681)
It's "requested" not "requrested".
Fixed cvars.AddChangeCallback identifiers not being unique (#1679)
TTT: fix comment regarding ironsight accuracy bonus (#1675)
Create ping categories to reduce impact of miniscule ping differences (#1671)
* Create ping categories
0~60 -> 40, 60~100-> 50, ~100-150 -> 100, ~150-200 -> 150, etc.
* Update control.Servers.js
Server browser improvements & fixes
Fixed gamemode search only searching the "folder name" of the gamemode
Moved certain code to the file it belongs in
Anonymous servers get ranking penalty and their players do not count towards gamemode's ranking
Right clicking or mwheel clicking a server copies its IP & SteamID
Read only stuff for Props tab
Increased "Save Changes" button width for localization
Fixed gmod_hands sometimes floating near map origin
Not a perfect fix but at least they don't float no more
ENT:StoreOutput works for 2015+ Source maps
(Hopefully) More self explanatory persistence text
Apparently a lot of people doesn't know how this works or that it exists
CollapsibleCategory header has a symbol when collapsed
so people know its collapsed and not just empty
Duplicator lib is less prone to fail when getting errors
Encountering errors while pasting constraints should no longer stop mid pasting and create "un-undo-able" duplications
Fixed a crash exploint using NoCollide tool
Merged from x64 branch, apparently the fix was there for a while
Increased Notifications font for localized text
It was actually unreadable in Russian before
Fixed certain Utilities panels breaking with spawnmenu_reload
Fixed Undo & Cleanup panels in Utilities becoming blank after spawnmenu_reload
controlpanel.Get will no longer return panels that are about to be deleted (in the next frame)
Added utf8.sub and utf8.idx (#1400)
* Added utf8.sub and utf8.idx
* Fixed utf8 error
3rd argument to sub is now optional like regular string.sub
* Renamed utf8.idx to utf8.GetChar
Added SetTooltipPanelOverride
Toolmenu filters expand categories
Constraint lib minor fixes & improvements
Updates "constraints" var on the constraint system when it matters
Fixed constraint.Pulley comparing one of its arguments to a global
Fixed constraint.Hydraulic's 4th retval always being nil
Removed reduntant usage of GetTable()
Rid of some unused locals
Add effects.GetList (#1527)
Solves garrysmod-requests/issues/1209. Pretty much a copy of [weapons.GetList](garrysmod/blob/394ae745df8f8f353ea33c8780f012fc000f4f56/garrysmod/lua/includes/modules/weapons.lua#L169-L177).
Ammo lib update (#1487)
* Bad tbl.name no longer silently fails
* Made ammo names case-insensitive.
notification.AddProgress upgrades
notification.AddProgress now has an optional 3rd argument - fraction - 0 to 1 value overriding the progress bar animation to show a desired value
Adjusted visuals for notification.AddProgress & made them truly infinite
Added a 3rd argument to search.GetResults (optional)
Create OptionsSubVoice.res
sbox_search_maxresults & other search improvements
Added sbox_search_maxresults
Spawnmenu search prop indexer now uses notification.AddProgress over the old blue progress bar
".mdl" part of models paths is no longer being searched
Having your spawnmenu closed during search will automatically update search results next time you open it
TTT: additional language fixes (#1653)
Co-authored-by: Perkzitos <30274161+Perkzitos@users.noreply.github.com>
Co-authored-by: svdm <svdm@users.noreply.github.com>
TTT: add Italian translation (#1652)
TTT: fixes to Chinese and Portuguese (#1650)
FOF spawnpoint ents
FOF maps category
Read only ContentHeader no longer editable
Use correct rendermode/groups and use actual enums
Spawnmenu UI improvements
Translated right click menus for Tools in spawnlists & multiselection right click menu (Community)
Tool search in spawnlists now works with localization
Spawnicons and spawnlist tools now obey read only parents (such as spawnlist Search)
Post Processing icons can now be deleted from spawnlists
TTT: fix "select language" translation inconsistencies (#1649)
Replace Delete with #spawnmenu.menu.delete (#1646)
gmod_language for loading screen
Fix GetEyeTraceNoCursor caching (#1645)
* Fix GetEyeTraceNoCursor caching
Fixes garrysmod-issues/issues/4430.
Also
- Use FrameNumber instead of CurTime for caching so that it doesn't clash with prediction
- Added skipcache arg to both GetEyeTrace and GetEyeTraceNoCursor for skipping the clientside cache
- Check if the PlayerTrace/PlayerAimTrace vars are tables before returning them in-case they're modified by other addons accidentally
* Fix styling
* Remove skipcache arg
TTT: Fix GetEyeTrace override (#1647)
- Only do caching clientside so that it allows lag compensation to retrace
- Use FrameNumber instead of CurTime so that it doesn't clash with prediction
- Default to MASK_SOLID as the trace does internally, so that traces that explicitly specify MASK_SOLID can use the cached results of traces with no explicit mask
TTT: Remove unnecessary GetWeapons and HasWeapon overrides (#1648)
Main menu fixes/changes
Main menu no longer errors if we failed to load API manifest or its fields changed
Blacklisted servers display why they were blacklisted in console
Fix error when gamemode has no valid settings (#1643)
Fixes error: [MENU ERROR] lua/menu/mainmenu.lua:185: bad argument #1 to 'pairs' (table expected, got string)
Fix default skin to use self instead of SKIN (#1641)
weapon_base doesn't error in NPC hands
Fixed iconless notifications making errors
OOPSIE
Fixed NPCs floating
Sandbox hints don't show with Camera wep
Fixed errors with drag'n'drop
Fixes new spawnlist headers erroring
Fixed "Make Persistent" option appearing when its disabled
Fixed "Make Persistent" option appearing when Persistence is disabled
Made sbox_godmode work in singleplayer
Clearly tell player which options are MP only
Tools can be used on non vphysics brushes
You can place buttons on gm_construct mirror and white room, etc.
spawnmenu right click menu fixes
Fixed unselected icon right click menus changing when anything has been selected in the spawnmenu
Translated right click menu for spawnlist headers
TTT: more fixes for Portuguese translation (#1640)
Update .gitignore
Spawnmenu resizing saves
And changes to make it usable on stupidly low resolutions
drag'n'drop selection changes
map categories changes
spawnlist revert feature
DefaultUnderline font changes
Also increased width of dropdown in mutliplayer tab to fit the "no workshop downloads" option
Updated language files
GameUI has the multiplayer tab additions
Updated language files
Fixed Snarks not attacking sometimes
Read only drag'n'drop stuff
You can only copy from readonly drag'n'drop panels. Used for Weapons/NPCs/Entities tabs in the spawnmenu to prevent ability to delete icons and have to resort to restarting the map to get them back
Update usermessage.lua
Formatting changes to match the rest of the files
Fix SendUserMessage error when calling clientside (#1626)
* Fix SendUserMessage error when calling clientside
Though all this is deprecated, the function still shouldn't error when called from the client. I also removed the ``SERVER`` check inside ``usermessage.Hook`` since it never passed due to ``SERVER`` not being localised before the module call.
* Update usermessage.lua
Optimized player.GetBy* functions in player.lua (#1628)
* Update player.lua
* Update player.lua
* Update player.lua
Style changes.
config_default.cfg reworked (#1632)
- Removed `spawnmenu_icon_precache` because it is not a valid command;
- Modified the `mp_decals` to the value of `2048` to equal the value of `r_decals` (`r_decals` gets resetted everytime you launch the game, so setting `r_decals` to `5000` will get its value back to `2048` when you relaunch the game, while `mp_decals` still with the value of `5000` because `mp_decals` it is stored in the `config.cfg` file, while `r_decals` is not, and to make both equal, here is the solution);
- Modified the value of the `sensitivity` command to the value of `6` instead of `8`.