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767 Commits over 2,710 Days - 0.01cph!

5 Years Ago
Offline workshop changes Necessary to display addons names and not error
5 Years Ago
Link to Garry's Mod wiki pages have changed. (#1637)
5 Years Ago
TTT: Portuguese translation fixes (#1636)
5 Years Ago
TTT: Update Portuguese translation (#1635)
5 Years Ago
Switched icon editor to sliders for skins/bg Delete closecaption files They are pointless here volume to loading screen Co-Authored-By: Nurdism <nurdism.io@gmail.com> DisableClipping restores to oldstate garrysmod-issues/issues/4375
5 Years Ago
Utilized: Vector and angle `Unpack` metamethods in`util.TypeToString` (#1622) * Utilized: Vevtor and angle `Unpack` metamethods in`util.TypeToString` * Updated: `TypeToString` * Removed: Whitespace
5 Years Ago
Fix Faceposer forcing hidden flexes to 0 This caused problems with DME eyelids
5 Years Ago
64bit SRCDS UI theme fixes DListView_ColumnPlain fix for extra panels Fixes garrysmod-issues/issues/4365
5 Years Ago
Change prop_effects FX on hover
5 Years Ago
Model keyvalue works on more NPCs
5 Years Ago
Force 64k char chat limit Updated language files Translate more parts of the game's UI Player model editor (+ search bar and resizeability) Icon editor Lua Errors message Spawnmenu right click menus Workshop mounting/fetching messages Hide subscribe buttons with -noworkshop And display a nice message that we are running in -noworkshop
5 Years Ago
TTT: Remove unused concommand (#1629)
5 Years Ago
TTT: fix infinite traitor selection loop in case of bad cvar value See also PR #1624 , but this is simpler.
5 Years Ago
Sub/unsub for demos/saves/dupes Update main_menu.properties In-game WS save/dupe/demo updating Steam workshop updating, and UI changes to enable that
5 Years Ago
steamworks.DownloadUGC support Also make demos error nicely on a failure to download from workshop Main menu subsctiptions include UGC UGC = demos/saves/dupes, control.Addons.js got cleaned up a bit Main menu out of engine fixes DlistView.GetSelectedLine returns panel too
5 Years Ago
Added dupes to main menu
5 Years Ago
Fix for demo icons being black Goes with the engine changes Change DImageButton's example image To be different from DImage in derma_controls New "publish creation" UI Updated language files
5 Years Ago
Fix errors from addons on spawnmenu creation Open the tool UI on the first open, not on creation to avoid errors from addons Get rid of steamworks.VoteInfo steamworks.FileInfo already has this info Merge branch 'master' of garrysmod
5 Years Ago
TTT: Added selector sphere to ttt_traitor_button in FGD (#1620)
5 Years Ago
Loading screen changes Just minor stuff Fixed Lua errors in Sandbox Control Panels for sliders that use invalid/non existent convars Changed Light Tool max brightness there is next to no visual difference between 255 and 20. Default value for gmod_suit in Sandbox
5 Years Ago
Some language fixes
5 Years Ago
Bouncy Ball serverside only DTVar callback
5 Years Ago
No rate/install buttons for floating gma ignoreZ for material CSS shell sounds/hl1 suit VO fix
5 Years Ago
Skins/bodygroups for dupe icons
5 Years Ago
HEV option for utilities menu cl_enable_loadingurl checkbox Also moved cvar to c++ side because it wouldn't save otherwise DTVar on client stuff
5 Years Ago
Cleaned up sql.lua
5 Years Ago
Add convar that allows players to disable viewing custom sv_loadingurls (#1265)
5 Years Ago
Added sql.IndexExists. (#1105)
5 Years Ago
Remvoe the unused arg from Player.PhysgunUnfreeze
5 Years Ago
Remove unused argument from the PhysgunUnfreeze call (#1604) [`Player.PhysgunUnfreeze`](https://wiki.garrysmod.com/page/Player/PhysgunUnfreeze) doesn't take any arguments.
5 Years Ago
string.NiceSize KiB/MiB/GiB -> KB/MB/GB (#1615)
5 Years Ago
Updated Stack implementation (#1566) * Updated Stack implementation - Moved all data to array indicies for faster access - Pop now errors when given invalid args - Pop now returns the last element it popped (solves garrysmod-requests/issues/217) - Various optimisations, biggest being changing table.remove to direct element removal in Pop * Add PopMulti * Make Pop(num>1) return the last element it popped instead of the first
5 Years Ago
Fixed undonum breaking undo
5 Years Ago
Workshop mounting message stuff Player classes do not reset HP/AP on transition
5 Years Ago
Changes to Toolgun's Screen rendering
5 Years Ago
Spawnmenu opens tool UI on creation GetTool little fix This is for cases where Lua on the Tool Gun hasn't loaded yet.
5 Years Ago
minmax for CreateClientConvar
5 Years Ago
Create .gitignore
5 Years Ago
Allow simple_physics_prop to be ignited Found on some HL2 maps Tooltip handles contents on target pnl removal Default behaviour should be unchanged Set/IsEnabled support for some panels Create hud_textures.txt Only done for the train controls texture Fixed RPG sounds cutting off somtimes Old missed change, the laser sound was cutting off shooting sounds Server unfavorite button BUGBUG: The icons in the server browser offset text, find out why and fix HEV Suit option for Start new game Secondary Ammo HUD fits more digits Weapon ammo types use smaller font
5 Years Ago
COLOR:ToHSL()
5 Years Ago
Add Unpack, SetUnpacked, and ToTable to Color (#996) * Add unpack function to color * Add Color.SetUnpacked/Color.ToTable
5 Years Ago
TTT: switch pairs to ipairs (#1610)
5 Years Ago
TTT: stop bleeding on respawn/death (#1611)
5 Years Ago
Icon editor error fixes Errors when trying to load brush entities from picker. Also loads bodygroups from picker now DListView.SetFixedSize freeze fix Floating .gma display improvements Also fixes [unknown] names for players in some cases
5 Years Ago
Disable patterns in search boxes Fixed bodygroups tab not showing in Player editor Fixed bodygroups tab not showing in Player editor somtimes gmod_maxammo fix for Sandbox Don't create the convar 2 times
5 Years Ago
Remove hardcoded ammo type from SWEP:ShootBullet (#1502) * Remove hardcoded ammo type from SWEP:ShootBullet Also added additional arguments for secondary fire, force, and tracer frequency * secondary -> ammo_type
5 Years Ago
cleaned up animations file (#1504) * Micro optimize shared. Removed double 'if client' and check for vehicle.
5 Years Ago
Remove unused PlayerSpawnTime table from base (#1602) I couldn't find any references to the `PlayerSpawnTime`. Neither in Base, Sandbox nor TTT. Also, [GitHub search revealed nothing either](https://github.com/search?l=Lua&q=GM+PlayerSpawnTime&type=Code).
5 Years Ago
alt to walk in default config (#1559)
5 Years Ago
Moved GM:PlayerShouldTakeDamage to serverside file (#1600) * PlayerShouldTakeDamage is server-side only It doesn't belong in the shared file... * PlayerShouldTakeDamage is server-side only Moved `PlayerShouldTakeDamage` over to server-side counterpart.