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712 Commits over 2,496 Days - 0.01cph!

5 Years Ago
Remove MarkupObject:Create() (#1542) This function shouldn't exist - it's a class function of the MarkupObject that... creates a MarkupObject. Calling it on an existing MarkupObject creates an object that now has the metatable of the previous MarkupObject which is improper and inconsistent behaviour for a class function. Even the single use of it calls the function on the MarkupObject metatable as if it were an object. It also updates the __index of the metatable to itself every time needlessly instead of setting it once outright. This will break no compatibility with previous code since the MarkupObject metatable isn't available outside of a single file, and calling it on an actual MarkupObject results in bad behaviour.
5 Years Ago
add nocollide to weld tool (#1544) helpfull function
5 Years Ago
Changed table.Count to table.IsEmpty in halos Merge pull request #1565 from Kefta/patch-109 Changed table.Count to table.IsEmpty in halos
5 Years Ago
Add table.IsEmpty More efficient method Credits to @Kefta Merge pull request #1538 from WilliamVenner/table_isempty Create table.IsEmpty
5 Years Ago
Spawnmenu editing hints Halo.add with no entities silently fails ImageCheckBox.Set/GetChecked
5 Years Ago
Flechette effects iin Mp fixed
5 Years Ago
Fixed faceposer UI bug was hiding last flex accidentally Icons for spawnlist rightclicks lower screen res css fixes Language files Fix flechette console spam
5 Years Ago
Moved weapon script files Updated language files Some HL1 translations Added missiing stuff How the hell did this not get into the previous commit
5 Years Ago
ENT:HandleAnimEvent for nextbots
5 Years Ago
Fix player class error
5 Years Ago
TTT: granular ammo pickup (#1550) Only ammo the player can carry is taken from ammo boxes, if the box has more than a quarter left it stays around and the remainder can still be picked up.
5 Years Ago
Player Class changes Player classes are set on all clients automatically clientside Added hook GM:PlayerClassChanged Player classes are initialized as soon as they are set, instead of on first hook call Explanation to !IsFirstTimePredicted() Nextbot:FireAnimationEvent dummy/docs
5 Years Ago
Fix toolgun ghost being left behind (#1557)
5 Years Ago
Backgrounds do not change in loading prop_effect changes Bodygroups and making MakeEffect usable Serverlist changes Stop refreshing server list upon joining a server or switching between server list types (Internet, LAN, favorites, etc) Double the amount of servers shown per gamemode Do not hide "Stop refreshing" button while browsing servers of a gamemode Reduced rankiing impact of empty servers, increased ranking impact of full servers Server ranking based on player count now starts earlier Fix copypasta error
5 Years Ago
Moved default spawnlists Moved default spawnlists to settings/spawnlist_default
5 Years Ago
Fixes for SWEP/SENT table recreation Also makes ENT/SWEP table inheritance more consistent
5 Years Ago
Panel changes/fixes Fixes for GetCount not updating Hide tabs in icon editor Spawnmenu icon editor doesn't display an empty Bodygroups tab Invisible children of DHorizontalScroller will no longer affect position of the visible panels Fix for prop_effect bodygroups
5 Years Ago
Fixed duped effects not having AttachedEntityInfo + minor effect fixes (#1553) * Fixed duped prop_effects not having their AttachedEntityInfo table (meaning no entity mods, skin/bodygroup changes, bone manips, etc.) ever since the MakeEffect function was added. This value used to be copied over because duped prop_effects were being spawned with GenericDuplicatorFunction, which dumps the entire dupe data table into the new entity. Now that they have their own spawn function, we have to copy the value over manually. * Fixed prop spawn effect not working on prop_effects because it was trying to apply them to the prop_effect itself instead of its AttachedEntity * SWEP spawn effect
5 Years Ago
Toolgun Think fixes (#1547) - Check owner validity - fixes rare edge case of the owner being invalid when Think is called and cases where the owner is an NPC - Check last tool object validity before releasing its entity - fixes error when switching from invalid mode to another invalid mode - Remove a return when a mode switch occurs and the last mode was invalid, causing the first Think after a mode switch to be skipped - fixes garrysmod-issues/issues/3682
5 Years Ago
Fix invalid table.GetWinningKey behavior. (#1554)
5 Years Ago
Add new Blade Symphony map to the menu (#1540)
5 Years Ago
Fix missing argument (#1549)
5 Years Ago
Fix up whitespace in localization
5 Years Ago
Fixed an exploit with gm_giveswep Also renamed npc_tf2_ghost from Test NPC to Example NPC. TODO: Change classname too
5 Years Ago
Hints can now use dynamic keybinds Tool translations fixed up More consistency Keyboard Settings labels Updated keyboard tab keybind labels to be more descriptive. Spawnmenu right click menus translated Sandbox settings text improvements Better more descriptive strings for the Sandbox server settings, as well as improved server browser player counts translations Main menu updates *Last played map now snaps into view when opening the New Game menu * Added recent news to the main menu
5 Years Ago
Menu bar translations/changes * Moved gmod_drawtooleffects to appropriate file, and it now affects tool tracer * Menu bar translations * Menu bar items that require sv_cheats 1 now reflect that Minor changes Axis tool nocollide help text Paint tool duplication prevention Some whitespace changes Soundscripts updated Added Hl1 music, fixed up Hl1 weapon sounds, removed unnecessary files
5 Years Ago
TTT: fix entity ID/player ID mixup in late loadout (#1546) An entity ID is used in a player.GetByID call
5 Years Ago
TTT: Russian translation fixes (#1545)
6 Years Ago
DColumnSheet return the sheet button (#1505) Makes DColumnSheet return the sheet's button like DPropertySheet does, all the cool kids are doing it.
6 Years Ago
Replace dead link about line endings (#1516) Let it point to the github documentation instead.
6 Years Ago
Add empty RunBehaviour function to nextbot (#1524) Fixes garrysmod-issues/issues/3581.
6 Years Ago
Get rid of direct thread links in Readme
6 Years Ago
Fixed DLabel.GetColor
6 Years Ago
[TTT] Russian localization file minor fix (#1522)
6 Years Ago
[TTT] Russian translation overhaul (#1518)
6 Years Ago
TTT: translatability improvements - Fixed several cases of hardcoded untranslatable texts - Tweaked UI to give texts more space to fit Russian translation better Fixes garrysmod-issues/issues/3544
6 Years Ago
TTT: optimize random weapon and ammo spawning Changes from #1506 by @mcnuggets1 Co-Authored-By: David <mcnuggets1@users.noreply.github.com>
6 Years Ago
Updated surfaceproperites.txt Updated surfaceproperites.txt to remove some entries to fit the 128 entry limit. Removed snow_normal (instead adjusted snow to be less slippery) Removed some HL2 Ep2 properties that were used on models with no physics Removed portal/tf2 properties
6 Years Ago
Renamed local function Genetic => Generic
6 Years Ago
Added quick filter to materials tool And fixed some translations of sandbox entities You can now ignite ragdolls
6 Years Ago
All properties now have proper target check Distance check, general entity validity check
6 Years Ago
Add filter to FindUseEntity trace oopsie
6 Years Ago
Restore encoding
6 Years Ago
Add additional HL2 entity translations (#1501) * Add additional HL2 entity translations - prop_crane - prop_vehicle_driveable - prop_stickybomb - prop_vehicle_jeep "Vehicle" -> "Jeep" (may represent the Jalopy too but it's better than Vehicle imo) Same encoding issue as garrysmod/pull/1500
6 Years Ago
Add additional HL1 entity translations (#1500) * Add additional HL1 entity translations Last batch. GitHub refuses to keep the current encoding no matter which way I commit it. * Remove grenade_spit
6 Years Ago
player.GetByAccountID( ID ) (#1309)
6 Years Ago
Fix incorrect hand grenade translation key (#1496) * Fix incorrect hand grenade translation key
6 Years Ago
TTT: remove version string
6 Years Ago
HL1 sound stuff Turret classname translations changes to differentiate which one is which HL1 stuff for chapter names and whatnot HL1 Sentry soundscripts
6 Years Ago
Restore encoding