branchgarrysmod/mastercancel

711 Commits over 2,496 Days - 0.01cph!

6 Years Ago
Added HL1 NPC language strings (#1492) * Added npc_advisor and npc_ichthyosaur language strings * Update npc-ents_english.txt
6 Years Ago
TTT: fix zoom-out animation always playing when reloading (#1491)
6 Years Ago
Clean up table.lua a bit
6 Years Ago
Replaced SortedPairs* and RandomPairs with better implementations (#1167) Replaced SortedPairs* and RandomPairs with better implementations No deep copies of tables are made anymore Fixed a crash that could occur when a table is self referencing
6 Years Ago
Fix weapon_medkit (#1481) Changes: * Toggles lag compensation on the player while performing trace in PrimaryAttack * Allows PrimaryAttack to heal to player's max health instead of a constant 100
6 Years Ago
prevent PrintTable() from iterating over the table that it's currently processing (#1340)
6 Years Ago
DNumberScratch zoom freeze Press SHIFT to freeze zoom at current level.
6 Years Ago
Improved scratch decimals support (#1438)
6 Years Ago
TTT: Make first-person spectating not draw the label of the spectated player (#1486) - Show label of spectated player instead - Prevent magneto stick help text showing for spectators
6 Years Ago
Only try to stop multiplayer spam with dupe saves
6 Years Ago
Minor Duplicator changes * Can no longer immediately resave an armed dupe * More safeguards against bad user input * Better server logging for dupes and saves
6 Years Ago
Fixed exploit to lag out servers really bad (#1478) Fixed exploit to lag out servers
6 Years Ago
Randomize HLS scientists
6 Years Ago
Some fixes Reduced lag with a very huge amount of notifications Reduced probabilty of the game crashing when rendering dupe icon
6 Years Ago
Optimized animations (#1399) Replaces Length2D calls with Length2DSqr for speed.
6 Years Ago
Use FL_ANIMDUCKING for crouching anim
6 Years Ago
Fixed not being able to +use ents in player clips
6 Years Ago
Removed old presets
6 Years Ago
Updated scripts/ folder Default Spawnlists updated Added default presets Updated soundscape files to match the live game version
6 Years Ago
ScriptedEntityType now works same on all ent types
6 Years Ago
IsValid micro-optimisation (#1402) Saving the table access saves an __index call in the case of metatables, entities, and panels.
6 Years Ago
Fixed paint tool not clearing entity mods on reload (#1474) Previously, these entity mods weren't being cleared, so if you removed the decals from an entity and then duped/saved it, the copy would still have the decals applied.
6 Years Ago
Poser Tool and DNumSlider updates, Lang files updtd Faceposer got major BUFFs, Finger/Eye posers work on effects, DNumSlider new features
6 Years Ago
Fixed HUDPickup after changelevels GM.PickupHistoryLast value persists over changelevels!
6 Years Ago
BodyGroup support for NPCs in Sandbox
6 Years Ago
AddFavServer button stuff
6 Years Ago
Make GetCreator return NULL for no creator (#1381) Type-consistency
6 Years Ago
Change gmod_tool's holdtype to revolver (#1347) The viewmodel has two hands!
6 Years Ago
menu/video.lua update (#1459) * Made variables local * Added sound convar * Added feedback messages * Added helptexts
6 Years Ago
Cleaned up weapon_base
6 Years Ago
Added a bunch of new entity translations Added a bunch of new entity translations that might show up in the kill feed
6 Years Ago
TTT: remove unnecessary CollisionRulesChanged call for ragdolls (#1461)
6 Years Ago
DListViewColumn minor change forgot to put this into git
6 Years Ago
Fixed a stack overflow in DListView When the column(s) have total max width less than the whole panel's width
6 Years Ago
Update kb_act.lst (#1458) #Valve_Console_Toggle, whitespaces left alone.
6 Years Ago
Removed AI weapon scripts These weapons are removed and normal vartiants are used instead.
6 Years Ago
DProperty_VectorColor/Tooltip changes DProperty_VectorColor now works with standard colors as well ( vector color support unchanged ) Applied a hack to stop tooltips from being displayed when they are not meant to be displayed
6 Years Ago
Cleaned up menu/ .lua files
6 Years Ago
TTT: add TTTNameChangeKick hook (#1457) * Update init.lua
6 Years Ago
TTT: use ply:GetMaxHealth() for health bar (#1456)
6 Years Ago
DBinder fixes * Fix DBinder when its convar is set to NaN * Fix DBinder overriding SetSelected( bool ) * Changed max value for Frame Blend's Shutter slider so it doesn't just black screen * Frame Blend now uses its own render target * Prevent potential stack overflows in scripted_ents.Get
6 Years Ago
Cleaned up animation.lua
6 Years Ago
Fix PANEL.InvalidateChildren being always recursive (#1404) Wether you passed true or false as an argument, PANEL.InvalidateChildren would've been called on the childs, which recurse.
6 Years Ago
Panel:NewAnimation easeout fix (#1328)
6 Years Ago
Move (Can)PlayerEnter(ed)Vehicle to correct realm They are both serverside only.
6 Years Ago
Revert info_player_commons The role of this entity is already fulfilled by info_player_zombie and info_player_human
6 Years Ago
Create info_player_commons.lua (#1446)
6 Years Ago
Restore encoding so game is happy
6 Years Ago
env_fire added (#1448) * env_fire added The env_fire entity damages players who are in its radius, don't burn yourselves on a bonfire please! * Added npc_fisherman
6 Years Ago
Fix string.Comma with large numbers (#1440) * Fix string.Comma with large numbers ``` print(string.Comma( 2^53 )) ``` will print `9,007,199,254,740,992` instead of `9.007199254741e+15`