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712 Commits over 2,496 Days - 0.01cph!

6 Years Ago
Fix string.Comma with large numbers (#1440) * Fix string.Comma with large numbers ``` print(string.Comma( 2^53 )) ``` will print `9,007,199,254,740,992` instead of `9.007199254741e+15`
6 Years Ago
Changed edit_fog to use MATERIAL_FOG enum (#1409) * Changed edit_fog to use MATERIAL_FOG enum
6 Years Ago
Stop eating NeedsDepthPass (#1406) Stop eating NeedsDepthPass
6 Years Ago
Added GM:PlayerDroppedWeapon
6 Years Ago
Fix numpad library "exploit" garrysmod/pull/1442
6 Years Ago
UTF-8 decode doesn't pass when buffer is too short garrysmod-issues/issues/3375
6 Years Ago
TTT: small improvement to GetWeapons-wrapper (#1374)
6 Years Ago
A copulafixes Increased offset for rollermine to prevent it from spawning below ground Fixed deriving from DDragBase requiring to define OnModified Fixed errors when calling Setup() without second argument on DProperty_Float and DProperty_Int
6 Years Ago
Corrected the URL of the version button (#1436) Because the site changed, the button redirected you to "https://gmod.facepunch.com" instead of "https://gmod.facepunch.com/changes/"
6 Years Ago
Added zph_ map category
6 Years Ago
TTT: Add hook for C4 explosion (#1434) Add 'TTTC4Explode' hook that is called before the explosion happens
6 Years Ago
TTT: fix Poltergeist recharge resetting when dropped Fix bug allowing players to bypass recharge if they drop the weapon and pick it back up.
6 Years Ago
Fixed typos in Addons menu (NPC category) (#1429)
6 Years Ago
TTT: add default Traitor weapons to .fgd (#1430) add default Traitor weapons to .fgd for hammer placement
6 Years Ago
Fixed an error with the contraint library
6 Years Ago
Added L4D2 spawns, vgui cleanups
6 Years Ago
Spawnmenu Search improvements Merge branch 'master' of garrysmod
6 Years Ago
Update dnumberwang.lua (#1413) - Add value changing by mouse wheel scrolling above up-down buttons - Add value changing by dragging up-down buttons up and down with mouse - Remove unused function
6 Years Ago
Fixed a bug with DToolTip Fixed a bug with DToolTip that prevented Panel.SetTooltipPanel from working properly
6 Years Ago
Clean up recently touched files
6 Years Ago
remove unused locals (#1382)
6 Years Ago
TTT: Replace use of 'wepswitch' command with input.SelectWeapon (#1388)
6 Years Ago
More UI changes Changed "Quick Search" to "Quick Filter" Added INFRA map category Updated Incompatible map definitions
6 Years Ago
Removed redundant GetSortValue calls (#1324)
6 Years Ago
Fix DFrame buttons height (#1423) * Change DFrame buttons height from 31 to 24 Change DFrame Close, Minimize and Maximize buttons height from 31 (which makes them square and taller than the actual header and its draggable area, which are both 24 pixels tall) to 24. It makes the buttons to be the same height as the frame draggable and visual header height. * Fix DFrame buttons UV - Fix DFrame buttons (Close, Minimize, Maximize and Restore) UV coordinates to represent their actual size. UV bounds of these buttons will fill the whole rectangle with texture without a gap on the bottom, which forces to make buttons 31 pixels tall to look okay, yet their clickable area goes down further than their visible part. - Fix DFrame border UV, make the header 24 pixels tall, as it is in the texture, instead of 32 pixels tall.
6 Years Ago
Added notice about mount.cfg to gameinfo.txt (#1372) Had a lot of headscratching because hammer didn't listen at all to the changes I did to this file, realised Garrysmod uses mount.cfg instead of gameinfo.txt for mounting.
6 Years Ago
painttab isactive function instead of comparison (#1396)
6 Years Ago
TTT: delay MapSettingsSpawned output to next tick Work around edge case where `ttt_map_settings` could be hooked up to kill some entities via its `MapSettingsSpawned` output, which seems to create a race condition on some PCs where the entities hooked up to the output will not be properly initialized yet, leading to a GMod crash (somehow). Pushing the output to the next tick gives every entity an opportunity to initialize.
6 Years Ago
More minor vgui fixes * DColorCombo's palette will update the DColorMixer's color + DColorCombo's margins consistent between tabs * DNumberScratch.OnValueChanged will no longer have nil value as first argument in some cases * Added DPropertySheet.GetItems + DPropertySheet.SetupCloseButton margin unfuck
6 Years Ago
Few vgui fixes * Fixed DColorCombo.GetColor returning nil * Fixed DGrid.SortByMember's second parameter being forced to true * Make DLabelEditable.OnLabelTextChanged's return value optional
7 Years Ago
Fixed an issue with spawnmenu workshop stuff
7 Years Ago
TTT: Replace self.Owner with self:GetOwner() (#1420)
7 Years Ago
DTree_Node.Clear no longer errors before any sub-elements are added
7 Years Ago
Implemented DTree(_Node):Clear() Better error checking for DPropertySheet And added DPropertySheet:OnActiveTabChanged( old, new )
7 Years Ago
Fixed an error with PR#1370
7 Years Ago
Fixed DFileBrowser not working properly with a blank root folder. (#1370)
7 Years Ago
Improved rendering of draw.RoundedBox In cases where the rounded-ness is set to 16-32 and >64 Prevent crazy physics with welding world to props
7 Years Ago
TTT: Allow popups to be toggled with their hotkey (#1412) Allows popups like the Traitor shop or the round end pop to be closed with their hotkey (Default: C) instead of using the mouse.
7 Years Ago
Fixed [unknown] player names in UI
7 Years Ago
Placeholder support for DTextEntry It's HACKy Improved Tool Quick Search Now searches category names too Fixed potential Menu state errors Updated Lanuage Files
7 Years Ago
Better support (Dupe/Saves tabs) for low screenrez
7 Years Ago
Added quick tool search Improved error handing for spawn menu search ( still need to find out why icon is nil sometimes in the first place )
7 Years Ago
TTT: Fix Predicted Viewmodels and TTTPlayerSpeedMultiplier > 1 (#1398) * SetupMove -> Move (fixes speedmult > 1) * fix weapon viewmodel prediction and reload/drop animations * Add slowed and CMoveData argument to TTTPlayerSpeedModifier * Fix crouch speed and generally make the code better and more modifiable * fix variable name
7 Years Ago
Added missing changes Properties/Remove is less abuseable
7 Years Ago
TTT: remove old arg from hook call Might want to pass basespeed to this hook instead, leaving it like this for now.
7 Years Ago
TTT: add comments
7 Years Ago
TTT: Fix many prediction issues (BREAKING CHANGES) (#1387) Fixes and improvements to prediction of movement, ironsights, shots, etc. * Player:SetSpeed() is removed, use TTTPlayerSpeedModifier hook instead * TTTPlayerSpeed server hook removed * TTTPlayerSpeedModifier hook added, works the same as TTTPlayerSpeed did but *must* be hooked on both client and server * SWEPs that use Think must now call their BaseClass.Think(self) for iron sights to work properly
7 Years Ago
TTT: use HUDShouldDraw to allow disabling prop spectator names (#1395) Hook HUDShouldDraw and return false if the element name is TTTPropSpec to disable the player names.
7 Years Ago
Updated preset editor to be actually functional
7 Years Ago
Added the OpenURL vgui stuff