branchgarrysmod/mastercancel

799 Commits over 2,771 Days - 0.01cph!

7 Years Ago
Randomize HLS scientists
7 Years Ago
Some fixes Reduced lag with a very huge amount of notifications Reduced probabilty of the game crashing when rendering dupe icon
7 Years Ago
Optimized animations (#1399) Replaces Length2D calls with Length2DSqr for speed.
7 Years Ago
Use FL_ANIMDUCKING for crouching anim
7 Years Ago
Fixed not being able to +use ents in player clips
7 Years Ago
Removed old presets
7 Years Ago
Updated scripts/ folder Default Spawnlists updated Added default presets Updated soundscape files to match the live game version
7 Years Ago
ScriptedEntityType now works same on all ent types
7 Years Ago
IsValid micro-optimisation (#1402) Saving the table access saves an __index call in the case of metatables, entities, and panels.
7 Years Ago
Fixed paint tool not clearing entity mods on reload (#1474) Previously, these entity mods weren't being cleared, so if you removed the decals from an entity and then duped/saved it, the copy would still have the decals applied.
7 Years Ago
Poser Tool and DNumSlider updates, Lang files updtd Faceposer got major BUFFs, Finger/Eye posers work on effects, DNumSlider new features
7 Years Ago
Fixed HUDPickup after changelevels GM.PickupHistoryLast value persists over changelevels!
7 Years Ago
BodyGroup support for NPCs in Sandbox
7 Years Ago
AddFavServer button stuff
7 Years Ago
Make GetCreator return NULL for no creator (#1381) Type-consistency
7 Years Ago
Change gmod_tool's holdtype to revolver (#1347) The viewmodel has two hands!
7 Years Ago
menu/video.lua update (#1459) * Made variables local * Added sound convar * Added feedback messages * Added helptexts
7 Years Ago
Cleaned up weapon_base
7 Years Ago
Added a bunch of new entity translations Added a bunch of new entity translations that might show up in the kill feed
7 Years Ago
TTT: remove unnecessary CollisionRulesChanged call for ragdolls (#1461)
7 Years Ago
DListViewColumn minor change forgot to put this into git
7 Years Ago
Fixed a stack overflow in DListView When the column(s) have total max width less than the whole panel's width
7 Years Ago
Update kb_act.lst (#1458) #Valve_Console_Toggle, whitespaces left alone.
7 Years Ago
Removed AI weapon scripts These weapons are removed and normal vartiants are used instead.
7 Years Ago
DProperty_VectorColor/Tooltip changes DProperty_VectorColor now works with standard colors as well ( vector color support unchanged ) Applied a hack to stop tooltips from being displayed when they are not meant to be displayed
7 Years Ago
Cleaned up menu/ .lua files
7 Years Ago
TTT: add TTTNameChangeKick hook (#1457) * Update init.lua
7 Years Ago
TTT: use ply:GetMaxHealth() for health bar (#1456)
7 Years Ago
DBinder fixes * Fix DBinder when its convar is set to NaN * Fix DBinder overriding SetSelected( bool ) * Changed max value for Frame Blend's Shutter slider so it doesn't just black screen * Frame Blend now uses its own render target * Prevent potential stack overflows in scripted_ents.Get
7 Years Ago
Cleaned up animation.lua
7 Years Ago
Fix PANEL.InvalidateChildren being always recursive (#1404) Wether you passed true or false as an argument, PANEL.InvalidateChildren would've been called on the childs, which recurse.
7 Years Ago
Panel:NewAnimation easeout fix (#1328)
7 Years Ago
Move (Can)PlayerEnter(ed)Vehicle to correct realm They are both serverside only.
7 Years Ago
Revert info_player_commons The role of this entity is already fulfilled by info_player_zombie and info_player_human
7 Years Ago
Create info_player_commons.lua (#1446)
7 Years Ago
Restore encoding so game is happy
7 Years Ago
env_fire added (#1448) * env_fire added The env_fire entity damages players who are in its radius, don't burn yourselves on a bonfire please! * Added npc_fisherman
7 Years Ago
Fix string.Comma with large numbers (#1440) * Fix string.Comma with large numbers ``` print(string.Comma( 2^53 )) ``` will print `9,007,199,254,740,992` instead of `9.007199254741e+15`
7 Years Ago
Changed edit_fog to use MATERIAL_FOG enum (#1409) * Changed edit_fog to use MATERIAL_FOG enum
7 Years Ago
Stop eating NeedsDepthPass (#1406) Stop eating NeedsDepthPass
7 Years Ago
Added GM:PlayerDroppedWeapon
7 Years Ago
Fix numpad library "exploit" garrysmod/pull/1442
7 Years Ago
UTF-8 decode doesn't pass when buffer is too short garrysmod-issues/issues/3375
7 Years Ago
TTT: small improvement to GetWeapons-wrapper (#1374)
7 Years Ago
A copulafixes Increased offset for rollermine to prevent it from spawning below ground Fixed deriving from DDragBase requiring to define OnModified Fixed errors when calling Setup() without second argument on DProperty_Float and DProperty_Int
7 Years Ago
Corrected the URL of the version button (#1436) Because the site changed, the button redirected you to "https://gmod.facepunch.com" instead of "https://gmod.facepunch.com/changes/"
7 Years Ago
Added zph_ map category
7 Years Ago
TTT: Add hook for C4 explosion (#1434) Add 'TTTC4Explode' hook that is called before the explosion happens
7 Years Ago
TTT: fix Poltergeist recharge resetting when dropped Fix bug allowing players to bypass recharge if they drop the weapon and pick it back up.
7 Years Ago
Fixed typos in Addons menu (NPC category) (#1429)