851 Commits over 2,830 Days - 0.01cph!
Use Brackets for keys in PrintTable (#1754)
To avoid confusion when there is [357] and ["357 "] for example.
Example of how that looks:
```
[0.000000 0.000000 0.000000] = Vector
[1] = Number
[Entity [0][worldspawn]] = Entity
["stringIndex"] = String
```
Clear DoF_Ents table on DOF_Kill (#2020)
Fixed targetID being jumpy/jittery
Clean ups
Add sequential parameter to net.Read/WriteTable (#1866)
* Add sequential parameter to net.Read/WriteTable
* Break instead of return
* Update net.lua
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Co-authored-by: Rubat <3299036+robotboy655@users.noreply.github.com>
Fixed spawnmenu cursor position resetting in certain cases
Reworked killicon library
Updated language files
Update string.lua
UV support for killicons (#1158)
* UV support for killicons
* Update killicon.lua
Change UV material argument to path
Change UV coordinate arguments to pixel values
Fix improper sizes for UV icons
* Changed name to killicon.AddTexCoord
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Co-authored-by: AwfulRanger <AwfulRanger@users.noreply.github.com>
Add string.CardinalToOrdinal (#1509)
This would be a useful function to have for anyone who would want to use it.
Example:
`print( string.CardinalToOrdinal( 111 ) )`
Output:
`111th`
Yes `STNDRD` exists, but it has a stupid name.
Add ents/player iterators (#1731)
Adds iterators for entities and players which are read-only and cached. The main benefit to this is performance; crossing over from Lua to C and back every function call is slow and creates a new table each call.
Closes Facepunch/garrysmod-requests/issues/738.
Examples of use:
```
for i, p in player.Iterator() do
print(p)
end
for i, e in ents.Iterator() do
if e:GetClass() == "prop_physics" then e:Remove() end
end
```
Update Team Fortress 2 map categories (#2017)
The Scream Fortress update came along, and with it a new map category, zi_. This commit makes the "other" category empty again by adding it.
Main Menu changes and additions
Disallow making addon presets with empty names
Fixed number only names being unable to be deleted
Confirmation when deleting addon presets
Addon preset importing and exporting
Update net.lua (#1106)
add net.ReadPlayer/WritePlayer
Co-authored-by: Python1320 <Python1320@users.noreply.github.com>
Add SWEP/SENT.ClassNameOverride (#1987)
* Add SWEP/SENT.ClassNameOverride
* Update weapons.lua
Reduce player __index calls in animations (#2010)
* Reduce player __index calls in animations
* Improve backwards compatibility
Add HL1 ground turrets (#1926)
Added support for spawning the HL1 turrets on the ground, as well as fixing up some comments in commands.lua.
---------
Co-authored-by: Rubat <3299036+robotboy655@users.noreply.github.com>
Half-Life: Source skill config adjustments
More physics related killicons
Crosshair customization menu
clean ups
Portal NPCs related changes
Duplicator support, spawnmenu spawn position fix
"Failed to find any models for this addon" message adjustments
Empty out stored outputs for duplications
Lua error fix due to recent engine changes
Update garrysmod_english.txt
Entity:Set/GetColor Lua implementation
Update Fistful of Frags map categories (#2013)
This now makes the "other" tab once again empty with Fistful of Frags installed.
MatSelect improvements (#1872)
* Added `MatSelect:Clear`
* Added `MatSelect:SelectedItemPaintOver( x, y )`
* `MatSelect:AddMaterial*` methods now return the created `DImageButton`
* Added `local pnl = MatSelect:FindMaterialByValue( value )`
* Added `MatSelect:SelectMaterial( pnl )`
---------
Co-authored-by: Rubat <3299036+robotboy655@users.noreply.github.com>
Minor DComboBox improvements and DComboBox.RemoveChoice (#1851)
Utilized the `DComboBox.CloseMenu` method in where appropriate
Added `DComboBox.RemoveChoice( index )`
---------
Co-authored-by: Rubat <3299036+robotboy655@users.noreply.github.com>
Change deprecated MousePos function (#2006)
* Changed depricated MousePos function
* remove redundant call
fix number wang passing both strings and numbers to OnValueChanged (#2009)
Improve support for non-English messages in `DTextEntry` history (#2008)
Small optimisation for sandbox (#2005)
* refactor: small optimisation
Reduce NPC name translation duplication
Fixed malformed HTML
Reworked base kill feed
Portal NPCs
Only populated servers contribute to gamemode name
This is experimental and may be rolled back
Update ClientScheme.res
This is for nav_generate UI
More NPC class name translations
Direct GM:AddDeathNotice call replaced by hook.Run (#1380)
This will allow to hide death notices by returning any value in the hook.
Allow spawning Zombine with EP2 mounted (#2004)
fixes an issue where if ep2 is mounted but ep1 isnt, zombines wont spawn, despite working with just ep2
Clean ups
Duplicator copies sub materials
lua_find* access restriction adjustments
Add math.CubicBezier & math.QuadraticBezier (#2002)
Cubic/Quadratic bezier curve lerp
Slight toolgun improvement (#2003)
* Delete an unused variable
* Use a variable
Add global function ScreenScaleH (#1999)
Added SANDBOX:ContextMenuShowTool hook (#1990)
Return false to hide tool settings in context menu
Add table.Pack (#1575)
Since garrysmod-requests/issues/585 isn't going to be done anytime soon, this is the 5.1 alternative. This packs varargs in a table and returns the proper length including nils, which is unreliable with the ``#`` operator.
Create table.Flip (#1548)
TTT: disable notification sound by default and add a setting (#1998)
Replaced some usages of 'Player.UniqueID' with 'Player.SteamID64' function (#1580)
UniqueID bad
Add more NPCs categorized as hostile and friendly towards players (#2000)
* Add more NPCs categorized as hostile towards players
* Add hostile NPC classnames from Half-Life 1
* Add friendly NPC classnames from Half-Life 1
DHScrollBar (#1991)
* DHScrollBar
VScrollBar but horizontal
* Fixed up some issues
* Remove commented code
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Co-authored-by: Rubat <3299036+robotboy655@users.noreply.github.com>
Dark mode for loading screen depending on system theme for x64 (#1994)
Move util.CHSpline to math library
Prevent concommands appearing in server settings
DPanPanel code style fixes & bug fix
Fixed "get it all top-left" causing issues with one of my examples in the Pull Request #1197
Add math.CHSpline (#1294)
* Add CHSpline
Similar the Lerp and BSpline functions, however it allows you to set the starting and ending tangents. Works with integers and vectors, might work with angles.
* Changed tangents t0 and t1 to m0 and m1
Hopefully this makes it less confusing to people that haven't studied this before.
Add duplicator.Disallow (#1676)
Used when you want to override the default duplication behaviour, eg when an
Addon makes itself duplicatable but you don't want it to be.
Also useful if you want a script such as persistence to be able to duplicate
things that players cannot.
```lua
duplicator.Allow( "prop_door_rotating" )
local tab = duplicator.CopyEnts( Ents )
duplicator.Disallow( "prop_door_rotating" )
```
Replace timer.Destroy (deprecated) with timer.Remove (#1995)
timer.Destroy is deprecated, so timer.Remove should be used instead.
Fix Malformed CSS Comments (#1997)
Add Versus Saxton Hale map category (#1996)
Fixed issues with properties not working
Update legal doc links
Fixed up PR #1989
DListView ignore inisible lines (#1989)
TTT: fix notification sound cue and make it toggleable (#1983)
TTT: make Poltergeist weapon range easier to override (#1986)