branchhackweek-procedural-surf/maincancel

37 Commits over 0 Days - ∞cph!

9 Months Ago
Create LICENSE
9 Months Ago
Create README.md
9 Months Ago
Fixed possible NRE in editor
9 Months Ago
Add supports to checkpoints and spawns
9 Months Ago
Map metadata
9 Months Ago
pillar scale shader
9 Months Ago
Set stage index for spawns / checkpoints
9 Months Ago
Remove game package
9 Months Ago
wip new pillars and vertex colour shader
9 Months Ago
Delete editor world on close
9 Months Ago
Map tweaks
9 Months Ago
Generate a lip at the start and end of track sections Generate end caps for track mesh Fix joint scale
9 Months Ago
Include ball and socket joints
9 Months Ago
Support pillars
9 Months Ago
Support pillar model scale tweak Move models to shared
9 Months Ago
added surf pillars and booster models + materials added surf pillars and booster models + materials Merge branch 'main' of hackweek-procedural-surf
9 Months Ago
Spawn players on starting platforms
9 Months Ago
Ramp physics shapes Use entities for start platform / checkpoints
9 Months Ago
Add collision to spawn platform Merge branch 'main' of github.com:Facepunch/hackweek-procedural-surf Load surf map in-game
9 Months Ago
Remove cubemap fog for now
9 Months Ago
Can now delete elements
9 Months Ago
Cloning / moving / rotating checkpoints and start platforms
9 Months Ago
Spawn platform, checkpoint
9 Months Ago
Better texcoord generation for track mesh Track cross section done
9 Months Ago
Map tweaks, load the map in the editor
9 Months Ago
WIP new track cross section
9 Months Ago
Map
9 Months Ago
Fixed sun direction 6 DoF for track keypoints, editor tweaks
9 Months Ago
Supports, brackets, track sections, placeholder track meshing
9 Months Ago
WIP new data model for surf maps
9 Months Ago
Gizmo tweaks, saving
9 Months Ago
WIP editor widgets
9 Months Ago
Editor viewport
9 Months Ago
shared, editor, and game packages
9 Months Ago
Add .gitattributes
9 Months Ago
Spline surf ramp data model
9 Months Ago
Initial commit