branchhackweek-procedural-surf/maincancel

37 Commits over 0 Days - ∞cph!

1 Year Ago
Create LICENSE
1 Year Ago
Create README.md
1 Year Ago
Fixed possible NRE in editor
1 Year Ago
Add supports to checkpoints and spawns
1 Year Ago
Map metadata
1 Year Ago
pillar scale shader
1 Year Ago
Set stage index for spawns / checkpoints
1 Year Ago
Remove game package
1 Year Ago
wip new pillars and vertex colour shader
1 Year Ago
Delete editor world on close
1 Year Ago
Map tweaks
1 Year Ago
Generate a lip at the start and end of track sections Generate end caps for track mesh Fix joint scale
1 Year Ago
Include ball and socket joints
1 Year Ago
Support pillars
1 Year Ago
Support pillar model scale tweak Move models to shared
1 Year Ago
added surf pillars and booster models + materials added surf pillars and booster models + materials Merge branch 'main' of hackweek-procedural-surf
1 Year Ago
Spawn players on starting platforms
1 Year Ago
Ramp physics shapes Use entities for start platform / checkpoints
1 Year Ago
Add collision to spawn platform Merge branch 'main' of github.com:Facepunch/hackweek-procedural-surf Load surf map in-game
1 Year Ago
Remove cubemap fog for now
1 Year Ago
Can now delete elements
1 Year Ago
Cloning / moving / rotating checkpoints and start platforms
1 Year Ago
Spawn platform, checkpoint
1 Year Ago
Better texcoord generation for track mesh Track cross section done
1 Year Ago
Map tweaks, load the map in the editor
1 Year Ago
WIP new track cross section
1 Year Ago
Map
1 Year Ago
Fixed sun direction 6 DoF for track keypoints, editor tweaks
1 Year Ago
Supports, brackets, track sections, placeholder track meshing
1 Year Ago
WIP new data model for surf maps
1 Year Ago
Gizmo tweaks, saving
1 Year Ago
WIP editor widgets
1 Year Ago
Editor viewport
1 Year Ago
shared, editor, and game packages
1 Year Ago
Add .gitattributes
1 Year Ago
Spline surf ramp data model
1 Year Ago
Initial commit