branchrust-lite/mastercancel

113 Commits over 213 Days - 0.02cph!

14 Days Ago
Cleanup collision shapes
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14 Days Ago
Cleanup constraints from physics world
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14 Days Ago
Only allow physics objects to be created through physics world
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14 Days Ago
Initialize and run physics world in world class
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20 Days Ago
Add PhysicsWorld and PhysicsObject classes
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20 Days Ago
Link bullet, add helper classes, add physics model class
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42 Days Ago
Turn character in place
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42 Days Ago
Replace all std::cout
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42 Days Ago
Add Log class using FMT
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42 Days Ago
Move HumanAnimationController to its own file
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42 Days Ago
Include any bone indexes needed in HumanAnimationControllerInitializer
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42 Days Ago
Add AnimationController helper method to create sequence pose node from animation
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42 Days Ago
Don't request animation assets inside HumanAnimationController, pass them through with an asset collection struct instead
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42 Days Ago
Add PreInitialize to AnimationController
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42 Days Ago
Add Quaternion LookAt. Rename Vector Normalise to Normalised.
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42 Days Ago
Add transform multiplication
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43 Days Ago
Add FreeCamera LookTo
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43 Days Ago
Basic character controller. Allow ObjectModelSkinned to be parented to bones of others.
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43 Days Ago
Test crouch walking blend matrix
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43 Days Ago
Remove pose node global params and let animation controllers handle it
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43 Days Ago
Add AnimationController so that animations can be controlled independent from ObjectModelSkinned
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43 Days Ago
Move SpineIK to its own pose node
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48 Days Ago
Add image asset, same as texture asset but without uploading data to gpu
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48 Days Ago
Add font initializer
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49 Days Ago
Experiment with spine manipulation to look around
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49 Days Ago
Add font serializer
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49 Days Ago
Allow blend pose node to blend from a root bone (example: blend upper weapon hold and running)
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2 Months Ago
Blend matrix pose node now works along Y axis too
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2 Months Ago
Initial blend matrix pose node support
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2 Months Ago
Convert pose nodes to work with transforms instead of matrices. Add two way blend pose node.
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2 Months Ago
Start on blend matrix pose node. Add internal current playback time to sequence pose node.
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3 Months Ago
Simple cubemap skybox
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3 Months Ago
Add frame rate setting to sequence pose node
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5 Months Ago
Rename some input button codes
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5 Months Ago
Fix Shader::FloatParameter::SetVec3
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6 Months Ago
Add temp imgui debug window to view asset library
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6 Months Ago
Add FileSystem::FindFiles with extension and recursive options
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6 Months Ago
Bail out of importing fbx animation if there's no bones or no frames
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6 Months Ago
Remove _lod postfix from mesh names on fbx import (saves having to apply materials for same mesh per lod)
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6 Months Ago
Update README.md
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6 Months Ago
Try parenting l96 to hand
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6 Months Ago
Set the first bone influence as identity matrix if the weight is zero in shader
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6 Months Ago
Add Util::HashSeed, Util::HashCombine
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6 Months Ago
use unique_ptr for pose node list Merge branch 'master' of rust-lite
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6 Months Ago
Update README.md
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6 Months Ago
add pants
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6 Months Ago
Add skeleton instance override to allow a master pose (tshirt uses playermodel pose)
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6 Months Ago
Allow ObjectModelSkinned to hide mesh sections
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6 Months Ago
Test hat parenting
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6 Months Ago
Rename StaticMesh shader to MeshSkinned. Add world transform to ObjectModelSkinned
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