1,236 Commits over 3,287 Days - 0.02cph!
Cleaned up pine source files
updating vehicle source files
Latest art drop, hay bales, wooden fences, latest wooden buildings
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Train tunnels source files backup
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vehicle scenes ressources
giant excavator SBS splat fix
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Moved files from dropbox to plastic
Updated vents_large with the latest version
Gaea and SD latest on terrains work
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Substance Terrain graphs backup, annotated most graphs for other users
Added Tier topologies functionality to monument graph
Added SD TopologiesGraph to generate terrain topologies.
Added topology selection and preview in TerrainPreview graph
Wooden buildings - collision changes for fishing villages
Substance Designer, lakes creation and placement, also added visual preview for lakes in TerrainPreview graph
Monument cookies for SD lakes/monument placement
Third party Dither node files
Added Biome colors to splats in TerrainPreview graph
Gaea core map graph rewrite almost copmplete, now builds in 8mins VS old 45mins
Shifted monument placement and terrain heightmap alteration from Gaea to SD, virtually realtime now
Shifted Splats generation from Gaea to SD, shaving off a ton of baking time from Gaea segment
Added a TerrainPreview graph to SD to display tesselated terrain with splats directly in SD, supports debug color with splat selection and seabed/sea toggle
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Substance Designer and Gaea terrain work refactor progress
End of week art sources dump
Source files for Fishing net texture set, wooden walkways scene, wood panels texture set changes, wooden walkway normal rebake changes
Wooden buildings greybox scenes
backup fishing net texture set art sources
backup large walkways scenes
cave scene backup
large walkways scene progress
large wooden walkways backup
large wooden walkways scene backup
building blocks scenes backup