branchrust_community/maincancel

94 Commits over 761 Days - 0.01cph!

10 Years Ago
Root dir
10 Years Ago
Initial commit
10 Years Ago
Community boilerplate
10 Years Ago
More UI work
10 Years Ago
Adding DestroyUI
10 Years Ago
Optimized panel lookups Implemented server-side texture support Implemented fade in for components Implemented fade out for panels Removed logging to avoid breaking client console
10 Years Ago
Merge pull request #1 from bawNg/master Some small improvements and optimization
10 Years Ago
Fixed typo
10 Years Ago
Merge pull request #2 from bawNg/master Fixed typo
10 Years Ago
Server-side texture support for Image component Implemented Outline component Fixed NRE when parent panel does not exist
10 Years Ago
xlink cleanup
10 Years Ago
Merge pull request #5 from bawNg/master A few small improvements
10 Years Ago
NRE fixes, tweaks
10 Years Ago
CommunityEntity: Make images invisible before loading from URL CommunityEntity: Added OverlayTop panel to HUD - which overlays everything
10 Years Ago
merge into main
10 Years Ago
Updated image storage, less greedy, sqlite db
10 Years Ago
Merge from procgen10
10 Years Ago
Added proper overlay UI layer that's above all other HUDs, visible if any other HUD is visible CommunityEntity.FindPanel now uses hierarchy-based paths
10 Years Ago
buckle up, shit is 'bout to get rekt ( tomorrow's patch most likely )
10 Years Ago
Merge from collider-batching (beware dev servers, hide yo savegame backups)
10 Years Ago
Reworked EffectRecycle to also perform action on effect destroy (parent detach etc) Ragdolls properly inheret all effects that were parented to its parent Don't spawn effects that don't have a EffectRecycle component (because they don't get destroyed!)
10 Years Ago
ObjectList, a garbage free params[] RPC calls use ObjectList
10 Years Ago
Merge from effectpooling
10 Years Ago
Doors/gates use animations (client and serverside)
10 Years Ago
merged sentry guide into main
10 Years Ago
fixed bug with the horse ragdoll skin not matching the alive version
10 Years Ago
merge from shutters
10 Years Ago
More Organisation
10 Years Ago
Fixed community ui not respecting uiscale Fixed Overlay/Overall parents not working in communityui
10 Years Ago
Merge from building_system_2
10 Years Ago
Subtracting building_system_2
10 Years Ago
Merge from building_system_2.1
10 Years Ago
Subtracting building_system_2.1
10 Years Ago
Debugging
10 Years Ago
merge from main/ambience2
10 Years Ago
Subtracting ambience2 (asset warmup perf test)
10 Years Ago
Reapplying ambience2
10 Years Ago
Merge from procgen11
10 Years Ago
merge into main reload happens automatically when switching ammo types if pressing and holding reload key with only one ammo type, reload will happen (more responsive) fixed quarry hiding items
10 Years Ago
Removing cui.test
10 Years Ago
Merge from shader refactor branch
10 Years Ago
Merge from prerelease
9 Years Ago
Merge from conditional_models_2
9 Years Ago
merge from hapis (includes some stuff picked up from dungeons earlier)
9 Years Ago
Full Petur rollback
9 Years Ago
Merge from save115 HapisIsland, procedural generation and dungeon updates
9 Years Ago
Merge from water 2.9
9 Years Ago
New player model merge
9 Years Ago
Merge from save116 (new procedural generation, custom map updates, dungeon improvements)
9 Years Ago
merge into main protocol++