branchrust_reboot/experimentalcancel

178 Commits over 914 Days - 0.01cph!

Today
Merge from main
5 Days Ago
Merge from main
6 Days Ago
merge from main
7 Days Ago
merge from main RC
8 Days Ago
Merge from main
9 Days Ago
Merge from main
9 Days Ago
merge from main
9 Days Ago
merge from main
11 Days Ago
Merge Main -> Experimental
12 Days Ago
Merge from main
12 Days Ago
Merge from main
13 Days Ago
merge from main (Staging wipe)
14 Days Ago
merge from main
14 Days Ago
More server build bullshit
14 Days Ago
Merge from main
14 Days Ago
Merge Main -> Experimental. Misc minor fixes.
14 Days Ago
Merge from main
15 Days Ago
Merge from main
15 Days Ago
Removing fullscreen exclusive mode from settings as it provides worse performance than fullscreen window mode in Unity 2021.3 Changed all existing configs to use fullscreen window mode Enable fullscreen exclusive mode when launched with "-window-mode exclusive" startup parameter
15 Days Ago
Explicitly pass 0 as preferredRefreshRate when calling Screen.SetResolution
18 Days Ago
possible wire shader fix
19 Days Ago
merge from canvas_disabler_2 -> experimental
19 Days Ago
Merge from main
19 Days Ago
Another attempt at using the new server build target
19 Days Ago
Subtracting 78457 (as far as I can tell LinuxHeadlessSimulation is the same as CloudRendering)
19 Days Ago
Replacing BuildTarget.StandaloneLinux64 with BuildTarget.LinuxHeadlessSimulation for server builds, which has no documentation anywhere (# of Google results: 6) and appears to potentially represent a third way of enabling headless mode on Linux
19 Days Ago
Subtracting StandaloneBuildSubtarget.Server
19 Days Ago
Cherry-pick neither-server-nor-client compile fixes, Main -> Experimental
19 Days Ago
Let's try setting script defines in BuildPlayerOptions
19 Days Ago
Subtracting 78442 because SwitchActiveBuildTarget does not work when running the editor in batch mode
19 Days Ago
Ah, yes: EditorUserBuildSettings.SwitchActiveBuildTarget( buildTargetGroup, buildTarget ); EditorUserBuildSettings.standaloneBuildSubtarget = standaloneBuildSubtarget;
20 Days Ago
Possible fix for vehicle window shader bug
20 Days Ago
Repklacing BuildTargetGroup with NamedBuildTarget which as far as I'm concerned is the exact same thing, but BuildTargetGroup is missing some things that NamedBuildTarget contains (like the headless server)
20 Days Ago
Build server as StandaloneBuildSubtarget.Server
21 Days Ago
Refresh vehicle glass mat
21 Days Ago
Disabling graphics jobs on macOS as a test (crash investigation)
22 Days Ago
merge rust_metrics to experimental
22 Days Ago
Fixed CLIENT / SERVER switch (accidentally included in commit)
22 Days Ago
Disabling GPU skinning as for some reason it takes up to 20ms on the GPU Enabling incremental GC on macOS as a test (other platforms already had it enabled)
22 Days Ago
2021.3.16f1
22 Days Ago
Fixed reflection probe instances ignoring "occlusion culling" and "culling distance" parameters that were set on the prefab
22 Days Ago
Enabling graphics jobs inside the editor (they were already enabled in builds, so this should result in a more similar behaviour in the editor)
22 Days Ago
Enabling native Apple Silicon build
22 Days Ago
Added TransparentWithDetail shader to the always included shader list (attempt to fix black/magenta vehicle glass in builds).
25 Days Ago
Release upload files
26 Days Ago
Merge from main
27 Days Ago
Merge from main
3 Months Ago
Merge from main
3 Months Ago
Server build fix (File.Copy of libsqlite3 did not overwrite existing file, unsure why this was never an issue on 2019)
3 Months Ago
Merge from main -> experimental