branchrust_reboot/main/Attack Helicopter/gunnerscreencancel

29 Commits over 0 Days - ∞cph!

2 Years Ago
Hooked up "no ammo" crosshair
2 Years Ago
Minor opacity edit
2 Years Ago
More rocket crosshair setup
2 Years Ago
Different rocket crosshairs hooked up
2 Years Ago
Attack heli UI functional compass. Compass shader now supports custom offset, enabling compass UI with varied aspect ratio.
2 Years Ago
Range indicator
2 Years Ago
Fade the damage indicator in and out a bit more
2 Years Ago
UI damage indicator
2 Years Ago
Some attack heli new UI hooked up.
2 Years Ago
Fixed NRE on first frame re turret client tick.
2 Years Ago
Fixed the blurred rotors not casting shadows.
2 Years Ago
This was supposed to be clamped. Scene backup.
2 Years Ago
UI.Dialog.AttackHeli elements. (Some assignments and code tweaks left for BillB)
2 Years Ago
Final'ish gunner screen Cleanup
2 Years Ago
Progress with new shaders
2 Years Ago
Added UI/Additive shader
2 Years Ago
Fixed warning in PPS uber shader
2 Years Ago
Layer order for ClearAlpha Messed up auto exposure WIP for UI elements
2 Years Ago
Added UI/AlphaClear shader+material for masked UI grading
2 Years Ago
Added masking option to post-process color grading
2 Years Ago
Can't remember what I changed, but it was something.
2 Years Ago
Stop HUD from going ridiculously wide. Compass texture tweaks.
2 Years Ago
Positioning polish & naming convention
2 Years Ago
New lo-fi digital compass strip
2 Years Ago
Compass fixes
2 Years Ago
UI progress & related image tweaks.
2 Years Ago
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2 Years Ago
Merge from parent
2 Years Ago
Various gunner screen UI and post stuff WIP New post filter from Diogo