branchrust_reboot/main/Attack Helicopter/gunnerscreencancel
29 Commits over 0 Days - ∞cph!
Hooked up "no ammo" crosshair
More rocket crosshair setup
Different rocket crosshairs hooked up
Attack heli UI functional compass. Compass shader now supports custom offset, enabling compass UI with varied aspect ratio.
Fade the damage indicator in and out a bit more
Some attack heli new UI hooked up.
Fixed NRE on first frame re turret client tick.
Fixed the blurred rotors not casting shadows.
This was supposed to be clamped.
Scene backup.
UI.Dialog.AttackHeli elements. (Some assignments and code tweaks left for BillB)
Final'ish gunner screen
Cleanup
Progress with new shaders
Fixed warning in PPS uber shader
Layer order for ClearAlpha
Messed up auto exposure WIP for UI elements
Added UI/AlphaClear shader+material for masked UI grading
Added masking option to post-process color grading
Can't remember what I changed, but it was something.
Stop HUD from going ridiculously wide.
Compass texture tweaks.
Positioning polish & naming convention
New lo-fi digital compass strip
UI progress & related image tweaks.
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Various gunner screen UI and post stuff WIP
New post filter from Diogo