branchrust_reboot/main/Broadcast component cachingcancel

27 Commits over 31 Days - 0.04cph!

5 Years Ago
Merge from main
5 Years Ago
Merge from main
5 Years Ago
Cleanup
5 Years Ago
Cleanup
5 Years Ago
merge from main
5 Years Ago
merge from main
5 Years Ago
Fixed HotAirBalloon error in editor, caching child components work.
5 Years Ago
Fixed HotAirBalloon error in editor, caching child components work.
5 Years Ago
merge from main
5 Years Ago
merge from main
5 Years Ago
Now caching children in prefab processing
5 Years Ago
Now caching children in prefab processing
5 Years Ago
PostUpdateChildren updates when entity children are added / removed.
5 Years Ago
PostUpdateChildren updates when entity children are added / removed.
5 Years Ago
Merge from main
5 Years Ago
Merge from main
5 Years Ago
All Basenetworkables now cache broadcast components on spawn or when children change. Needs a lot of testing...
5 Years Ago
All Basenetworkables now cache broadcast components on spawn or when children change. Needs a lot of testing...
5 Years Ago
merge from main
5 Years Ago
merge from main
5 Years Ago
Subtracting caching, trying something different
5 Years Ago
Subtracting caching, trying something different
5 Years Ago
merge from main
5 Years Ago
merge from main
5 Years Ago
merge from main
5 Years Ago
Better caching method
5 Years Ago
Testing out caching components that rely on network event broadcasts