branchrust_reboot/main/Broadcast component cachingcancel
27 Commits over 31 Days - 0.04cph!
Fixed HotAirBalloon error in editor, caching child components work.
Now caching children in prefab processing
PostUpdateChildren updates when entity children are added / removed.
All Basenetworkables now cache broadcast components on spawn or when children change. Needs a lot of testing...
Subtracting caching, trying something different
Fixed HotAirBalloon error in editor, caching child components work.
Now caching children in prefab processing
PostUpdateChildren updates when entity children are added / removed.
All Basenetworkables now cache broadcast components on spawn or when children change. Needs a lot of testing...
Subtracting caching, trying something different
Testing out caching components that rely on network event broadcasts