branchrust_reboot/main/Military Flamethrower_2024cancel

58 Commits over 60 Days - 0.04cph!

1 Year Ago
pilot light on 3p flamer
1 Year Ago
slightly increased AI flamethrower range
1 Year Ago
Iterated on visual flame + smoke collision and behaviour
1 Year Ago
Lowered delay on yellow fireball flames.
1 Year Ago
1 Year Ago
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1 Year Ago
fixed flamer collision
1 Year Ago
Fixed ground fire error.
1 Year Ago
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1 Year Ago
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1 Year Ago
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1 Year Ago
compile fix
1 Year Ago
Disabled shadow casting and lowered light range a little bit on Fireball, to stop it tanking FPS. Stopgap fix until whole effect is replaced.
1 Year Ago
viewmodel fix for errors when wearing clothes
1 Year Ago
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1 Year Ago
merge from main
1 Year Ago
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1 Year Ago
Early pilot flames prefab
1 Year Ago
12 range FX.
1 Year Ago
many bugfixes and balance
1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
some weird meta remove
1 Year Ago
balance
1 Year Ago
compile fix
1 Year Ago
merge from main
1 Year Ago
military flamethrower sounds
1 Year Ago
merge from main
1 Year Ago
bugfixes
1 Year Ago
merge from main
1 Year Ago
Flamejet concept
1 Year Ago
merge from main
1 Year Ago
set up viewmodel rendererer script (and turned on)
1 Year Ago
NPC flamethrowers don't hurt NPCs.
1 Year Ago
Heavy scientist AI design fixes
1 Year Ago
Slightly reduce AI effective range to match damage range.
1 Year Ago
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1 Year Ago
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1 Year Ago
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1 Year Ago
1 Year Ago
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1 Year Ago
Nixed flame_jet atlas, not needed Smoke omni RC Scene backup
1 Year Ago
Setup for all weapon rack types
1 Year Ago
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1 Year Ago
viewmodel prefab updates, added icon, removed unneeded model prefabs
1 Year Ago
Flame jet iteration
1 Year Ago
Military flamethrower - updated with new model, added item prefab, fuel gauge needle anim tweaks
1 Year Ago
Flame jet smoke