branchrust_reboot/main/Military Flamethrower_2024cancel
40 Commits over 60 Days - 0.03cph!
slightly increased AI flamethrower range
Iterated on visual flame + smoke collision and behaviour
Lowered delay on yellow fireball flames.
Disabled shadow casting and lowered light range a little bit on Fireball, to stop it tanking FPS.
Stopgap fix until whole effect is replaced.
viewmodel fix for errors when wearing clothes
Early pilot flames prefab
many bugfixes and balance
military flamethrower sounds
set up viewmodel rendererer script (and turned on)
NPC flamethrowers don't hurt NPCs.
Heavy scientist AI design fixes
Slightly reduce AI effective range to match damage range.
Nixed flame_jet atlas, not needed
Smoke omni RC
Scene backup
Setup for all weapon rack types
viewmodel prefab updates, added icon, removed unneeded model prefabs
Military flamethrower - updated with new model, added item prefab, fuel gauge needle anim tweaks
Converted textures and material from deprecated core shader setup, to rust standard
military flamethrower LODs
-basic prefab setup
-LODbake textures and materials
new version of military flame thrower viewmodel fbx
- mesh to setup and get started with anims
- textures not final
- no world models yet