branchrust_reboot/main/WorkCartcancel

722 Commits over 395 Days - 0.08cph!

4 Years Ago
LODs and colliders for stops transition modules
4 Years Ago
refining greybox set - stairwell and surface building
4 Years Ago
Updated dungeon_grid_test scene to also spawn the full intersection
4 Years Ago
Fixed stairwell code regression that was causing corridors not to connect perfectly
4 Years Ago
Adjusted 180 degree turn prefab so it doesn't clip the stairwell piece
4 Years Ago
Removing unused corridor prefabs
4 Years Ago
adding stairwell elevator, refining other pieces
4 Years Ago
Stairwell bottom piece socket update
4 Years Ago
Prefab updates to support stairwell pieces
4 Years Ago
Code changes to support stairwell pieces
4 Years Ago
shortened the stairwell bottom piece transition tunnel by 1.5m to make it 6m from pivot
4 Years Ago
train tunnels stairwell pieces greybox and test scene
4 Years Ago
LOD/COL/Prefab setup for all overpass modules
4 Years Ago
Fixed tunnel entrance position offset not being correctly eliminated when the tunnel entrance was rotated
4 Years Ago
Changed tunnel entrance environment volume from underground to building
4 Years Ago
Tunnel train station prefab updates to include the corridor transition meshes
4 Years Ago
Tunnel entrqance prefab environment / water / terrain volumes
4 Years Ago
Updated dungeon_grid_test scene to use the proper tunnel entrance prefabs
4 Years Ago
Tunnel entrance prefab update to include greybox mesh
4 Years Ago
Corridor prefab environment / water / terrain volumes
4 Years Ago
Tunnel corridor prefab updates
4 Years Ago
Tunnel corridors now align perfectly (snapping start point to the 3m grid horizontally, 1.5m grid vertically, then picking tunnel pieces near the end so everything connects perfectly)
4 Years Ago
LODs/COL/Prefab setup for train_tunnel_double_str_b_36m
4 Years Ago
Updated entrance greybox
4 Years Ago
Updated tunnel entrance greybox
4 Years Ago
Scene updates (added tunnel corridors)
4 Years Ago
Tunnel station and entrance pefab updates
4 Years Ago
Corridor prefabs
4 Years Ago
Initial version of corridor connection between underground train stations and above ground tunnel entrances
4 Years Ago
Corridor transition greybox Tunnel entrance greybox
4 Years Ago
Tunnel corridors greyboxes and prefabs
4 Years Ago
train_tunnel_double_str_a_36m LODs and colliders
4 Years Ago
Four way junction meshes, LODs, colliders and prefabs
4 Years Ago
Finished the tjunction meshes
4 Years Ago
LOD/COL prefab setup
4 Years Ago
LODs and colliders for straight single tunnels and double/single tunnel transition meshes
4 Years Ago
Train tunnel entrance spawn adjustments
4 Years Ago
Added selection for preferred distance from same and other monument types when spawning monuments Added selection for preferred road type when spawning roadside monuments Fixed GenerateDungeons ignoring roadside monuments
4 Years Ago
Test map edit
4 Years Ago
Increase Workcart max speed
4 Years Ago
Add train track collation to dungeon_grid_test
4 Years Ago
Set up double junction
4 Years Ago
T junction spline setup complete
4 Years Ago
Setting up track splines for the new junctions + unique track ID fixes
4 Years Ago
Another null check
4 Years Ago
Don't show Workcart health when the player is standing ON the Workcart
4 Years Ago
Plugged alt curve pieces, alt straight pieces and left / right transitional pieces into the train tunnel generation
4 Years Ago
Train tunnel pipe transition walls
4 Years Ago
More spline data saving work
4 Years Ago
Make WorldSplineSharedData actually update the prefabs properly when regenerating