branchrust_reboot/main/compound bow vmcancel

11 Commits over 0 Days - ∞cph!

8 Years Ago
super rough placeholder anims, initial setup of vm prefab & animator, parameters
8 Years Ago
compound bow vm updates
8 Years Ago
compound bow baseline
8 Years Ago
tweaked ironsight to match anim better, added sounds and anim events, updated skinning of strings, updated prefab
8 Years Ago
updated lods, added worldmodel prefab, nudged draw bow sounds
8 Years Ago
merge from main
8 Years Ago
compound bow functionality baseline
8 Years Ago
compound bow functionality
8 Years Ago
Added rigged world compound bow Fixed arrowheads on viewmodel Added rigged model to entity reduced spec level on material
8 Years Ago
merge from main
8 Years Ago
protocol++