branchrust_reboot/main/vm chainsaw updatecancel
28 Commits over 31 Days - 0.04cph!
Fix chainsaw hit sounds not playing in first person
Plays the correct third person deploy sound
Give new state in player anim controller an empty clip with a better name, makes it easier to override per override controller
made chainsaw vm idle anim longer
Chainsaw chain now moves in third person
- Fix for third person attack hit not playing whilst crouching
- Reload (unscrew cap) and chain pull sounds now play in third person
- Move some visual update logic from OnFrameWhileHeld (local player only) to PostLateClientCycle
added additive judding layer for when the vm chainsaw is switched on and edited 3p attack idle animation
- Setup third person attack anims
- Add attack_damaging parameter and new state to PlayerAnimation controller
- Fixed issue with chainsaw third person deploy sound playing on loop
- Fix hit particles playing early
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updated the chainsaw PORC (player override controller)
updated 3p chainsaw anims with correct idle head position
editing chainsaw 3p anims and created attack idle anim to possibly be implemented
exported chiansaw 3p deploy and attack anims that match viewmodel versions
vm chainsaw attack anim edits
setting up chainsaw attack anims
working on chainsaw attack animations
viewmodel chainsword update attack animation edits
viewmodel chainsword update animation edits
viewmodel chainsword animation edits
viewmodel chainsaw update anims and anim controller edits
viewmodel chainsaw update anims and anim controller edits
viewmodel chainsaw update anims and anim controller edits
chansaw attack anims and anim controller updated
edited chainsaw anim.controller and added strike to chainsaw effects folder
chainsaw wip attack anims exported and anim controller edited