branchrust_reboot/main/world_update_2/nuking_old_cliffs_in monumentscancel

32 Commits over 30 Days - 0.04cph!

7 Days Ago
7 Days Ago
fixed car lift collider box being offset in y/z
7 Days Ago
7 Days Ago
fixed storage building large ceiling collider gap
16 Days Ago
Deleted underwater_divesites scene folder, all divesites now use a prefab based workflow
16 Days Ago
Applied a force include SceneToPrefabTag to the rocks root in most affected monuments (rocks were being ignored by HLOD because their root was below the cutoff for HLOD generation) S2P Trainyard, Arctic Research Base, Satellite DIsh, Powerplant, NMS, Military Tunnel, Lighthouse, Harbor 1
16 Days Ago
More accurate HLOD warnings for renderer setup issues (missing materials, mismatched submesh counts, etc) Fixed "Create HLOD" button on HLODBounds component reusing previous bakes
16 Days Ago
Revert radtown scene to version from radtown_fixes, has more up to date fixes
16 Days Ago
Merge from radtown_monument_fixes
17 Days Ago
17 Days Ago
small caves rocks dressing
17 Days Ago
medium caves rocks dressing
17 Days Ago
large caves rocks dressing
17 Days Ago
update to mil tunnel rocks prefab, some terrain tweaks to go along
17 Days Ago
Added rock_formation_huge_e
21 Days Ago
re-applying rock changes to cave_medium_hard and cave_small_hard
21 Days Ago
21 Days Ago
Moved all new rock placements into prefabs to make future merge conflicts easier to re-apply
27 Days Ago
caves - need another pass to finish with overhang rock in some scenes
27 Days Ago
water treatment plant
27 Days Ago
28 Days Ago
28 Days Ago
28 Days Ago
28 Days Ago
nuclear missile silo
28 Days Ago
military_tunnel - gaps left around terrain holes
28 Days Ago
28 Days Ago
29 Days Ago
29 Days Ago
arctic research base