branchrust_reboot/main/world_update_2/nuking_old_cliffs_in monumentscancel

32 Commits over 30 Days - 0.04cph!

1 Year Ago
1 Year Ago
fixed car lift collider box being offset in y/z
1 Year Ago
1 Year Ago
fixed storage building large ceiling collider gap
1 Year Ago
Deleted underwater_divesites scene folder, all divesites now use a prefab based workflow
1 Year Ago
Applied a force include SceneToPrefabTag to the rocks root in most affected monuments (rocks were being ignored by HLOD because their root was below the cutoff for HLOD generation) S2P Trainyard, Arctic Research Base, Satellite DIsh, Powerplant, NMS, Military Tunnel, Lighthouse, Harbor 1
1 Year Ago
More accurate HLOD warnings for renderer setup issues (missing materials, mismatched submesh counts, etc) Fixed "Create HLOD" button on HLODBounds component reusing previous bakes
1 Year Ago
Revert radtown scene to version from radtown_fixes, has more up to date fixes
1 Year Ago
Merge from radtown_monument_fixes
1 Year Ago
1 Year Ago
small caves rocks dressing
1 Year Ago
medium caves rocks dressing
1 Year Ago
large caves rocks dressing
1 Year Ago
update to mil tunnel rocks prefab, some terrain tweaks to go along
1 Year Ago
Added rock_formation_huge_e
1 Year Ago
re-applying rock changes to cave_medium_hard and cave_small_hard
1 Year Ago
1 Year Ago
Moved all new rock placements into prefabs to make future merge conflicts easier to re-apply
1 Year Ago
caves - need another pass to finish with overhang rock in some scenes
1 Year Ago
water treatment plant
1 Year Ago
1 Year Ago
1 Year Ago
1 Year Ago
nuclear missile silo
1 Year Ago
military_tunnel - gaps left around terrain holes
1 Year Ago
1 Year Ago
1 Year Ago
arctic research base