branchrust_reboot/main/world_update_2/nuking_old_cliffs_in monumentscancel
32 Commits over 30 Days - 0.04cph!
fixed car lift collider box being offset in y/z
fixed storage building large ceiling collider gap
Deleted underwater_divesites scene folder, all divesites now use a prefab based workflow
Applied a force include SceneToPrefabTag to the rocks root in most affected monuments (rocks were being ignored by HLOD because their root was below the cutoff for HLOD generation)
S2P Trainyard, Arctic Research Base, Satellite DIsh, Powerplant, NMS, Military Tunnel, Lighthouse, Harbor 1
More accurate HLOD warnings for renderer setup issues (missing materials, mismatched submesh counts, etc)
Fixed "Create HLOD" button on HLODBounds component reusing previous bakes
Revert radtown scene to version from radtown_fixes, has more up to date fixes
Merge from radtown_monument_fixes
small caves rocks dressing
medium caves rocks dressing
large caves rocks dressing
update to mil tunnel rocks prefab, some terrain tweaks to go along
Added rock_formation_huge_e
re-applying rock changes to cave_medium_hard and cave_small_hard
Moved all new rock placements into prefabs to make future merge conflicts easier to re-apply
caves - need another pass to finish with overhang rock in some scenes
military_tunnel - gaps left around terrain holes